Hi all, I am working on a system level debugger ( pICE ) and I am giving universal
output support to it. I use Linear FrameBuffer by direct writes and it works pretty
well.
The problem is, that by now, calculations for drawing are based on fixed X,Y,BPP(color
depth) resolution, which is a bit
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Iñaki Etxebarria wrote:
Hi all, I am working on a system level debugger ( pICE ) and I am giving universal output support to it. I use Linear FrameBuffer by direct writes and it works pretty well.
How are you determining the address of the frame buffer?
The problem is, that by now,