Bug#776780: on usage, libopenal leads to crash when compiled with SSE

2015-02-01 Thread e est
Package: libopenal1 Version: 1:1.15.1-5 When I'm enabling sound with Minetest, a game that uses libopenal, minetest crashes. I've found out that when I compile libopenal with disabled SSE support, the crash isn't reproducible anymore. Could you disable SSE support until upstream has fixed SSE

Bug#776780: on usage, libopenal leads to crash when compiled with SSE

2015-02-01 Thread bret curtis
In 1.16, there is a new way for handling SSE (and other bits). Can you give this a spin yourself to see if it fixes the problem? 1.16 is ready to be uploaded, at least to experimental since we are in the middle of a package freeze for Jessie.