Re: [OSM-dev] 3d Import into OpenArena working

2009-10-17 Thread Peter Körner
Hi have you tried using PovRAY [1]? It reads an ASCII-Script and produces wonderful Images from it. PovRAY relates to Blender co. like LaTeX relates to Word. It is very well suited for automated generation of 3D models, as you can see with eagle3D [2] Peter [1] http://www.povray.org/ [2]

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-17 Thread jamesmikedup...@googlemail.com
Hi, Yes I have thought about it. I would use it if I took the time to learn. I agree that a raytraced map could look very pretty. mike On Sat, Oct 17, 2009 at 4:39 PM, Peter Körner osm-li...@mazdermind.de wrote: Hi have you tried using PovRAY [1]? It reads an ASCII-Script and produces

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-17 Thread andrzej zaborowski
2009/10/14 Nick Whitelegg nick.whitel...@solent.ac.uk: I don't think, it have to introduce a web dependency. It is just a java script application running inside a browser. The script don't have to be on a website. It can also be a local file. The map data can also be local files - maybe.

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-14 Thread jamesmikedup...@googlemail.com
On Tue, Oct 13, 2009 at 2:33 PM, Nick Whitelegg nick.whitel...@solent.ac.uk wrote: WebGL looks interesting, and am thinking of having a play with it. The main issue I see is it introduces a web dependency; if you're in the field and you don't have web access (or don't want to pay for data

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-14 Thread Nick Whitelegg
WebGL looks interesting, and am thinking of having a play with it. The main issue I see is it introduces a web dependency; if you're in the field and you don't have web access (or don't want to pay for data download) a standalone mobile application would be useful too. But I agree, it does

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-14 Thread Nick Whitelegg
I don't think, it have to introduce a web dependency. It is just a java script application running inside a browser. The script don't have to be on a website. It can also be a local file. The map data can also be local files - maybe. That's the issue, that JS cannot normally read local files

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-13 Thread Nick Whitelegg
I think, the future for openstreetmap will not be Blender or any gaming engine like openarena. I think, the most used platform for openstreetmap will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-11 Thread Iván Sánchez Ortega
El Domingo, 11 de Octubre de 2009, jamesmikedup...@googlemail.com escribió: What about vrml? Are you from the past? -- -- Iván Sánchez Ortega i...@sanchezortega.es Política: Dominio de los hombres por unos pocos, mediante el engaño. signature.asc Description:

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-11 Thread Stefan Ziegler
Hello, Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com What about vrml? And blender is an editor. What editor will you use to produce webgl? Blender I also thought about, and tested vrml. It's good enough for one building, or maybe

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-10 Thread Stefan Ziegler
Hello, I think, the future will not be Blender or any gaming engine like openarena. I think, the most used platform will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit (Safari, Konqueror) and Firefox.

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-10 Thread jamesmikedup...@googlemail.com
What about vrml? And blender is an editor. What editor will you use to produce webgl? Blender On Sun, Oct 11, 2009 at 12:46 AM, Stefan Ziegler stefan.ziegler_...@gmx.de wrote: Hello, I think, the future will not be Blender or any gaming engine like openarena. I think, the most used

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-07 Thread Stefan Ziegler
Hello, Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com I am open to all ideas. the code is checked in. my next step would be to look into the rendering engines from osm. I would like to be able to walk around a town and be able to

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-07 Thread jamesmikedup...@googlemail.com
On Wed, Oct 7, 2009 at 11:27 PM, Stefan Ziegler stefan.ziegler_...@gmx.de wrote: Hello, Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com I am open to all ideas. the code is checked in. my  next step would be to look into the rendering

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-06 Thread Stefan Ziegler
Hello, From: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com Look at osm3d.org (my sleeping project) or at these flight simulator pages using osm: http://gallery.flightgear.org.uk/c1483094.html http://www.marginal.org.uk/x-planescenery/tools.html A flight simulator might

Re: [OSM-dev] 3d Import into OpenArena working

2009-10-06 Thread jamesmikedup...@googlemail.com
I am open to all ideas. the code is checked in. my next step would be to look into the rendering engines from osm. I would like to be able to walk around a town and be able to markup and interact with the map not fly. My theory is that people will remember map features from a 3d perspective, and