Re: [Dri-devel] GL_VERSION 1.5 when indirect rendering?

2004-02-04 Thread Allen Akin
On Wed, Feb 04, 2004 at 10:12:19AM -0800, Ian Romanick wrote: | | Okay, that's just weird. Normally the Nvidia extension string is about | 3 pages long. Just for reference, here's the direct-rendering version (table of Visuals omitted): name of display: :0.0 display: :0 screen: 0 direct

Re: XFree86, XAA and COMPOSITE

2003-11-21 Thread Allen Akin
On Fri, Nov 21, 2003 at 10:09:11AM -0800, Alex Deucher wrote: | Optimally this would be done completely with OpenGL using pbuffers and | texture hardware. It's also worthwhile to remember that using OpenGL buys you a lot of other functionality that otherwise you'd have to reinvent -- things like

Re: Rant (was Re: ATI Drivers.)

2003-07-23 Thread Allen Akin
On Tue, Jul 22, 2003 at 06:56:58PM -0700, Mark Vojkovich wrote: | The interest, at least as far as the press is concerned, seems to | be almost totally in the chipset performance. nForce2 is available | without internal graphics. If I recall correctly, nForce3 (I believe | there were some

Re: Rant (was Re: ATI Drivers.)

2003-07-22 Thread Allen Akin
(Sorry for the delayed reply -- I've been travelling.) On Sun, Jul 20, 2003 at 04:15:51PM -0700, Mark Vojkovich wrote: | On Sun, 20 Jul 2003, Allen Akin wrote: |... It may be that there *aren't* any million-dollar | per-employee revenue opportunities available in the market

Re: Rant (was Re: ATI Drivers.)

2003-07-20 Thread Allen Akin
On Fri, Jul 18, 2003 at 06:09:44PM -0700, Mark Vojkovich wrote: | |As for the viability of a particular market, here's an example. | Yahoo's business section lists NVIDIA as having 1513 employees and | revenue over the last year was $1731 Million. This is revenue of | over $1 Million per