> On 18 Dec 2015, at 01:05, Corentin Jabot wrote:
>
> Having stumbled upon this issue very recently, here are my 2 cents.
> • Svg images should be devicePixelRatio aware without having to set a
> source size
> • Likewise, QQuickImageProvider should know
Having stumbled upon this issue very recently, here are my 2 cents.
- Svg images should be devicePixelRatio aware without having to set a
source size
- Likewise, QQuickImageProvider should know about devicePixelRation,
without having to set a source size.
- I would absolutely love
> On 15 Dec 2015, at 22:16, Tim Blechmann wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA256
>
> Your thoughts on projects that use ONLY SVG image resources
> and not PNG/JPEG?
But the above:
1) already works
>>>
>>> kind of ... the
> On 15 Dec 2015, at 20:25, rpzrpz...@gmail.com wrote:
>
> Instead of worrying about @2x and @3x and trying to generate artwork in all
> of the sizes, would it not be advantageous
> to only use SVG vector format and allow the svg plugin to generate and scale
> at run-time a single svg file in
On Tue, Dec 15, 2015 at 8:25 PM, rpzrpz...@gmail.com
wrote:
> Image
> {
> id: gicon
> source: qrc:/img/test.svg
> anchors.fill: parent
> }
>
> Pro File:
>
> QT += svg
>
> Outside of the app, in the Android Manifext.xml and IOS, you need to provide
> pre-generated
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
>> Image { id: gicon source: qrc:/img/test.svg anchors.fill: parent
>> }
>>
>> Pro File:
>>
>> QT += svg
>>
>> Outside of the app, in the Android Manifext.xml and IOS, you need
>> to provide pre-generated launcher PNG icons, but inside the app
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
Your thoughts on projects that use ONLY SVG image resources
and not PNG/JPEG?
>>>
>>> But the above:
>>>
>>> 1) already works
>>
>> kind of ... the above will rasterize the svg for the resolution
>> of the Image which is then upscaled,
On Tuesday 15. December 2015 20:53:22 Tim Blechmann wrote:
> >> Image { id: gicon source: qrc:/img/test.svg anchors.fill: parent
> >> }
> >>
> >> Pro File:
> >>
> >> QT += svg
> >>
> >> Outside of the app, in the Android Manifext.xml and IOS, you need
> >> to provide pre-generated launcher PNG