Bug#909244: kobodeluxe not playable - immediately pauses and can't be resumed

2018-09-23 Thread Reiner Herrmann
The problem seems to be that on game start and every keypress an SDL_ACTIVEEVENT with state SDL_APPINPUTFOCUS is emitted (kobo.cpp:1692). So even when you try to unpause, this event is fired again and it pauses again. After changing the check to if(!ev.active.gain && ev.active.state !=

Bug#909244: kobodeluxe not playable - immediately pauses and can't be resumed

2018-09-20 Thread Markus Koschany
Hi, Am 20.09.18 um 11:00 schrieb Damyan Ivanov: > Package: kobodeluxe > Version: 0.5.1-9 > Severity: grave > Justification: renders package unusable > > Trying to start a game in kobodeluxe results in a "PAUSED" game, with no > possibility to resume it. The only way out is to press Esc and exit

Bug#909244: kobodeluxe not playable - immediately pauses and can't be resumed

2018-09-20 Thread Damyan Ivanov
Package: kobodeluxe Version: 0.5.1-9 Severity: grave Justification: renders package unusable Trying to start a game in kobodeluxe results in a "PAUSED" game, with no possibility to resume it. The only way out is to press Esc and exit the game. Steps to reproduce: - start kobodl - press