On Sunday, 28 August 2022 at 15:25:11 UTC, Steven Schveighoffer
wrote:
I just released version 4.2.0 of the [raylib-d
binding](https://code.dlang.org/packages/raylib-d).
[Release
notes](https://github.com/schveiguy/raylib-d/releases/tag/v4.2.0):
* Raylib binding now updated to reflect
On Sunday, 16 May 2021 at 18:56:24 UTC, solidstate1991 wrote:
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.10.0-beta.1
https://ziltoid1991.itch.io/pixelperfecteditor
The new release contains the refactored and cleaned-up GUI
subsystem, a new input subsystem, more
On Tuesday, 18 December 2018 at 22:12:52 UTC, viniarck wrote:
Hi,
neovim/vim8 users out there, if you'd like to have an
alternative to deoplete, ncm2 is async and really fast, works
out of the box, and it has integration with UltiSnippets to
further expand all the arguments of the completion
On Monday, 16 July 2018 at 04:14:12 UTC, Nick Sabalausky
(Abscissa) wrote:
announce.sdl:
==
[...]
http://sdl.ikayzo.org/ is down, so maybe remove links to it from
sdlang.org?
On Tuesday, 27 March 2018 at 18:08:14 UTC, Laurent Tréguier wrote:
Hello, D community!
I've been looking at D for a while now, but never got to really
use it. And now that Microsoft initiated the Language Server
Protocol, I thought about trying to make a language server
using DCD, DFMT and
On Tuesday, 16 January 2018 at 19:15:52 UTC, artishu wrote:
speak more about benefit's:
how long does it take to learn ?
how easy is using it ?
how fast can we type with it ?
etc... (prepare numbers so people be able to compare)
people should feel need this thing...
This is just another
On Monday, 1 January 2018 at 01:57:13 UTC, Ivan Trombley wrote:
I started a new GUI library project (for various reasons) base
on SDL2. It's pretty basic at the moment but I created a github
repository so that I can hopefully get some feedback on it.
What is currently present:
- App: an
On Friday, 8 December 2017 at 19:34:51 UTC, WebFreak001 wrote:
On Friday, 8 December 2017 at 19:21:11 UTC, Anton Pastukhov
wrote:
Trying to build serve-d on 4gb RAM laptop, it quickly runs out
of memory and crashes. What are minimal system requirements
for it? Is it related to serve-d or to
Trying to build serve-d on 4gb RAM laptop, it quickly runs out of
memory and crashes. What are minimal system requirements for it?
Is it related to serve-d or to dmd/dub/whatever?
On Monday, 9 October 2017 at 00:24:02 UTC, Jonathan M Davis wrote:
I've wanted this for ages and just figured out how to do it, so
I figured that I'd share for those vim users who care.
https://github.com/nathanaelkane/vim-indent-guides allows to have
two or more lines of different colors.
On Wednesday, 1 March 2017 at 19:26:23 UTC, Mike Wey wrote:
On 02/28/2017 07:16 PM, Anton Pastukhov wrote:
On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák
wrote:
[...]
Thank you for the link, it was informative reading. It's a
pity that
still there is no ordered AA at least as a
On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:
V Tue, 28 Feb 2017 15:15:00 +
Anton Pastukhov via Digitalmars-d-learn
<digitalmars-d-learn@puremagic.com> napsáno:
I can't see the logic in AA foreach order. Consider this code:
...
Output:
three
two
one
four
I wa
On Tuesday, 28 February 2017 at 15:44:46 UTC, bachmeier wrote:
On Tuesday, 28 February 2017 at 15:33:46 UTC, ikod wrote:
AA implemented as hash table, so it doesn't preserve insertion
order. You have to sort keys when you need:
import std.algorithm;
import std.stdio;
void main() {
I can't see the logic in AA foreach order. Consider this code:
```
void main() {
string[string] test = [
"one": "1",
"two": "2",
"three": "3",
"four": "4"
];
import std.stdio:writeln;
foreach(k, v; test) {
writeln(k);
}
}
Output:
On Monday, 27 February 2017 at 02:06:29 UTC, helxi wrote:
Any vim users here? I've been trying to set up Vim to get
started with D. I was going to install Dutyl plugin but DCD is
not working.
Hi,
setting up (Neo)Vim for D might be tricky. Here is my config for
neovim:
As a game developer I can recommend to use Lua. This language
is tradtionally used in many games/game engines.
Ironically, one of D's declared selling points is, according to
https://dlang.org/overview.html:
Who is D For?
Programmers who write half their application in scripting
languages
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