Gnome Games Clutter/OpenGL issues

2010-04-20 Thread Mark Bidewell
I have been dealing with this issue in the context of Ubuntu Lucid,
however since it can be reproduced under F13 Beta I thought it would
be wise to raise it here.  In some cases, gnome-games do not properly
fall back to software rendering and fail to start.  This bug happens
reliably with KVM and VirtualBox but has been reported on real HW.
The bugs are:

https://bugzilla.gnome.org/show_bug.cgi?id=615630
https://bugs.launchpad.net/bugs/561734

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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread Jeff Spaleta
On Tue, Apr 20, 2010 at 9:18 AM, Mark Bidewell mbide...@gmail.com wrote:
 I have been dealing with this issue in the context of Ubuntu Lucid,
 however since it can be reproduced under F13 Beta I thought it would
 be wise to raise it here.  In some cases, gnome-games do not properly
 fall back to software rendering and fail to start.  This bug happens
 reliably with KVM and VirtualBox but has been reported on real HW.
 The bugs are:

Yep i ran into this as well, when I was forced to fall back to the
vesa driver (long story..not important)  Once I moved to a driver with
accelerated graphics support problem went away.

If my experience is right, anyone should be able to reproduce this on
any hardware by using the vesa driver and turning off modesetting.  I
just haven't gotten around to filing it against Fedora Beta
yet...sorry

-jef
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread drago01
On Tue, Apr 20, 2010 at 7:28 PM, Jeff Spaleta jspal...@gmail.com wrote:
 On Tue, Apr 20, 2010 at 9:18 AM, Mark Bidewell mbide...@gmail.com wrote:
 I have been dealing with this issue in the context of Ubuntu Lucid,
 however since it can be reproduced under F13 Beta I thought it would
 be wise to raise it here.  In some cases, gnome-games do not properly
 fall back to software rendering and fail to start.  This bug happens
 reliably with KVM and VirtualBox but has been reported on real HW.
 The bugs are:

 Yep i ran into this as well, when I was forced to fall back to the
 vesa driver (long story..not important)  Once I moved to a driver with
 accelerated graphics support problem went away.

 If my experience is right, anyone should be able to reproduce this on
 any hardware by using the vesa driver and turning off modesetting.

Clutter is not targeting mesa's software rastersizer ... so clutter
upstream do not really care if it works without any hardware support
or not.
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread Jeff Spaleta
On Tue, Apr 20, 2010 at 9:32 AM, drago01 drag...@gmail.com wrote:
 Clutter is not targeting mesa's software rastersizer ... so clutter
 upstream do not really care if it works without any hardware support
 or not.


Which is all fine for an optional component gnome-shell which
explicitly states it targets hardware accelerated graphics only.   But
should be be putting clutter based apps into the default packageset
for the desktop in F13 if they don't fallback gracefully for
unaccelerated graphics?  We haven't stated that accelerated hardware
will be a minimum requirement in F13 have we? I know its coming, but
we haven't actually crossed that line yet.  If we can't get this
working with software rendering as a fallback...perhaps we jettison
this game from the default packageset and move it over to
gnome-games-extra.

-jef
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread Mark Bidewell
On Tue, Apr 20, 2010 at 1:52 PM, Jeff Spaleta jspal...@gmail.com wrote:
 On Tue, Apr 20, 2010 at 9:32 AM, drago01 drag...@gmail.com wrote:
 Clutter is not targeting mesa's software rastersizer ... so clutter
 upstream do not really care if it works without any hardware support
 or not.


 Which is all fine for an optional component gnome-shell which
 explicitly states it targets hardware accelerated graphics only.   But
 should be be putting clutter based apps into the default packageset
 for the desktop in F13 if they don't fallback gracefully for
 unaccelerated graphics?  We haven't stated that accelerated hardware
 will be a minimum requirement in F13 have we? I know its coming, but
 we haven't actually crossed that line yet.  If we can't get this
 working with software rendering as a fallback...perhaps we jettison
 this game from the default packageset and move it over to
 gnome-games-extra.

 -jef
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Quadrapassel is in gnome-games-extra.  One interesting note I will try
to get more details on.  is that some are reporting the bug when using
nouveau (which I assumed was accelerated).

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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread drago01
On Tue, Apr 20, 2010 at 7:52 PM, Jeff Spaleta jspal...@gmail.com wrote:
 On Tue, Apr 20, 2010 at 9:32 AM, drago01 drag...@gmail.com wrote:
 Clutter is not targeting mesa's software rastersizer ... so clutter
 upstream do not really care if it works without any hardware support
 or not.


 Which is all fine for an optional component gnome-shell which
 explicitly states it targets hardware accelerated graphics only.   But
 should be be putting clutter based apps into the default packageset
 for the desktop in F13 if they don't fallback gracefully for
 unaccelerated graphics?

It is just a game ...

  We haven't stated that accelerated hardware
 will be a minimum requirement in F13 have we?

No, because it isn't F-13 does work fine without any hardware opengl support,

 I know its coming, but
 we haven't actually crossed that line yet.  If we can't get this
 working with software rendering as a fallback...

It isn't impossible but it won't be very effizent anyway ... resources
should be spent on make 3D work not run away from it.

 perhaps we jettison
 this game from the default packageset and move it over to
 gnome-games-extra.

Well again it is just a game so I don't really care but it does not
make much sense  ... since when was needs 3D a reason to exclude
anything from the livecd ?

Ever tried to run compiz on software? (hint: desktop effects will tell
you to come back once you are using a 3D driver).
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread drago01
On Tue, Apr 20, 2010 at 8:00 PM, Mark Bidewell mbide...@gmail.com wrote:
 [...]

 Quadrapassel is in gnome-games-extra.  One interesting note I will try
 to get more details on.  is that some are reporting the bug when using
 nouveau (which I assumed was accelerated).

You need to install mesa-dri-drivers-experimental for it to work.
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread Jeff Spaleta
On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote:
 It is just a game ...

 Ever tried to run compiz on software? (hint: desktop effects will tell
 you to come back once you are using a 3D driver).

Ah...see here's the thing... this application doesn't actually tell
you anything...its just fails silently. You only see the error if you
run it from a terminal.

But since its already in the gnome-games-extra package, (apologizes
for mis remembering that), its not as big a deal for me.  if we can
get it to fail less silently and tell the user they need accelerated
hardware to run the game then that would prevent some amount of
unneeded head scratching.

-jefis going through blackjack withdrawsspaleta
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread drago01
On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta jspal...@gmail.com wrote:
 On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote:
 It is just a game ...

 Ever tried to run compiz on software? (hint: desktop effects will tell
 you to come back once you are using a 3D driver).

 Ah...see here's the thing... this application doesn't actually tell
 you anything...its just fails silently. You only see the error if you
 run it from a terminal.

 But since its already in the gnome-games-extra package, (apologizes
 for mis remembering that), its not as big a deal for me.  if we can
 get it to fail less silently and tell the user they need accelerated
 hardware to run the game then that would prevent some amount of
 unneeded head scratching.

We do have opengl-game-utils for exactly this  ... it should just use
it (like we do for any other games).
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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread Matthias Clasen
On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
 On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta jspal...@gmail.com wrote:
  On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote:
  It is just a game ...
 
  Ever tried to run compiz on software? (hint: desktop effects will tell
  you to come back once you are using a 3D driver).
 
  Ah...see here's the thing... this application doesn't actually tell
  you anything...its just fails silently. You only see the error if you
  run it from a terminal.
 
  But since its already in the gnome-games-extra package, (apologizes
  for mis remembering that), its not as big a deal for me.  if we can
  get it to fail less silently and tell the user they need accelerated
  hardware to run the game then that would prevent some amount of
  unneeded head scratching.
 
 We do have opengl-game-utils for exactly this  ... it should just use
 it (like we do for any other games).

Any pointers for what that involves ? I hadn't heard of
opengl-game-utils before...

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Re: Gnome Games Clutter/OpenGL issues

2010-04-20 Thread drago01
On Tue, Apr 20, 2010 at 11:40 PM, Matthias Clasen mcla...@redhat.com wrote:
 On Tue, 2010-04-20 at 22:52 +0200, drago01 wrote:
 On Tue, Apr 20, 2010 at 8:30 PM, Jeff Spaleta jspal...@gmail.com wrote:
  On Tue, Apr 20, 2010 at 10:02 AM, drago01 drag...@gmail.com wrote:
  It is just a game ...
 
  Ever tried to run compiz on software? (hint: desktop effects will tell
  you to come back once you are using a 3D driver).
 
  Ah...see here's the thing... this application doesn't actually tell
  you anything...its just fails silently. You only see the error if you
  run it from a terminal.
 
  But since its already in the gnome-games-extra package, (apologizes
  for mis remembering that), its not as big a deal for me.  if we can
  get it to fail less silently and tell the user they need accelerated
  hardware to run the game then that would prevent some amount of
  unneeded head scratching.

 We do have opengl-game-utils for exactly this  ... it should just use
 it (like we do for any other games).

 Any pointers for what that involves ? I hadn't heard of
 opengl-game-utils before...

http://fedoraproject.org/wiki/SIGs/Games/Packaging

See the OpenGL Wrapper section at the bottom.
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