Package: libopenal1
Version: 1:1.15.1-5
When I'm enabling sound with Minetest, a game that uses libopenal, minetest
crashes. I've found out that when I compile libopenal with disabled SSE
support, the crash isn't reproducible anymore.
Could you disable SSE support until upstream has fixed SSE
In 1.16, there is a new way for handling SSE (and other bits). Can you give
this a spin yourself to see if it fixes the problem?
1.16 is ready to be uploaded, at least to experimental since we are in the
middle of a package freeze for Jessie.
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