Re: [SailfishDevel] ListView , Image with large height and EGL errors

2019-06-01 Thread AL13N
So, Image itself isn't doing the texture rendering? but the closest container does it? but, how would it explain that the problem doesn't occur if i put multiple such images in a single delegate? and even in the example that has the problem, the Image is not directly the delegate, but there's

Re: [SailfishDevel] ListView , Image with large height and EGL errors

2019-06-01 Thread Sander van Grieken
ListView probably doesn't split its surface into multiple textures if the texture size is exceeded. A computer probably has a larger texture size, but you'll probably run into the same issue on even larger images. grtz, Sander On vrijdag 31 mei 2019 01:57:52 CEST AL13N wrote: > I have a

Re: [SailfishDevel] ListView , Image with large height and EGL errors (AL13N)

2019-06-01 Thread AL13N
I have a qml only app... i found out experimentally that the limit is at 4096 for Y; but only in a ListView; if i do regular images, then there is no such limit... (which seems weird) Slava Monich schreef op 2019-05-31 23:18: Those who don't like the idea of hardcoding 3264 (or any other