On Sun, 09 Apr 2006 12:39:26 -0700 Josh Triplett wrote:
Gonéri Le Bouder wrote:
[...]
What i want to do:
From source:
- cube-client
- cube-server
From data:
- cube-client-nonfree
- cube-server-nonfree
- cube-data
Seems reasonable.
If enough Free data existed to
On Tuesday 18 April 2006 12:52, Francesco Poli wrote:
On Sun, 09 Apr 2006 12:39:26 -0700 Josh Triplett wrote:
Gonéri Le Bouder wrote:
[...]
What i want to do:
From source:
- cube-client
- cube-server
From data:
- cube-client-nonfree
- cube-server-nonfree
On 4/18/06, Francesco Poli [EMAIL PROTECTED] wrote:
On Sun, 09 Apr 2006 12:39:26 -0700 Josh Triplett wrote:
Seems reasonable.
If enough Free data existed to play the game (even with a vastly
reduced dataset), you could split the data into cube-data and
cube-data-nonfree packages, and
On Tue, 18 Apr 2006 20:32:09 +0300 Eddy Petri__or wrote:
On 4/18/06, Francesco Poli [EMAIL PROTECTED] wrote:
[...]
An alternative could be persuading upstream to relicense both engine
(client+server) and data in a DFSG-free manner.
For instance, everything could be re-released under the
On Tue, 18 Apr 2006 23:25:47 +0200 Gonéri Le Bouder wrote:
On Tuesday 18 April 2006 12:52, Francesco Poli wrote:
[...]
An alternative could be persuading upstream to relicense both engine
(client+server) and data in a DFSG-free manner.
For instance, everything could be re-released under
Thank you for your interest in Cube.
Firstoff, a little question: which format do game data come in?
I mean:
(A) data (as used by the game engine) are compiled from another form
(preferred for making modifications)
The data materials content files with these extensions: mp3, cgz, md2, ogg
Gonéri Le Bouder wrote:
To clarify:
game engine: zipped file that containt source code of the engine without the
network modified code.
data tarball: targziped file that containt music/textures/models and
precompliled client/server with modified network code.
0. please copy and paste the
Hello list,
We (Debian's pkg-game team), are interested to package a video game called
Cube (http://cube.sf.net).
The game is provided in a tarball[1] that provided a precompiled binary and
data game materials (textures, sounds, etc).
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