Re: [OSM-dev] 3d Import into OpenArena working
Hi have you tried using PovRAY [1]? It reads an ASCII-Script and produces wonderful Images from it. PovRAY relates to Blender co. like LaTeX relates to Word. It is very well suited for automated generation of 3D models, as you can see with eagle3D [2] Peter [1] http://www.povray.org/ [2] http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d jamesmikedup...@googlemail.com schrieb: Video, it works http://www.youtube.com/watch?v=hFcUjA6A8pQ Hi all, I am working on importing openstreetmap maps into openarena. Here are my patchs and code and posts : Project Plan and Kick off http://rdfintrospector2.blogspot.com/2009/09/3d-openstreetmap.html Importing into blender http://fmtyewtk.blogspot.com/2009/10/import-into-blender.html How to load an example map into OA http://fmtyewtk.blogspot.com/2009/10/blender-gtkradient-openarena.html lots of pain to get gtkradient running http://fmtyewtk.blogspot.com/2009/10/gtkradiant-running.html Video of export tools http://fmtyewtk.blogspot.com/2009/09/blender-faces-added-to-meshes.html Post on openstreetmap journal http://www.openstreetmap.org/user/h4ck3rm1k3/diary/8068 Mike http://fmtyewtk.blogspot.com/2009/10/mail-to-openarena-forum.html ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
Hi, Yes I have thought about it. I would use it if I took the time to learn. I agree that a raytraced map could look very pretty. mike On Sat, Oct 17, 2009 at 4:39 PM, Peter Körner osm-li...@mazdermind.de wrote: Hi have you tried using PovRAY [1]? It reads an ASCII-Script and produces wonderful Images from it. PovRAY relates to Blender co. like LaTeX relates to Word. It is very well suited for automated generation of 3D models, as you can see with eagle3D [2] Peter [1] http://www.povray.org/ [2] http://www.matwei.de/doku.php?id=en:eagle3d:eagle3d jamesmikedup...@googlemail.com schrieb: Video, it works http://www.youtube.com/watch?v=hFcUjA6A8pQ Hi all, I am working on importing openstreetmap maps into openarena. Here are my patchs and code and posts : Project Plan and Kick off http://rdfintrospector2.blogspot.com/2009/09/3d-openstreetmap.html Importing into blender http://fmtyewtk.blogspot.com/2009/10/import-into-blender.html How to load an example map into OA http://fmtyewtk.blogspot.com/2009/10/blender-gtkradient-openarena.html lots of pain to get gtkradient running http://fmtyewtk.blogspot.com/2009/10/gtkradiant-running.html Video of export tools http://fmtyewtk.blogspot.com/2009/09/blender-faces-added-to-meshes.html Post on openstreetmap journal http://www.openstreetmap.org/user/h4ck3rm1k3/diary/8068 Mike http://fmtyewtk.blogspot.com/2009/10/mail-to-openarena-forum.html ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
2009/10/14 Nick Whitelegg nick.whitel...@solent.ac.uk: I don't think, it have to introduce a web dependency. It is just a java script application running inside a browser. The script don't have to be on a website. It can also be a local file. The map data can also be local files - maybe. That's the issue, that JS cannot normally read local files - for security reasons. You'd have to make at least one request to the server, as far as I'm aware - though the data could then be cached locally for next time. There's a very neat trick called JSON-P ([1]) that lets you read local files to some extent, as far as I can tell it should work with WebGL data too. I used it in www.openstreetmap.pl/wp so that the map tiles with wikipedia data can be read from local filesystem or even cross site. Cheers 1. http://en.wikipedia.org/wiki/JSON#JSONP ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
On Tue, Oct 13, 2009 at 2:33 PM, Nick Whitelegg nick.whitel...@solent.ac.uk wrote: WebGL looks interesting, and am thinking of having a play with it. The main issue I see is it introduces a web dependency; if you're in the field and you don't have web access (or don't want to pay for data download) a standalone mobile application would be useful too. But I agree, it does look very interesting. Yes, I did not even get to run that, it needed some plugin. My entire focus is on FLOSS software. I would like to be able to use an entirely free software stack and tools and avoid API for apis sake. Why need an API when we have the software? mike ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
WebGL looks interesting, and am thinking of having a play with it. The main issue I see is it introduces a web dependency; if you're in the field and you don't have web access (or don't want to pay for data download) a standalone mobile application would be useful too. But I agree, it does look very interesting. Yes, I did not even get to run that, it needed some plugin. My entire focus is on FLOSS software. I would like to be able to use an entirely free software stack and tools and avoid API for apis sake. Why need an API when we have the software? mike If you're talking about WebGL, I believe that requires a nightly build of Firefox or WebKit (i.e. the development version) to run. I believe everything we're talking about in this discussion is FLOSS software anyway ;-) Nick ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
I don't think, it have to introduce a web dependency. It is just a java script application running inside a browser. The script don't have to be on a website. It can also be a local file. The map data can also be local files - maybe. That's the issue, that JS cannot normally read local files - for security reasons. You'd have to make at least one request to the server, as far as I'm aware - though the data could then be cached locally for next time. Nick ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
I think, the future for openstreetmap will not be Blender or any gaming engine like openarena. I think, the most used platform for openstreetmap will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit (Safari, Konqueror) and Firefox. (Sorry for late reply, been busy with other stuff) WebGL looks interesting, and am thinking of having a play with it. The main issue I see is it introduces a web dependency; if you're in the field and you don't have web access (or don't want to pay for data download) a standalone mobile application would be useful too. But I agree, it does look very interesting. Nick ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
El Domingo, 11 de Octubre de 2009, jamesmikedup...@googlemail.com escribió: What about vrml? Are you from the past? -- -- Iván Sánchez Ortega i...@sanchezortega.es Política: Dominio de los hombres por unos pocos, mediante el engaño. signature.asc Description: This is a digitally signed message part. ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
Hello, Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com What about vrml? And blender is an editor. What editor will you use to produce webgl? Blender I also thought about, and tested vrml. It's good enough for one building, or maybe one street/a small map. But for bigger maps? But you don't seem to need bigger maps. WebGL is not a data format, it is a set of commands to draw points/line/polygons. Why use a data format like VRML, when you can draw directly the nodes/ways as points/lines/polygons? On Sun, Oct 11, 2009 at 12:46 AM, Stefan Ziegler stefan.ziegler_...@gmx.de wrote: Hello, I think, the future will not be Blender or any gaming engine like openarena. I think, the most used platform will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit (Safari, Konqueror) and Firefox. Stefan. -- Diplom-Informatiker, Homepage: http://www.stefanziegler-online.de/ Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton Wilder) GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
Hello, I think, the future will not be Blender or any gaming engine like openarena. I think, the most used platform will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit (Safari, Konqueror) and Firefox. Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com Well, I have started on this already Lets just focus on blender as a modeling tool to begin with. There are many other usages for blender models. and the model is basically blender. I hope to in the next step find some good python based rendering code and just get that to work in blender to create 2d models in blender of the objects and then make them 3d by adding in simple infomation. I dont know about scaling, but I can say that for the purposes of gaming, you dont want the maps to be too big. When we get the ability to export to blender in higher quality then belive me, the gaming kiddies will do the porting for you. mike -- Diplom-Informatiker, Homepage: http://www.stefanziegler-online.de/ Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton Wilder) GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
What about vrml? And blender is an editor. What editor will you use to produce webgl? Blender On Sun, Oct 11, 2009 at 12:46 AM, Stefan Ziegler stefan.ziegler_...@gmx.de wrote: Hello, I think, the future will not be Blender or any gaming engine like openarena. I think, the most used platform will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit (Safari, Konqueror) and Firefox. Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com Well, I have started on this already Lets just focus on blender as a modeling tool to begin with. There are many other usages for blender models. and the model is basically blender. I hope to in the next step find some good python based rendering code and just get that to work in blender to create 2d models in blender of the objects and then make them 3d by adding in simple infomation. I dont know about scaling, but I can say that for the purposes of gaming, you dont want the maps to be too big. When we get the ability to export to blender in higher quality then belive me, the gaming kiddies will do the porting for you. mike -- Diplom-Informatiker, Homepage: http://www.stefanziegler-online.de/ Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton Wilder) GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
Hello, Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com I am open to all ideas. the code is checked in. my next step would be to look into the rendering engines from osm. I would like to be able to walk around a town and be able to markup and interact with the map not fly. My theory is that people will remember map features from a 3d perspective, and that if they walk around thier streets, they will say : the baker should be on that corner. the well known renderers all works in 2d - just drawing pictures/tiles. e.g. mapnik, osmarender. The editors like josm or potlach also works 2d. Interesting may be footnav: http://sourceforge.net/projects/footnav/ Some mails from the mailing list archiv: http://www.mail-archive.com/dev@openstreetmap.org/msg08632.html http://www.mail-archive.com/t...@openstreetmap.org/msg21380.html There are also some renderers for mobile devices (android ...) - but I don't think they are really 3d. Some navigation systems has a 3d perspective but aren't really 3d. Also, i think that it is very important to reach people, and that the gamer community is huge, they have unlimited energy and they will help make openstreetmap better. The problem with blender/openarena is, you can't reload openstreetmap data when you pan to the border of a map file. You have to change the whole program - or write your own, based on a gaming engine. Before starting this, it is better to test, how many nodes/ways can be used at once with a reasonable frame rate. mike Stefan. -- Diplom-Informatiker, Homepage: http://www.stefanziegler-online.de/ Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton Wilder) GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
On Wed, Oct 7, 2009 at 11:27 PM, Stefan Ziegler stefan.ziegler_...@gmx.de wrote: Hello, Original-Nachricht Von: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com I am open to all ideas. the code is checked in. my next step would be to look into the rendering engines from osm. I would like to be able to walk around a town and be able to markup and interact with the map not fly. My theory is that people will remember map features from a 3d perspective, and that if they walk around thier streets, they will say : the baker should be on that corner. the well known renderers all works in 2d - just drawing pictures/tiles. e.g. mapnik, osmarender. The editors like josm or potlach also works 2d. Interesting may be footnav: http://sourceforge.net/projects/footnav/ Some mails from the mailing list archiv: http://www.mail-archive.com/dev@openstreetmap.org/msg08632.html http://www.mail-archive.com/t...@openstreetmap.org/msg21380.html There are also some renderers for mobile devices (android ...) - but I don't think they are really 3d. Some navigation systems has a 3d perspective but aren't really 3d. Also, i think that it is very important to reach people, and that the gamer community is huge, they have unlimited energy and they will help make openstreetmap better. The problem with blender/openarena is, you can't reload openstreetmap data when you pan to the border of a map file. You have to change the whole program - or write your own, based on a gaming engine. Before starting this, it is better to test, how many nodes/ways can be used at once with a reasonable frame rate. Well, I have started on this already Lets just focus on blender as a modeling tool to begin with. There are many other usages for blender models. and the model is basically blender. I hope to in the next step find some good python based rendering code and just get that to work in blender to create 2d models in blender of the objects and then make them 3d by adding in simple infomation. I dont know about scaling, but I can say that for the purposes of gaming, you dont want the maps to be too big. When we get the ability to export to blender in higher quality then belive me, the gaming kiddies will do the porting for you. mike ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
Hello, From: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com Look at osm3d.org (my sleeping project) or at these flight simulator pages using osm: http://gallery.flightgear.org.uk/c1483094.html http://www.marginal.org.uk/x-planescenery/tools.html A flight simulator might be better than a shooter game (copied from openarena.ws: may not be suitable for children under 17). Do you know how much memory (RAM) a bigger scene (e.g. a town) would need? Even in smaller areas, you have millions of nodes and thousands of ways. Stefan. -- Diplom-Informatiker, Homepage: http://www.stefanziegler-online.de/ Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton Wilder) Jetzt kostenlos herunterladen: Internet Explorer 8 und Mozilla Firefox 3.5 - sicherer, schneller und einfacher! http://portal.gmx.net/de/go/atbrowser ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
Re: [OSM-dev] 3d Import into OpenArena working
I am open to all ideas. the code is checked in. my next step would be to look into the rendering engines from osm. I would like to be able to walk around a town and be able to markup and interact with the map not fly. My theory is that people will remember map features from a 3d perspective, and that if they walk around thier streets, they will say : the baker should be on that corner. we can include geotaged pictures on the walls, etc. it is not about weapons and we dont need weapons it is about a mature and easy to use environment. Also, these games dont have to be 17+. you can change them, they are open source. you can shoot paintballs instead. Also, i think that it is very important to reach people, and that the gamer community is huge, they have unlimited energy and they will help make openstreetmap better. mike On Tue, Oct 6, 2009 at 11:44 PM, Stefan Ziegler stefan.ziegler_...@gmx.de wrote: Hello, From: jamesmikedup...@googlemail.com jamesmikedup...@googlemail.com Look at osm3d.org (my sleeping project) or at these flight simulator pages using osm: http://gallery.flightgear.org.uk/c1483094.html http://www.marginal.org.uk/x-planescenery/tools.html A flight simulator might be better than a shooter game (copied from openarena.ws: may not be suitable for children under 17). Do you know how much memory (RAM) a bigger scene (e.g. a town) would need? Even in smaller areas, you have millions of nodes and thousands of ways. Stefan. -- Diplom-Informatiker, Homepage: http://www.stefanziegler-online.de/ Wir alle wissen mehr als das, wovon wir wissen, dass wir es wissen. (Thornton Wilder) Jetzt kostenlos herunterladen: Internet Explorer 8 und Mozilla Firefox 3.5 - sicherer, schneller und einfacher! http://portal.gmx.net/de/go/atbrowser ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev
[OSM-dev] 3d Import into OpenArena working
Video, it works http://www.youtube.com/watch?v=hFcUjA6A8pQ Hi all, I am working on importing openstreetmap maps into openarena. Here are my patchs and code and posts : Project Plan and Kick off http://rdfintrospector2.blogspot.com/2009/09/3d-openstreetmap.html Importing into blender http://fmtyewtk.blogspot.com/2009/10/import-into-blender.html How to load an example map into OA http://fmtyewtk.blogspot.com/2009/10/blender-gtkradient-openarena.html lots of pain to get gtkradient running http://fmtyewtk.blogspot.com/2009/10/gtkradiant-running.html Video of export tools http://fmtyewtk.blogspot.com/2009/09/blender-faces-added-to-meshes.html Post on openstreetmap journal http://www.openstreetmap.org/user/h4ck3rm1k3/diary/8068 Mike http://fmtyewtk.blogspot.com/2009/10/mail-to-openarena-forum.html ___ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev