On Fri, 19 May 2017 09:15:59 -0500
William A Rowe Jr wrote:
> That sounds like a super headache,
It's that already. Stripping out timedlock code for
alien platforms is a huge risk that something as simple
as a typo breaks it all.
--
Nick Kew
On Fri, May 19, 2017 at 4:06 AM, Nick Kew wrote:
> On Fri, 2017-05-19 at 00:14 -0500, William A Rowe Jr wrote:
>> On Mon, Apr 10, 2017 at 4:40 AM, Nick Kew wrote:
>> > I think we've done most of 1.6.0, modulo a couple of questionmarks.
>> >
>> > Potentially open
On Fri, 2017-05-19 at 00:14 -0500, William A Rowe Jr wrote:
> On Mon, Apr 10, 2017 at 4:40 AM, Nick Kew wrote:
> > I think we've done most of 1.6.0, modulo a couple of questionmarks.
> >
> > Potentially open issues are (in no particular order):
> > 1. Mark timedlocks
On 05/19/2017 07:14 AM, William A Rowe Jr wrote:
> On Mon, Apr 10, 2017 at 4:40 AM, Nick Kew wrote:
>> I think we've done most of 1.6.0, modulo a couple of questionmarks.
>>
>> Potentially open issues are (in no particular order):
>> 1. Mark timedlocks experimental
>
> The
On Fri, May 19, 2017 at 12:14 AM, William A Rowe Jr wrote:
>
> [ ] Release 1.x may include experimental features, disabled by default
> [ ] Release 1.x may include experimental features, enabled by default
> [+1] Releases don't include experimental features
My own take is
On Mon, Apr 10, 2017 at 4:40 AM, Nick Kew wrote:
> I think we've done most of 1.6.0, modulo a couple of questionmarks.
>
> Potentially open issues are (in no particular order):
> 1. Mark timedlocks experimental
The underlying question which we haven't resolved, and which our