Gnome Games Clutter/OpenGL issues
I have been dealing with this issue in the context of Ubuntu Lucid, however since it can be reproduced under F13 Beta I thought it would be wise to raise it here. In some cases, gnome-games do not properly fall back to software rendering and fail to start. This bug happens reliably with KVM and VirtualBox but has been reported on real HW. The bugs are: https://bugzilla.gnome.org/show_bug.cgi?id=615630 https://bugs.launchpad.net/bugs/561734 -- Mark Bidewell http://www.linkedin.com/in/markbidewell -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 9:18 AM, Mark Bidewell mbide...@gmail.com wrote: I have been dealing with this issue in the context of Ubuntu Lucid, however since it can be reproduced under F13 Beta I thought it would be wise to raise it here. In some cases, gnome-games do not properly fall back to software rendering and fail to start. This bug happens reliably with KVM and VirtualBox but has been reported on real HW. The bugs are: Yep i ran into this as well, when I was forced to fall back to the vesa driver (long story..not important) Once I moved to a driver with accelerated graphics support problem went away. If my experience is right, anyone should be able to reproduce this on any hardware by using the vesa driver and turning off modesetting. I just haven't gotten around to filing it against Fedora Beta yet...sorry -jef -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 7:28 PM, Jeff Spaleta jspal...@gmail.com wrote: On Tue, Apr 20, 2010 at 9:18 AM, Mark Bidewell mbide...@gmail.com wrote: I have been dealing with this issue in the context of Ubuntu Lucid, however since it can be reproduced under F13 Beta I thought it would be wise to raise it here. In some cases, gnome-games do not properly fall back to software rendering and fail to start. This bug happens reliably with KVM and VirtualBox but has been reported on real HW. The bugs are: Yep i ran into this as well, when I was forced to fall back to the vesa driver (long story..not important) Once I moved to a driver with accelerated graphics support problem went away. If my experience is right, anyone should be able to reproduce this on any hardware by using the vesa driver and turning off modesetting. Clutter is not targeting mesa's software rastersizer ... so clutter upstream do not really care if it works without any hardware support or not. -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 9:32 AM, drago01 drag...@gmail.com wrote: Clutter is not targeting mesa's software rastersizer ... so clutter upstream do not really care if it works without any hardware support or not. Which is all fine for an optional component gnome-shell which explicitly states it targets hardware accelerated graphics only. But should be be putting clutter based apps into the default packageset for the desktop in F13 if they don't fallback gracefully for unaccelerated graphics? We haven't stated that accelerated hardware will be a minimum requirement in F13 have we? I know its coming, but we haven't actually crossed that line yet. If we can't get this working with software rendering as a fallback...perhaps we jettison this game from the default packageset and move it over to gnome-games-extra. -jef -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 1:52 PM, Jeff Spaleta jspal...@gmail.com wrote: On Tue, Apr 20, 2010 at 9:32 AM, drago01 drag...@gmail.com wrote: Clutter is not targeting mesa's software rastersizer ... so clutter upstream do not really care if it works without any hardware support or not. Which is all fine for an optional component gnome-shell which explicitly states it targets hardware accelerated graphics only. But should be be putting clutter based apps into the default packageset for the desktop in F13 if they don't fallback gracefully for unaccelerated graphics? We haven't stated that accelerated hardware will be a minimum requirement in F13 have we? I know its coming, but we haven't actually crossed that line yet. If we can't get this working with software rendering as a fallback...perhaps we jettison this game from the default packageset and move it over to gnome-games-extra. -jef -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel Quadrapassel is in gnome-games-extra. One interesting note I will try to get more details on. is that some are reporting the bug when using nouveau (which I assumed was accelerated). -- Mark Bidewell http://www.linkedin.com/in/markbidewell -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 7:52 PM, Jeff Spaleta jspal...@gmail.com wrote: On Tue, Apr 20, 2010 at 9:32 AM, drago01 drag...@gmail.com wrote: Clutter is not targeting mesa's software rastersizer ... so clutter upstream do not really care if it works without any hardware support or not. Which is all fine for an optional component gnome-shell which explicitly states it targets hardware accelerated graphics only. But should be be putting clutter based apps into the default packageset for the desktop in F13 if they don't fallback gracefully for unaccelerated graphics? It is just a game ... We haven't stated that accelerated hardware will be a minimum requirement in F13 have we? No, because it isn't F-13 does work fine without any hardware opengl support, I know its coming, but we haven't actually crossed that line yet. If we can't get this working with software rendering as a fallback... It isn't impossible but it won't be very effizent anyway ... resources should be spent on make 3D work not run away from it. perhaps we jettison this game from the default packageset and move it over to gnome-games-extra. Well again it is just a game so I don't really care but it does not make much sense ... since when was needs 3D a reason to exclude anything from the livecd ? Ever tried to run compiz on software? (hint: desktop effects will tell you to come back once you are using a 3D driver). -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 8:00 PM, Mark Bidewell mbide...@gmail.com wrote: [...] Quadrapassel is in gnome-games-extra. One interesting note I will try to get more details on. is that some are reporting the bug when using nouveau (which I assumed was accelerated). You need to install mesa-dri-drivers-experimental for it to work. -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote: It is just a game ... Ever tried to run compiz on software? (hint: desktop effects will tell you to come back once you are using a 3D driver). Ah...see here's the thing... this application doesn't actually tell you anything...its just fails silently. You only see the error if you run it from a terminal. But since its already in the gnome-games-extra package, (apologizes for mis remembering that), its not as big a deal for me. if we can get it to fail less silently and tell the user they need accelerated hardware to run the game then that would prevent some amount of unneeded head scratching. -jefis going through blackjack withdrawsspaleta -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta jspal...@gmail.com wrote: On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote: It is just a game ... Ever tried to run compiz on software? (hint: desktop effects will tell you to come back once you are using a 3D driver). Ah...see here's the thing... this application doesn't actually tell you anything...its just fails silently. You only see the error if you run it from a terminal. But since its already in the gnome-games-extra package, (apologizes for mis remembering that), its not as big a deal for me. if we can get it to fail less silently and tell the user they need accelerated hardware to run the game then that would prevent some amount of unneeded head scratching. We do have opengl-game-utils for exactly this ... it should just use it (like we do for any other games). -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote: On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta jspal...@gmail.com wrote: On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote: It is just a game ... Ever tried to run compiz on software? (hint: desktop effects will tell you to come back once you are using a 3D driver). Ah...see here's the thing... this application doesn't actually tell you anything...its just fails silently. You only see the error if you run it from a terminal. But since its already in the gnome-games-extra package, (apologizes for mis remembering that), its not as big a deal for me. if we can get it to fail less silently and tell the user they need accelerated hardware to run the game then that would prevent some amount of unneeded head scratching. We do have opengl-game-utils for exactly this ... it should just use it (like we do for any other games). Any pointers for what that involves ? I hadn't heard of opengl-game-utils before... -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel
Re: Gnome Games Clutter/OpenGL issues
On Tue, Apr 20, 2010 at 11:40 PM, Matthias Clasen mcla...@redhat.com wrote: On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote: On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta jspal...@gmail.com wrote: On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote: It is just a game ... Ever tried to run compiz on software? (hint: desktop effects will tell you to come back once you are using a 3D driver). Ah...see here's the thing... this application doesn't actually tell you anything...its just fails silently. You only see the error if you run it from a terminal. But since its already in the gnome-games-extra package, (apologizes for mis remembering that), its not as big a deal for me. if we can get it to fail less silently and tell the user they need accelerated hardware to run the game then that would prevent some amount of unneeded head scratching. We do have opengl-game-utils for exactly this ... it should just use it (like we do for any other games). Any pointers for what that involves ? I hadn't heard of opengl-game-utils before... http://fedoraproject.org/wiki/SIGs/Games/Packaging See the OpenGL Wrapper section at the bottom. -- devel mailing list devel@lists.fedoraproject.org https://admin.fedoraproject.org/mailman/listinfo/devel