Hi,
On Wed, Apr 09, 2014 at 12:51:13PM +0800, Paul Wise wrote:
On Tue, 2014-04-08 at 23:57 +0200, Sylvain Beucler wrote:
Anyway, selecting *specific* *free* fonts for Gargoyle was discussed
at length with upstream at the time I contributed the fontconfig
support, and they're pretty
On Tue, Apr 08, 2014 at 10:00:50AM +0800, Paul Wise wrote:
Package: gargoyle-free
Severity: wishlist
As far as I can tell, gargoyle-free uses fontconfig to find font paths
at runtime. As a result it doesn't need to depend on specific fonts
since fontconfig will return the default fonts if
On Tue, 2014-04-08 at 23:57 +0200, Sylvain Beucler wrote:
Anyway, selecting *specific* *free* fonts for Gargoyle was discussed
at length with upstream at the time I contributed the fontconfig
support, and they're pretty concerned about what fonts are used,
especially since it can break a game
Package: gargoyle-free
Severity: wishlist
As far as I can tell, gargoyle-free uses fontconfig to find font paths
at runtime. As a result it doesn't need to depend on specific fonts
since fontconfig will return the default fonts if the asked for fonts
are not available on the system. Please drop
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