Re: startx lxdoom - wrong colormap

2000-11-27 Thread Scott Patterson



Hi,

There's an old P90 at my school that we use during the breaks and it's
running potato.  I have installed lxdoom (the svgalib version of doom
doesn't work for some strange reason although other svgalib programs
like thrust work fine) on it and it works, however there is one
problem:

As the machine is quite old and has a very slow VGA I would like to
start doom this way:

startx lxdoom

so it will be the only X-client running.  When I do this, the game
works but the colors are just weird - the wrong colormap is set.  So I
have to type:

startx lxdoom -- -bpp 16

which shows perfect colors but is quite slow.

Is there a way to set the right colormap when running lxdoom
exclusively with 8bpp without a window manager?

Thanks for your help,

Christoph

What I do is put the executable in my $HOME/.xinitrc file. So, my .xinitrc file
looks like this:

# START
#! /bin/sh

/usr/local/bin/quake3
# END

This way only X and quake3 start up (I believe)...no window manager. Doing it
this way, quake3 seems to run faster for me. YMMV.

Scott





startx lxdoom - wrong colormap

2000-11-26 Thread Christoph Groth
Hi,

There's an old P90 at my school that we use during the breaks and it's
running potato.  I have installed lxdoom (the svgalib version of doom
doesn't work for some strange reason although other svgalib programs
like thrust work fine) on it and it works, however there is one
problem:

As the machine is quite old and has a very slow VGA I would like to
start doom this way:

startx lxdoom

so it will be the only X-client running.  When I do this, the game
works but the colors are just weird - the wrong colormap is set.  So I
have to type:

startx lxdoom -- -bpp 16

which shows perfect colors but is quite slow.

Is there a way to set the right colormap when running lxdoom
exclusively with 8bpp without a window manager?

Thanks for your help,

Christoph



Re: startx lxdoom - wrong colormap

2000-11-26 Thread Sven Hoexter
On Sun, Nov 26, 2000 at 03:39:46PM +0100, Christoph Groth wrote:

Hi,
 
 There's an old P90 at my school that we use during the breaks and it's
 running potato.
hehe, that's a good idea ;-)

  I have installed lxdoom (the svgalib version of doom
 doesn't work for some strange reason although other svgalib programs
 like thrust work fine) on it and it works, however there is one
 problem:
 
 As the machine is quite old and has a very slow VGA I would like to
 start doom this way:
 
 startx lxdoom
 
 so it will be the only X-client running.  When I do this, the game
 works but the colors are just weird - the wrong colormap is set.  So I
 have to type:
 
 startx lxdoom -- -bpp 16
 
 which shows perfect colors but is quite slow.
Hm, lxdoom ist _very_ slow!
On my K6-2 400 the maximum resolution is 800x600 with KDE2 ;-)
Better is 640x480. Try it with a lower resolution (the parameter for
lxdoom are mention in the readme)
 
Cu,
Sven

-- 
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==
One Unix to rule them all, One Resolver to find them,
One IP to bring them all and in the zone to bind them



Re: startx lxdoom - wrong colormap

2000-11-26 Thread C. Falconer

At 03:39 PM 11/26/00 +0100, you wrote:

There's an old P90 at my school that we use during the breaks and it's
running potato


Old P90  heh

We still have rooms of Mac LCIIs, 386s and Mac Classics (10 years old now)

Just think, you might be amusing yourself with typewriters a few years back.

As for the question - I suspect that in 8 bit colour mode the window 
manager has a lot to do with the colour map.  Try a lightweight WM like twm 
or similar.


Or start playing tetris-bsd


--
Criggie



Re: startx lxdoom - wrong colormap

2000-11-26 Thread Christoph Groth
Sven Hoexter [EMAIL PROTECTED] writes:

  which shows perfect colors but is quite slow.
 Hm, lxdoom ist _very_ slow!

AFAIK you must blame the original Doom code for this, not lxdoom.  It
simply wasn't designed for higher resoultions and scales very badly.

 On my K6-2 400 the maximum resolution is 800x600 with KDE2 ;-)
 Better is 640x480. Try it with a lower resolution (the parameter for
 lxdoom are mention in the readme)

I'm running it already at 320x200.  I know that it runs much faster at
8bpp than at 16bpp as I can try it out.  The problem is just those
wrong colors.  And running it under a window manager doesn't satisfact
me either.

Christoph