Hello,
I want to make an anti thief software for Gnome. This project will be a part
of GSoc
I am really excited about the project but I need ideas for the software.
http://www.guardian.co.uk/technology/blog/2009/mar/02/laptop-shouts-stop-thiefhas
some good existing solutions for windows and mac.
2009/3/23 Dr. Michael J. Chudobiak m...@avtechpulse.com:
Hasanat Kazmi wrote:
Geoclue and
gnome-screensaver can be used, please pour in some ideas.
You would probably want to modify gdm (the login manager), rather than
gnome-screensaver, so that the thief doesn't have to log in to be
On Mon, Mar 23, 2009 at 5:31 AM, Hasanat Kazmi hasanatka...@gmail.com wrote:
I want to make an anti thief software for Gnome. This project will be a part
of GSoc
That should read. This project will be proposed for GSoC. The
student application window opens today and no proposals have been
Hi,
did you look at:
http://adeona.cs.washington.edu/
Pierre-Luc Beaudoin wrote:
2009/3/23 Dr. Michael J. Chudobiak m...@avtechpulse.com:
Hasanat Kazmi wrote:
Geoclue and
gnome-screensaver can be used, please pour in some ideas.
You would probably want to modify gdm (the login manager),
Hasanat Kazmi wrote:
Hello,
I want to make an anti thief software for Gnome. This project will be a
part of GSoc
I am really excited about the project but I need ideas for the software.
http://www.guardian.co.uk/technology/blog/2009/mar/02/laptop-shouts-stop-thief
has some good existing
integrating it with gdm may make it breakable, I mean hacker may login
without gnome, in that case, he can still access whole file system while the
software (if it is a part of gdm) will remain ignorant of this act as it is
not executed.
Running it as deamon seems a good idea, though it can also
Hi all,
Sorry for this spam, but apparently I've been a little overzealous in
enforcing our requirement that only GNOME Foundation members can be
Summer of Code mentors. In fact, if you are not a foundation member but
easily could be, you are more than welcome as a mentor!
So, if you have
If you are contributor to GNOME, I strongly encourage you to apply for and
become a GNOME Foundation member. It makes it easier for us to confirm you
to outside organizations like this, for travel sponsorships for GNOME events
*and* it shows the strength of the GNOME Foundation and the GNOME
Now that the GNOME-2.27 cycle is beginning, I'd like to come up with
a definitive plan for how we are going to be developing the Metacity
codebase in the context of Mutter and gnome-shell.
To review the current situation:
- Metacity is developed in GNOME svn by Thomas Thurman and others.
On Mon, Mar 23, 2009 at 4:41 PM, Owen Taylor otay...@redhat.com wrote:
2) Mutter could be renamed as a project to mutter (binary, GConf schemas,
etc. Presumably, the internals would stay Meta*) and imported into GNOME
version control independently of metacity. The uncomposited and RENDER
code
On Mon, 2009-03-23 at 17:02 -0400, Colin Walters wrote:
On Mon, Mar 23, 2009 at 4:41 PM, Owen Taylor otay...@redhat.com wrote:
2) Mutter could be renamed as a project to mutter (binary, GConf schemas,
etc. Presumably, the internals would stay Meta*) and imported into GNOME
version control
On Mon, Mar 23, 2009 at 5:11 PM, Owen Taylor otay...@redhat.com wrote:
But it could also be confusing, and unless you are going to keep on
merging Metacity wholesale into mutter, there's not a big advantage in
having them in the same repository. 'git cherry-pick' has no special
intelligence
On Mon, 2009-03-23 at 17:23 -0400, Colin Walters wrote:
On Mon, Mar 23, 2009 at 5:11 PM, Owen Taylor otay...@redhat.com wrote:
But it could also be confusing, and unless you are going to keep on
merging Metacity wholesale into mutter, there's not a big advantage in
having them in the same
Hi!
2) Mutter could be renamed as a project to mutter (binary, GConf schemas,
etc. Presumably, the internals would stay Meta*) and imported into GNOME
version control independently of metacity. The uncomposited and RENDER
code paths would gradually be removed leaving just a Clutter based
Now that 2.26 is out and we've begun to work on 2.28, I want to get
this out early so that no one feels like this was a last minute
surprise. This has been a year in the making and this development
cycle appears to be the right time to put some polish on our new game
engines and make them the
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