Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-20 Thread Jordi GutiƩrrez Hermoso
On 20/05/2008, Dmitryi & Elf <[EMAIL PROTECTED]> wrote: > > Out of curiousity, does this happen with Nexuiz as well? > Not installed. > Uhm, so aptitude install nexuiz. It would be interesting to know if other Quake or modified Quake engines also experience this problem. Also, do you have an x

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-20 Thread Dmitryi & Elf
Uhm...in my case I don't think it's the same issue. For some reason I can't strafe backwards; this is, the combination of backpedal+strafe works, but it doesn't get any more input, so I can't jump. It does seem like the same issue. Snag is, shift also modifies keycodes. The only usable modifie

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-20 Thread Dmitryi & Elf
Out of curiousity, does this happen with Nexuiz as well? - Jordi G. H. Not installed. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-20 Thread JoseC . Rodriguez
On May 19, 12:40 pm, "Dmitryi & Elf" <[EMAIL PROTECTED]> wrote: > Actually the problem is more straightforward. Quake locks key input when > [Control] is pressed. That key is bound to fire, so until the fire action > is released, the game won't recognise any new keypresses. Looks like > scancodes g

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-19 Thread Jordi GutiƩrrez Hermoso
On 18/05/2008, Dmitryi & Elf <[EMAIL PROTECTED]> wrote: > The default keyboard driver doesn't allow multiple simultaneous key > presses. This is a big problem for an FPS, as it means the player can either > strafe, turn, or shoot. Looks like only four or so keys can be pressed > simultaneously (te

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-19 Thread Dmitryi & Elf
Actually the problem is more straightforward. Quake locks key input when [Control] is pressed. That key is bound to fire, so until the fire action is released, the game won't recognise any new keypresses. Looks like scancodes get modified with [Control], and the game can't recognise them as

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-19 Thread Dmitryi & Elf
On Mon, 19 May 2008 04:53:31 -0500, Rens <[EMAIL PROTECTED]> wrote: Dmitryi & Elf wrote: In summary, the problem is simple... The default keyboard driver doesn't allow multiple simultaneous key presses. This is a big problem for an FPS, as it means the player can either strafe, turn, or sh

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-19 Thread Rens
Dmitryi & Elf wrote: In summary, the problem is simple... The default keyboard driver doesn't allow multiple simultaneous key presses. This is a big problem for an FPS, as it means the player can either strafe, turn, or shoot. Looks like only four or so keys can be pressed simultaneously (tes

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-19 Thread Dmitryi & Elf
On Mon, 19 May 2008 03:18:17 -0500, Jochen Schulz <[EMAIL PROTECTED]> wrote: Dmitryi & Elf: The default keyboard driver doesn't allow multiple simultaneous key presses. This is a big problem for an FPS, as it means the player can either strafe, turn, or shoot. Looks like only four or so keys

Re: Anti-gaming Behaviour of Keyboard Driver

2008-05-19 Thread Jochen Schulz
Dmitryi & Elf: > > The default keyboard driver doesn't allow multiple simultaneous key > presses. This is a big problem for an FPS, as it means the player can > either strafe, turn, or shoot. Looks like only four or so keys can be > pressed simultaneously (tested with a couple Quake clients,

Anti-gaming Behaviour of Keyboard Driver

2008-05-18 Thread Dmitryi & Elf
In summary, the problem is simple... The default keyboard driver doesn't allow multiple simultaneous key presses. This is a big problem for an FPS, as it means the player can either strafe, turn, or shoot. Looks like only four or so keys can be pressed simultaneously (tested with a couple Q