Shazron,
Thank you for the response. I took a quick look at it, and as you say it
appears much of the code can be gotten from the iOS platform code. It is not a
high priority for me at the moment until the OS X version of Cordova supports
ArrayBuffers as parameters, which is required for all my
Hi Tyler,
It's not that hard to add support (most of it can be cribbed from the iOS
scripts) - Fil has outlined the steps. It's a matter of resources at this
point - not sure if any of this work can get in for 3.0 but you never know.
On Wed, Jul 3, 2013 at 8:54 AM, Filip Maj wrote:
> OSX suppor
OSX support is predicated on the conformance of cordova-osx to the various
command-line script "standard" we have defined [1]. I am not sure how well
it follows this document. At a minimum, OSX needs to have a ./bin/create
script, and for project it generates, it needs to have ./cordova folder
that
Hi Tyler,
Glad that CLI seems to be working well for you. The OSX platform is a bit
of a lower priority than the others, but it's been kept in the releases
since +Shaz keeps it going. He'd be the main one to help you out with
changes to it. But, I think he's on holiday this week :).
As for adding
I am really loving the ability to have one project with multiple platforms.
Previously I had to create one project for OS X and another for iOS, and copy
the www files around when needed. But with the cli ability to have multiple
platforms, that solves that issue. And once I get my plugin in the