> The logic to count the neighboring on-cells is end-user accessible,
> and it is packaged as well so that the user can even change that.
> (After all, I just wrote it while I was waiting for an appointment at
> a clinic. That means anybody can just do it if you have an XO.)
>
> You could write
Hi, Ross,
> I think it would be neat to have a dedicated activity for it, with the
> ability to save interesting patterns in the journal, and so forth.
I'm not sure if a dedicated activity is neater or not (I know people
who would say "yes"), but it is surely possible with the Etoys version
I think it would be neat to have a dedicated activity for it, with the
ability to save interesting patterns in the journal, and so forth.
I was planning to put in a rule-editing system not unlike Autocell:
http://www.topshareware.com/Cellular-Automata-download-9567.htm
(I couldn't find any pages
That reminds me of a version in Etoys.
http://dev.laptop.org/~yoshiki/etoys/LifeGame.006.pr
The nice thing about Etoys version is that you can edit the rule
dynamically by drag-and-drop while the simulation is running. You can
just try "what-if" simualtions whenever you like.
On some instal
You may be amused to know that the firmware has an Easter Egg of the
Conway's Life. If you press the rocker pad (left side of screen) to the
right after powering on, you will get a randomly-select amusement, one
of which is Life. It uses the traditional life-death rule with a
wrap-around fiel
The wiki says I should send this application to the list for comments,
so here goes!
1. Project name : Game of Life
2. Existing website, if any :
3. One-line description : John Conway's Game of Life
4. Longer description : This was one of the first cellular
automata,