To: debian-user debian-user@lists.debian.org
Subject: Re: rage128 not enough for tux racer?
Resent-From: debian-user@lists.debian.org
Resent-Date: Tue, 20 Mar 2001 21:19:54 -0600
Quoth Charles Lewis,
No errors, but the following lines puzzle me.
(**) R128(0): DPMS enabled
(**) R128(0
using tux racer as a benchmark (honest!) for my rage128 agp card. It looks
like I'm watching a slide show.
I've enabled DRI support in the kernel.
I just now enabled agpgart for VIA chipset (I have Abit KT7A m/b with KT133
chipset) and am waiting for a compile.
I also made changes my
Hello Charles,
Not too sure what might be wrong, but it certainly doesn't sound right.
All I can think of is to check the /var/log/XFree86.0.log file and look
for any errors in there. Lines that have an error in their start with
(EE).
Best of luck,
Jimmy Richards
On 20 Mar 2001 19:03:46
]
Date: 20 Mar 2001 18:09:09 -0700
To: Charles Lewis [EMAIL PROTECTED]
Cc: debian-user@lists.debian.org
Subject: Re: rage128 not enough for tux racer?
Hello Charles,
Not too sure what might be wrong, but it certainly doesn't sound right.
All I can think of is to check the /var/log/XFree86.0
[EMAIL PROTECTED]
817-556-4720
From: Jimmy Richards [EMAIL PROTECTED]
Date: 20 Mar 2001 18:09:09 -0700
To: Charles Lewis [EMAIL PROTECTED]
Cc: debian-user@lists.debian.org
Subject: Re: rage128 not enough for tux racer?
Hello Charles,
Not too sure what might be wrong
Quoth Charles Lewis,
No errors, but the following lines puzzle me.
(**) R128(0): DPMS enabled
(**) R128(0): Direct rendering disabled
I know DRI has been enabled in the kernel. Is there somewhere else that it
gets enabled?
What bit depth are you using? DRI only works in 16-bit, AFAIK.
Hi,
I had the same problem and wondered WTF it could
be. After weeks of Doc reading I saw that 3D accell
games like 16 or 32 bit, BUT NOT 24 bit screens to run
correctly (which I had!). Changed to 16 bit and tux,
armagetron, Quake3, etc. ran fantastically on my
Matrox G400. It might be
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