On Wed, Feb 04, 2004 at 10:12:19AM -0800, Ian Romanick wrote:
|
| Okay, that's just weird. Normally the Nvidia extension string is about
| 3 pages long.
Just for reference, here's the direct-rendering version (table of
Visuals omitted):
name of display: :0.0
display: :0 screen: 0
direct
On Fri, Nov 21, 2003 at 10:09:11AM -0800, Alex Deucher wrote:
| Optimally this would be done completely with OpenGL using pbuffers and
| texture hardware.
It's also worthwhile to remember that using OpenGL buys you a lot of
other functionality that otherwise you'd have to reinvent -- things like
On Tue, Jul 22, 2003 at 06:56:58PM -0700, Mark Vojkovich wrote:
| The interest, at least as far as the press is concerned, seems to
| be almost totally in the chipset performance. nForce2 is available
| without internal graphics. If I recall correctly, nForce3 (I believe
| there were some
(Sorry for the delayed reply -- I've been travelling.)
On Sun, Jul 20, 2003 at 04:15:51PM -0700, Mark Vojkovich wrote:
| On Sun, 20 Jul 2003, Allen Akin wrote:
|... It may be that there *aren't* any million-dollar
| per-employee revenue opportunities available in the market
On Fri, Jul 18, 2003 at 06:09:44PM -0700, Mark Vojkovich wrote:
|
|As for the viability of a particular market, here's an example.
| Yahoo's business section lists NVIDIA as having 1513 employees and
| revenue over the last year was $1731 Million. This is revenue of
| over $1 Million per