[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-23 Thread John Lea
** This bug is no longer a duplicate of bug 735233
   Option for persistent menus in AppMenu for focused application

** Summary changed:

- Global menu is not ergonomical on large screens
+ Improve Unity menus

** Description changed:

  Global menu in general (not only in Unity) is very unergonomic on large
  screens (see the attached screenshot) because if you have a small window
  somewhere near the low right corner you have to move the cursor all the
  way up to to panel to reach the menu. I understand why the global menu
  was used for the netbook edition (it saves space and most windows are
  maximized), but since Unity is intended to be for the desktop edition
  there should be an option to switch to the traditional position of the
  app menu. It would be welcomed by many desktop users.
  
  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).
  
  -
  Desired change:
  
- Implement the 'Enhanced Menu' project for 12.10.
+ Implement the 'Enhanced Menu' project for 12.10.  This project will
+ address the issue described in this bug and also issues described in the
+ duplicates of this bus.  Note this is the 'official' bug that tracks the
+ implementation of this project.
  
  The following options will be added to 'System Settings/Appearance':
  
  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---
  
  More details to follow during the 12.10 cycle... ;-)

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-22 Thread John Lea
*** This bug is a duplicate of bug 735233 ***
https://bugs.launchpad.net/bugs/735233

Note: Menu feedback has been taken into consideration, and a set of menu
improvements are planned as part of the  12.10 'Enhanced Menu' project
(see bug description).  This bug is already being used for tracking the
status of this project, so I am rolling all the bugs that will be fixed
by 'Enhanced Menu' project into this single bug.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-22 Thread John Lea
*** This bug is a duplicate of bug 735233 ***
https://bugs.launchpad.net/bugs/735233

** This bug has been marked a duplicate of bug 735233
   Option for persistent menus in AppMenu for focused application

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-18 Thread Danillo
Roshan, LIM is going to work in a little bit different way than that:
https://lists.launchpad.net/unity-design/msg08710.html

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Re: [Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-18 Thread Roshan
 Roshan, LIM is going to work in a little bit different way than that:
 https://lists.launchpad.net/unity-design/msg08710.html



@ Danillo: LIM is yet to be in actual code. Now i have a thought on HUD. it
is the future right out. LIM may be evolved a bit in the future release.
The only way to get LIM code right is through testing with various mouse
actions like whether it affect window grabbing, etc.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-15 Thread Varun Priolkar
The problem should be solved by Locally Integrated Mienus which will
arrive in 12.10...

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-15 Thread Roshan
For 12.10 the LIM is dynamic ie.. for unmaximized windows LIM icon is
present and for maximized ones, the LIM is absent and the global menu
takes over.

The placemnt of LIM icon should be little far(about 6-8 mm) from the
windows control buttons(close/minimize/maximize) and clear to the
windows title(2-3 mm). The menu is displayed through a hover trigger
over the icon.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-15 Thread Roshan
A slight suggestion to the hover trigeer is the a light low timeout
preferably about one  and a half second should be added.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-12 Thread John Lea
@TomasHnyk; yes it will be possible a window to have it's menu
integrated into the top bar only when it is maximised ;-)

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-12 Thread John Lea
for ^

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-11 Thread John Lea
Description updated

** Description changed:

  Global menu in general (not only in Unity) is very unergonomic on large
  screens (see the attached screenshot) because if you have a small window
  somewhere near the low right corner you have to move the cursor all the
  way up to to panel to reach the menu. I understand why the global menu
  was used for the netbook edition (it saves space and most windows are
  maximized), but since Unity is intended to be for the desktop edition
  there should be an option to switch to the traditional position of the
  app menu. It would be welcomed by many desktop users.
  
  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).
+ 
+ -
+ Desired change:
+ 
+ Implement the 'Enhanced Menu' project for 12.10.
+ 
+ The following options will be added to 'System Settings/Appearance':
+ 
+ ---
+ Menus
+ Location:Global/Local
+ Visibility:  Hidden/Always displayed
+ ---
+ 
+ More details to follow during the 12.10 cycle... ;-)

** Tags added: udp

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-11 Thread TomasHnyk
John: it is not clear from you updated description whether it will be
possible to use global menus for maximized windows but not for
unmaximized (at the same time)?

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-10 Thread Pedro Bessa
The global menu complaint is coming to an end, it

https://bugs.launchpad.net/compiz-core/+bug/931245

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-04-06 Thread Pedro Bessa
12.04 is near. The LIM Button can't be made until 12.04, but the global
menu for maximized windows only can. These features are evolving,
anyway. What if we have the global menu for maximized windows only in
12.04 and the LIM Button in 12.10?

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-30 Thread Daniel van Vugt
Code removed in lp:compiz-core at revision 3077

** Changed in: compiz-core
   Status: Fix Released = Triaged

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-25 Thread Vistaus
Indeed. It was reverted back. Please change the state of this bug back
to Confirmed/Wishlist.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-24 Thread Fabrizio Narni
Could someone tell me how was this fixed? Maybe because my max
resolution is of 1280x1024, I cannot see any difference. Just asking out
of curiosity.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-24 Thread Nicolas Delvaux
AFAIK, this bug was not fixed.
Just read the changelog:

- Finish the implementation of the locally integrated menubars
[...]
- revert the integrated menu patch. It won't be released in precise and 
triggers a regression (in bug #962085)

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-23 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/precise-proposed/compiz

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-23 Thread Launchpad Bug Tracker
This bug was fixed in the package compiz - 1:0.9.7.2-0ubuntu1

---
compiz (1:0.9.7.2-0ubuntu1) precise-proposed; urgency=low

  [ Łukasz 'sil2100' Zemczak ]
  * New upstream snapshot:
- Fix global menu not being ergonomical on large screens (LP: #682788)
- Fix Alt+Right arrow key (LP: #943612)
- Fix key bindings for actions while doing tap detection (LP: #944631)
- Window movement is erratic and buggy, backport (LP: #923683)
- CompScreenImpl::addAction(CompAction*): Assertion `priv-initialized'
  failed (LP: #946118)
- gtk-window-decorator crash with SIGSEGV in max_window_name_width()
  (LP: #937815)
- Finish the implementation of the locally integrated menubars
  (LP: #931245)
- Unity/compiz intercepts keystrokes from grabbed windows (LP: #806255)
- Pressing alt doesn't show the menu title bar in top panel (LP: #943194)
- Fix Alt stealing focus from widgets (LP: #943851)
- Fix Alt + drag (LP: #945373)
- lp:compiz-core fails parallel builds (make -jN) (LP: #938417)
- Changing the HUD shortcut disables all Alt-based combinations. And
  changing the Dash shortcut disables all Super-based shortcuts
  (LP: #945816)
- Fix key bindings (such as Super) not working on empty workspace or on
  slow/loaded systems (LP: #953089)
- compiz crashed with signal 5 in Glib::exception_handlers_invoke()
  (LP: #808007)
- Fix segfault caused by r3043 (LP: #958540)
  * Removed cherry-picked patches:
- debian/patches/fix_806255.patch
- debian/patches/fix_923683.patch
- debian/patches/fix_943194.patch
- debian/patches/fix_944631.patch
- debian/patches/fix_alt_pressing.patch
- debian/patches/additional_alt_tapping_fix.patch

  [ Didier Roche ]
  * pick upstream fix, debian/patches/fix_953839.patch:
[regression] Invisible resize border is now only 1px wide (LP: #953839)
  * debian/patches/revert_lim.patch:
- revert the integrated menu patch. It won't be released in precise and
  triggers a regression (in bug #962085)
  * debian/patches/fix_953089_2.patch:
- second trial to fix remaining corner cases
  * debian/patches/exit_1_if_composite_cant_init.patch:
- try to workaround a crasher which seems to happen when the composite
  plugin failed to initialize. Hopefully exiting 1 will make gnome-session
  respawning compiz and then the init will work. (LP: #833729)
  * debian/patches/always_replace.patch:
- right now, always replace the current WM as it seems that some people
  got another compositor running at the start of the session. This will
  hopefully workaround the issue that some people experience.
 -- Didier Roche didro...@ubuntu.com   Fri, 23 Mar 2012 09:13:51 +0100

** Changed in: compiz (Ubuntu)
   Status: Confirmed = Fix Released

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-22 Thread Pedro Bessa
I'm sorry for my bad behavior here. I won't send correction messages
after sending a message any longer. I'll try to get the only message
right.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-19 Thread BrodocK
I really liked #160 sollution, but I would change that icon to something
more like the shelf icon on Mac or a menu-like icon similar to the
one of LIM (without the triangle symbol inside).

Also to give the idea of toggling, the bubble of the icon could look
like pressed when activated (when the menu is visible) and look like
as an unpressed button when disabled (not visible)

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-19 Thread Daniel van Vugt
** Changed in: compiz-core
   Status: Fix Committed = Fix Released

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-19 Thread Treviño
** Changed in: unity
Milestone: 5.8.0 = backlog

** Changed in: compiz-core
Milestone: 0.9.7.2 = None

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-18 Thread Pedro Bessa
We're 13 days away from Ubuntu April, 2012.

Here, greeks and trojans argued a lot. Some want global menu for
maximized windows only, others want app buttons instead of menu bars. I
don't think the Ubuntu team be able to please greeks and trojans.

What's decided by the end of this hot bug report?

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-18 Thread dstaubsauger
To me and all the others commenting here: I think they don't even read
this any more. Did you for example notice those status changes between
#159 and #160? They're simply following some design agenda and started
tracking that agenda's progress in this launchpad entry at some point.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-15 Thread Pedro Bessa
my attachment shows a wide m, but the windicator shows a wider ellipse, so you 
can make the wide m wider
maybe, make close, minimize and maximize wider too, so they match the wide m
let's surpass windows in accessibility and apple in design

** Attachment added: a wide m.png
   
https://bugs.launchpad.net/unity/+bug/682788/+attachment/2874495/+files/a%20wide%20m.png

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-14 Thread Romano Giannetti
I still think that the optional use global menu only for maximized windows is 
still cleaner, easier and consistent. Nevertheless, i do not dislike LIM1. 
Not so sure because in the meantime I switched to Gnome Shell. Will try again 
Unity on Pangolin upgrade.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-14 Thread Johannes Gowin
Wouldn't it be possible to have the appmenu

1) in the panel for maximized windows
2) in the window title bar for non-maximized windows

So this would mean the menu would always be next to the close buttons
(consistence), monitor space usage is reduced (for smaller laptops) and
the menu stays with the associated window (consistence).

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-14 Thread Pedro Bessa
I loved the windicator icon size, because it's an arrow inside an
ellipse and it's a wide icon, so I won't have to strive to target the
mouse pointer to the icon.

Combining lim1 and lim2, put the green icon's m inside the windicator
icon's ellipse and use the green icon functionality in the ellipse with
m.

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-14 Thread Pedro Bessa
*and position ellipse with m by the right of maximize, by the left of
the title

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-13 Thread Daniel van Vugt
** Also affects: compiz (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: compiz (Ubuntu)
   Status: New = Confirmed

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-13 Thread manny
While LIM is a great advancement to solving this bug, but some people
don't seem convinced yet.

So from all the feedback from various discussions (here and on unity-
design), I can only conclude that an alternative worth exploring could
be something combined from these 2 proposals:

http://musl1m.deviantart.com/art/Windicators-well-sort-of-203350326

https://bugs.launchpad.net/unity/+bug/682788/comments/106

Is still local and integrated, so it might be called LIM2.

to be fair and not a biased decision, a poll would be nice to see which
one users prefer:  prototype LIM1 or prototype LIM2.

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-12 Thread Didier Roche
** Changed in: unity
Milestone: 5.6.0 = 5.8.0

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-05 Thread Rover
I agree that LIM is not a solution. As for me, I do not like the idea of
LIM at all. Though, it may be an option, of course, for those who find
it useful.  But I do like global menu for maximized windows. And I would
like to have a normal menu for non-maximized windows. So the initial
suggestion for the three options (on - off - only maximized) seems to be
the most comfortable and flexible solution.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-05 Thread design_dolphin
As much as I like the look of some of the beautiful work on Unity, and
how well it runs at times, and the potential it has, I don't think it
should be up to the window manager to determine how the menus of
applications look. In all sincerity I believe there are too many
different options possible, to for now, make one general layout.  Some
programs have 3 rows of buttons and menu's (Bluefish for example).  It
can also prove difficult to keep up with interface design in the future.
Afraid this may be painting yourself into a corner.

A app button such as Firefox or Opera use, can possible be an option,
but even then Firefox lets you choose how you want to dictate your
button.

In conclusion I like the Gnome 3 interface better in that regard.

Also I find the whole shifting of the close, minimize buttons on the
left side, underneath the application name confusing. I have given Unity
a fair change, but when I have multiple apps open I find myself time and
again getting lost and confused, as to what is where. I'm not sure if
this is something that will grow on me, because I have to learn
something new. In comparison I picked up the Gnome 3 interface up rather
quickly, and it feels really intuitive.

I'm really wondering if this is not a waste of time and resources, and
things should be concentrated on other things, or at least move Unity to
a more experimental screen saver, and concentrate efforts on integrating
Gnome 3 properly. Worst case scenario one can always fork that if not
completely satisfied. Let's avoid building YAWM (Yet another window
manager), that although it has promise, some really cool stuf, and
beautiful design, it is too soon implement as such.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-04 Thread Launchpad Bug Tracker
** Branch linked: lp:compiz-core

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-03-04 Thread Daniel van Vugt
Fix committed into lp:compiz-core at revision 3036

** Changed in: compiz-core
Milestone: None = 0.9.7.2

** Changed in: compiz-core
   Status: In Progress = Fix Committed

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-25 Thread dstaubsauger
fix commited is not the appropriate status when you have a feature
request for one feature and implement a different one. I'd still like to
see an option for having global menu for maximzed windows and a normal
menu (not lim where i have to click an extra button to open the menu)
for the non-maximized windows.

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-15 Thread Pedro Bessa
I saw the solution screenshot. It's an icon that shows a non-persistent
menu when clicked. If people complain that they're trying hard to target
the mouse pointer, because the icon is too small, do as I say:

These things are called app buttons. The Firefox app button is the label
Firefox inside a button. Make the *app name*'s app button be the label
*app name* inside a button. So we would have: close, minimize, maximize,
title - app name (as a label inside a button).

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-15 Thread Pedro Bessa
In Windows, the Firefox app button is on top left. Since titles vary in
length and it's good to have the app button always in the same place,
because it makes finding the app button easier, we would better have:
close minimize maximize [app name] title.

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-14 Thread TomasHnyk
Jack: that is bug 783240 . I hope someone has a look at it.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-14 Thread Mark S
I too would like:

 [ ] Global Menu on
 [ ] Global Menu off
 [x] Global Menu only for maximized windows

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-13 Thread Jack
What about the hidden window controls for maximized windows? Shouldn't
there be also an option to disable the hiding since you've got a lot of
space on a large screen.

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-13 Thread John Lea
** Changed in: ayatana-design
 Assignee: (unassigned) = John Lea (johnlea)

** Changed in: ayatana-design
   Importance: Undecided = Critical

** Changed in: ayatana-design
   Status: Confirmed = Fix Committed

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  Global menu is not ergonomical on large screens

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-13 Thread Treviño
** Branch linked: lp:~3v1n0/unity/lim

** Changed in: unity
   Status: Triaged = In Progress

** Changed in: unity
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

** Branch linked: lp:~3v1n0/unity/lim-panel

** Also affects: compiz-core
   Importance: Undecided
   Status: New

** Changed in: compiz-core
   Status: New = In Progress

** Changed in: compiz-core
 Assignee: (unassigned) = Sam Spilsbury (smspillaz)

** Changed in: unity
Milestone: None = 5.6.0

** Branch linked: lp:~smspillaz/compiz-core/compiz-core.lim

** Also affects: metacity (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

** Branch linked: lp:~smspillaz/metacity/metacity.lim

** Changed in: metacity (Ubuntu)
   Status: New = In Progress

** Changed in: unity (Ubuntu)
   Status: Triaged = In Progress

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-13 Thread John Lea
** Tags removed: needs-design

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[Bug 682788] Re: Global menu is not ergonomical on large screens

2012-02-13 Thread Fitoschido
See also http://ubuntuforums.org/showthread.php?p=11685718

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