Hello,
We control enabling many features and changes to Firefox using preferences.
Program and Release management as well as PI need a better view of this.
We've written a new policy which you can read on our nascent bug-handling
mini-site:
The W3C is proposing a revised charter for:
WebRTC Working Group
https://www.w3.org/2018/04/webrtc-charter.html
https://lists.w3.org/Archives/Public/public-new-work/2018Apr/0008.html
Mozilla has the opportunity to send comments or objections through
Friday, May 25.
The changes relative to
The W3C is proposing a revised charter for:
Devices and Sensors Working Group
https://w3c.github.io/dap-charter/DeviceAPICharter.html
https://lists.w3.org/Archives/Public/public-new-work/2018Apr/0010.html
Mozilla has the opportunity to send comments or objections through
Friday, May 25.
The W3C is proposing a charter for a new working group:
Distributed Tracing Working Group
https://www.w3.org/2018/04/distributed-tracing-wg-charter.html
https://lists.w3.org/Archives/Public/public-new-work/2018Apr/0005.html
Mozilla has the opportunity to send comments or objections through
The W3C is proposing a revised charter for:
Timed Text Working Group
https://www.w3.org/2018/04/proposed-tt-charter-2018.html
https://lists.w3.org/Archives/Public/public-new-work/2018Apr/0003.html
Mozilla has the opportunity to send comments or objections through
Thursday, May 17.
The
This sounds like https://bugzilla.mozilla.org/show_bug.cgi?id=1434589
which currently doesn't have a fix. You might be able to work around
it for now with --disable-webrtc.
On Wed, May 2, 2018 at 1:08 PM, Charles G Robertson
wrote:
> Hi,
>
> I'm trying to build Firefox 60
Hi,
I'm trying to build Firefox 60 Beta on Arm64 and seeing this error:
...
g++: error: unrecognized command line option '-msse2'
gmake[4]: *** [/home/abuild/rpmbuild/BUILD/mozilla/config/rules.mk:1049:
Unified_cpp_common_audio_sse2_gn0.o] Error 1
gmake[3]:
***
It's great to see the intent for the AudioWorklet, but also I can see the GC
observability is still being discussed here.
Karl, can you open a new spec issue if you think this needs another look from
AudioWG and TAG?
-Hongchan
On Wednesday, May 2, 2018 at 8:17:30 AM UTC-7, Boris Zbarsky
On 5/2/18 5:21 AM, Karl Tomlinson wrote:
[[AudioNode Lifetime]] https://github.com/WebAudio/web-audio-api/issues/1471
I've read through that thread, but I'm still a little unclear on where
thing stand. With the latest proposal, can there be observable
situations where the output sound
Hi,
Tomorrow we'll move perf-html.io to a new home.
As part of this switch we'll chance the DNS servers so that they point
to the new hosting at netlify.com. This should be painless.
However as part of the process we also need to generate new TLS
certificates, and we can do this only once
On Wed, May 2, 2018, at 11:34 PM, Tom Ritter wrote:
> On Wed, May 2, 2018 at 5:11 AM, Robert O'Callahan
> wrote:
> > On Wed, May 2, 2018 at 9:21 PM, Karl Tomlinson wrote:
> >
> >> It seems that Chrome works around this by choosing to garbage
> >> collect
Le 25/04/2018 à 18:26, Bobby Holley a écrit :
Could we instead have the profiler UI throw up a warning if the build was
not compiled with --enable-release?
I filed https://github.com/devtools-html/perf.html/issues/976 to discuss
about it.
Thanks,
--
Julien
On Wed, May 2, 2018 at 5:11 AM, Robert O'Callahan wrote:
> On Wed, May 2, 2018 at 9:21 PM, Karl Tomlinson wrote:
>
>> It seems that Chrome works around this by choosing to garbage
>> collect input nodes even when their presence is specified to
>> require
Hi,
Just a reminder that today is the deadline for submitting PI requests for
Fx 62.
Regards,
Tom
On Tue, Apr 24, 2018 at 9:16 PM, Tom Grabowski
wrote:
> Hi,
>
> Similar to what QA did for previous Firefox feature testing prioritization
>
On Wed, May 2, 2018 at 9:21 PM, Karl Tomlinson wrote:
> It seems that Chrome works around this by choosing to garbage
> collect input nodes even when their presence is specified to
> require (observable) AudioWorkletProcessor.process() calls.
> This garbage collection is
=Summary/benefits:
"The AudioWorklet object allows developers to supply scripts
(such as JavaScript or WebAssembly code) to process audio on the
rendering thread, supporting custom AudioNodes." [[Concepts]]
Allowing scripts to process audio on the rendering thread is
important for low latency
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