On Wed, Mar 10, 2010 at 1:40 PM, Ed McNierney wrote:
> Well, no. Fedora 11 is a supported Adobe platform - the XO is not.
I mis-reported the situation a bit (wrt to my "vanilla" fedora). There
are 2 parts where Adobe needs to fulfill
- Without an rpm there is no way to install it on Fedora wit
On Mar 10, 2010, at 12:30 PM, Martin Langhoff wrote:
> You are clearly an Adobe licensee, which means Adobe has a
> responsibility to give you support so you can use their runtime on our
> platform.
Well, no. Fedora 11 is a supported Adobe platform - the XO is not. If you
report a problem on t
On Wed, Mar 10, 2010 at 11:55 AM, Gary C Martin wrote:
>> Is there any way to run adobe air on OLPC? I've tried but installation does
>> not work, i've some errors with "librpmbuild" library in the log file.
Those errors get fixed if you install the rpm-dev package. However,
the process still fa
Hi Thomas,
On 10 Mar 2010, at 15:44, Thomas PLESSIS wrote:
> I've try this solution too, but it seems that it does not work perfectly with
> Adobe Flash player (as you said). My game is running, but there're no mouse
> interaction, no sounds, the introduction popup of the game didn't appears...
Hi Martin,
On 10 Mar 2010, at 14:38, Martin Langhoff wrote:
> Is there a smart way to run a swf in Sugar, starting it up as an
> Activity? Hopefully something that works with Gnash and (if installed)
> Adobe's version?
>
> I had the impression the Nepal team had a way to do this... but I
> can't
Is there a smart way to run a swf in Sugar, starting it up as an
Activity? Hopefully something that works with Gnash and (if installed)
Adobe's version?
I had the impression the Nepal team had a way to do this... but I
can't remember if (early on) they were bashing Flash or using Flash.
Karma now