On Tue, Sep 25, 2007 at 10:23:12PM -0700, big one wrote:
Can Svgalib support built-in graphic controller inside AMD Geode on XO
laptops?
No VGA on OLPC XO. svgalib is not present.
SDL is present on OS build 603.
Therefore based on your statements, dosbox would use SDL, and SDL would
use X
On Wed, Sep 26, 2007 at 02:20:11AM -0700, big one wrote:
No dependency between SDL and SVGALIB
Perhaps during compile time of SDL library, the svgalib is not
detected or --with-svgalib option is not used during ./configure
process.
Yes, of course. My response was about the Debian
You may want to look at the games-misc stuff in git. In there are some
Sugar/SDL bridge systems we use to run Pygame apps in Sugar (Pygame is
SDL-based as well).
--Noah
big one wrote:
No dependency between SDL and SVGALIB
Perhaps during compile time of SDL library, the svgalib is not
Danny, don't bother making a git tree for them. I was going to set them
up with a Subversion account on olpc.coderanger.net. Their team is
largely windows based so git will just be a headache (no that that isn't
normal ;-).
--Noah
Jason J. Kong wrote:
1. Project name : OnLine
On Wed, Sep 26, 2007 at 05:41:05AM -0400, Noah Kantrowitz wrote:
You may want to look at the games-misc stuff in git. In there are some
Sugar/SDL bridge systems we use to run Pygame apps in Sugar (Pygame is
SDL-based as well).
Sounds interesting, have you an example of a pygame app in the
On Wed, 2007-09-26 at 13:23 +0200, [EMAIL PROTECTED] wrote:
Hello,
I also volunteer - I believe as well that a console mode + a standard
X windows, as suggested by the first poster, could have advantages.
You seem to have missed Mitch's point: we don't have VGA or similar
emulation on our
On Sep 26, 2007, at 14:07 , Jim Gettys wrote:
Sugarizing the existing X based version is a small task.
Small compared to writing a VGA emulator anyway.
- Bert -
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No VGA/EGA/CGA.
This is some sort of free VESA BIOS and the author said the source code can be
ported to Linux platform:
http://www.talula.demon.co.uk/freebe/
Another option is virtual graphics card (VGC) from Displaylink. The actual
chipset is located on remote display unit such as Samsung
On Wed, 2007-09-26 at 06:52 -0700, big one wrote:
No VGA/EGA/CGA.
This is some sort of free VESA BIOS and the author said the source code can
be ported to Linux platform:
http://www.talula.demon.co.uk/freebe/
The Geode emulation system is interesting, to say the least.
While
On 26/09/07 10:31 -0400, Jim Gettys wrote:
On Wed, 2007-09-26 at 06:52 -0700, big one wrote:
No VGA/EGA/CGA.
This is some sort of free VESA BIOS and the author said the source code can
be ported to Linux platform:
http://www.talula.demon.co.uk/freebe/
The Geode emulation system
I have Ubuntu 7.04 with 2.6.20-16 and want to use the 8388 USB module
with my system. I guess I either need to jump to 2.6.22, or compile the
driver for 2.6.20. I would prefer the second as the upstream version of
the driver does not come with all the features I need. So, do I just get
the driver
Erik -
You have implemented this floating button in Record. Do you have
insight into how this would be done and/or how hard it would be to do
in this context?
Thanks!
- Eben
On 9/26/07, Zarro Boogs per Child [EMAIL PROTECTED] wrote:
#3631: Need fullscreen mode
On 9/26/07, Jordan Crouse [EMAIL PROTECTED] wrote:
On 26/09/07 11:56 -0400, Albert Cahalan wrote:
Isn't it rather important to support XFree86-DGA?
Currently it is scheduled to be disabled on the XO.
No - system wide double buffering would not further increase
performance over the current
As we run up to mass production of systems, the team at OLPC must
focus its efforts on testing and bug fixing on the mass-production
hardware.
To date, we've been careful to ensure that our firmware and software
works on all five variants of our beta hardware. Testing all these
variants is taking
On 9/26/07, Eben Eliason [EMAIL PROTECTED] wrote:
Erik -
You have implemented this floating button in Record. Do you have
insight into how this would be done and/or how hard it would be to do
in this context?
Thanks!
We use a gtk.Window to float our maximize button over the live video.
Em Qua, 2007-09-26 às 19:29 -0400, Albert Cahalan escreveu:
The simple Xlib calls would be:
loop{
1. app writes to inactive private buffer
2. app asks X to copy that buffer to video memory
}
That's a whole worthless copy.
Actually that would be:
loop{
1. app write to a memory buffer
2. app
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