Yeah, I think it would make a lot of sense to update our build scripts to
use this environment variable when launching RoyaleUnit tests. I'm pretty
sure that it is already set on the CI server for Mustella tests, so we
should have the build consistently use the same version for everything.
As a bo
Thanks Josh, that definitely sounds like a better option. I will give that
a try for that side of things locally.
Maybe we can also use this on the CI server to specify the version that is
used?
On Thu, Oct 10, 2019 at 7:30 AM Josh Tynjala
wrote:
> The RoyaleUnit Ant task has a "command" para
The RoyaleUnit Ant task has a "command" parameter where we can pass in the
path of a specific executable. I don't think the Ant task should try to
read a magic environment variable. Instead, we can reference the
environment variable inside the Ant script.
Something like this should probably work:
This is partly for general input, but also for Josh specifically in
relation to RoyaleUnit
Background
I am continuing to add unit tests, mostly language level stuff.
It is rare, but there can be some things to account for in terms of
differences caused by the player being used for testing (and al