On Sun, Jul 14, 2019 at 08:50:54AM -0400, Sam Hartman wrote:
> > "Tobias" == Tobias Frost writes:
>
> Tobias> Well, if it is GPL3, you can patch out the
> Tobias> real-money-purchasing thing, I guess, can't you?
>
> Tobias> On the other side: Can you actually play (and win) the
> "Ben" == Ben Hutchings writes:
Ben> On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote:
>> Hello,
>>
>> Let's imagine that I will package a city-building game titled
>> makecity. The game is licensed under GPL(v3), but it has virtual
>> currency which can be
> "Tobias" == Tobias Frost writes:
Tobias> Well, if it is GPL3, you can patch out the
Tobias> real-money-purchasing thing, I guess, can't you?
Tobias> On the other side: Can you actually play (and win) the game
Tobias> without any purchase? Because any IAP will have pricacy
On Sun, 2019-07-14 at 12:37 +0700, Bagas Sanjaya wrote:
> Hello,
>
> Let's imagine that I will package a city-building game titled
> makecity. The game is licensed under GPL(v3), but it has
> virtual currency which can be purchased by real money, that is the
> currency is "premium currency"
On Sun, Jul 14, 2019 at 12:37:52PM +0700, Bagas Sanjaya wrote:
> Hello,
>
> Let's imagine that I will package a city-building game titled
> makaecity.
Can you share a link? My $searchengine vodoo failed on me...
The game is licensed under GPL(v3), but it has virtual
> currency which can be
Hello,
Let's imagine that I will package a city-building game titled makecity. The
game is licensed under GPL(v3), but it has
virtual currency which can be purchased by real money, that is the currency is
"premium currency" (which is hard or
impossible to get freely except by purchasing).
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