Hi,
On 04/15/2011 04:16 AM, Ben Supnik wrote:
- Is there any chance of having an area primitive so scalable that it
scales all the way up to the major continents? Right now continents are
sort of an exception - you need to go pull down the pre-processed
coastline shape files because the data pro
Hi Y'all,
Josef's comments on relations reminded me that I was going to
rant^H^H^H^H opine on areas/multipolygons. In particular, this got my
attention, from the comments on Josef's diary:
"Basically multipolygons-in-relations are a horrible hack. Hopefully API
0.7 will move them into an ar
Hi Josef,
WRT both your comment about a real 'object' construct and a 'dependency'
construct:
If polygons/multipolygons/areas were implemented as their own 'first
class' construct in the OSM data model (and not as a relation of ways),
would this change your view on these things?
IMHO (wort
Am 14.04.2011 16:31, schrieb Jochen Topf:
Osmium is a C++ library and has always been. It should be possible to include
it in any language you want. It is a header only library (like a lot of the
boost libraries), so there are only header files, no libosmium.a or
libosmium.so.
Thats done so you
On Thu, Apr 14, 2011 at 03:58:20PM +0200, Peter Körner wrote:
> Am 14.04.2011 14:32, schrieb Jochen Topf:
> >On Thu, Apr 14, 2011 at 12:21:58PM +0200, Peter Körner wrote:
> >>As far as i understood there's still some logic needed to assemble
> >>osm objects from the pbf messages.
> >
> >Yes. Thats
Seconded. I have my database on a RAID1 pair of 5.4K RPM drives (which
gives me a speed up in reads and data redundancy, but seems about the same
as a single disk in terms of writes) and am using PostgreSQL 9.0. Before
the fastupdate patch, one minute of diffs took between 2 and 5 minutes to
app
Am 14.04.2011 14:32, schrieb Jochen Topf:
On Thu, Apr 14, 2011 at 12:21:58PM +0200, Peter Körner wrote:
As far as i understood there's still some logic needed to assemble
osm objects from the pbf messages.
Yes. Thats for instance provided by Osmium. Osmium builds on the PBF stuff from
Scott.
On Thu, Apr 14, 2011 at 03:03:00PM +0200, Oliver Tonnhofer wrote:
> On 14.04.2011, at 12:10, Jochen Topf wrote:
> > To make the PBF stuff from Scott easier to use from C++ I have added a
> > Makefile
> > and Debian config in my fork at https://github.com/joto/OSM-binary . This
> > gives
> > you a
Hi Jochen,
On 14.04.2011, at 12:10, Jochen Topf wrote:
> To make the PBF stuff from Scott easier to use from C++ I have added a
> Makefile
> and Debian config in my fork at https://github.com/joto/OSM-binary . This
> gives
> you a /usr/lib/libosmpbf.a and the include files in /usr/include/osmpbf
On Thu, Apr 14, 2011 at 12:21:58PM +0200, Peter Körner wrote:
> Am 14.04.2011 12:10, schrieb Jochen Topf:
> >To make the PBF stuff from Scott easier to use from C++ I have added a
> >Makefile
> >and Debian config in my fork at https://github.com/joto/OSM-binary . This
> >gives
> >you a /usr/lib/l
Am 14.04.2011 12:10, schrieb Jochen Topf:
To make the PBF stuff from Scott easier to use from C++ I have added a Makefile
and Debian config in my fork at https://github.com/joto/OSM-binary . This gives
you a /usr/lib/libosmpbf.a and the include files in /usr/include/osmpbf.
I never really used
Hi!
To make the PBF stuff from Scott easier to use from C++ I have added a Makefile
and Debian config in my fork at https://github.com/joto/OSM-binary . This gives
you a /usr/lib/libosmpbf.a and the include files in /usr/include/osmpbf. If you
use Debian/Ubuntu you can have it all in a libosmpbf-d
Hi,
On 04/14/2011 10:12 AM, the.promena...@gmail.com wrote:
I made another suggestion here -
http://www.openstreetmap.org/user/ThePromenader/diary/13574 - that'll
be all for this week ; ). Thanks for any input.
I think you're mixing up the data model, the editing, the rendering, and
the geoco
Hello,
I made another suggestion here -
http://www.openstreetmap.org/user/ThePromenader/diary/13574 - that'll be all
for this week ; ). Thanks for any input.
Cheers,
Josef.
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Hi,
On 04/14/2011 08:52 AM, Frederik Ramm wrote:
find all nodes in that area, then find all objects using these nodes,
then check if any of them has a pharmacy tag, or the other way round,
first find all objects world-wide that have a pharmacy tag, then find
s/pharmacy/traffic light/
Bye
Fred
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