;) thanks ;)
On Wed, 23 Apr 2014, Sebastian Eichelbaum wrote:
> Hi Yaroslav. We changed a lot of shaders and are now able to run on OpenGL
> 2.1 hardware. So, in the next release (in some weeks) you will be able to
> actually see something in OpenWalnut :-).
> Bye
> Sebastian
--
Yaroslav O. H
Hi Yaroslav. We changed a lot of shaders and are now able to run on OpenGL 2.1
hardware. So, in the next release (in some weeks) you will be able to actually
see something in OpenWalnut :-).
Bye
Sebastian
On Wed, 23 Apr 2014, Yaroslav Halchenko wrote:
> Version: 1.4.0~rc1+hg3a3147463ee2-1
>
>
Version: 1.4.0~rc1+hg3a3147463ee2-1
Now I am trying to recall why I haven't uploaded that build to Debian
proper... may be wanted to test it more (but couldn't due to my card
being too lame)... anyways -- uploading now and it should close this bug
properly
On Wed, 23 Apr 2014, Sebastian Eichelbau
Hi
We fixed this issue. Updated packages are available in NeuroDebian now. I
assume these packages somehow move to Debian some day.
Cheers,
Sebastian
--
Dipl.-Inf. Sebastian Eichelbaum
Universität Leipzig
Institut für Informatik
Abteilung Bild- und Signalverarbeitung
PF 100920
D-04009 Leipzig
Hi. As mentioned in message #60, the software compiles but is not completely
functional. We currently work on this issue, but I think it will take another
month until it is fixed. If this issue is solved, we will release a first
candidate of OW 1.4.
If you need OpenWalnut, it is straight forwar
This appears to be fixed upstream, could you make a mercurial snapshot
release?
Hi
Just for your information: although the patch fixes compilation issues,
OpenWalnut will not work properly with it. There were several semantic changes
in OSG (in a minor version change...). We are working on a proper fix for that
issue.
The same for boost. They regularly change their API. W
"Manuel A. Fernandez Montecelo" writes:
> 2013/8/20 Alberto Luaces :
>> Manuel,
>>
>> do you have by chance the patches you used to try to add the
>> deprecated_osg functionality with 3.2.0~rc1? I have just packaged 3.2.0
>> and I wanted to try openwalnut against it before going in more depth.
>
Manuel,
do you have by chance the patches you used to try to add the
deprecated_osg functionality with 3.2.0~rc1? I have just packaged 3.2.0
and I wanted to try openwalnut against it before going in more depth.
Thanks!
--
Regards,
Alberto
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For reference, openscenegraph 3.2 was accepted to unstable today.
Cheers.
--
Manuel A. Fernandez Montecelo
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Thank you for the help with this. We will make our code compatible with OSG 3.2
and will provide you with an updated package.
Bye
Sebastian
"Manuel A. Fernandez Montecelo" schrieb am
31.07.2013:
>2013/7/30 Yaroslav Halchenko :
>> Thanks for the heads up
>>
>> so -- is it just a matter of binN
Alberto Luaces writes:
> Hello,
>
> "Manuel A. Fernandez Montecelo" writes:
>
>> 2013/7/30 Yaroslav Halchenko :
>>> Thanks for the heads up
>>>
>>> so -- is it just a matter of binNMU or there was some API breakage?
>>
>> There is the removal of osg::Geometry, as I said in the initial report.
>>
>
Hello,
"Manuel A. Fernandez Montecelo" writes:
> 2013/7/30 Yaroslav Halchenko :
>> Thanks for the heads up
>>
>> so -- is it just a matter of binNMU or there was some API breakage?
>
> There is the removal of osg::Geometry, as I said in the initial report.
>
> This code seems to heavily use this
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