On Thursday, 14 January 2016 at 02:35:28 UTC, Josh Phillips wrote:
On Wednesday, 13 January 2016 at 20:08:55 UTC, Dav1d wrote:
Link with opengl32.lib
How? Everywhere I looked it says this cannot be done due to
conflicting formats between the dmd compiler and the windows
one.
Welcome to D
On Thursday, 14 January 2016 at 09:25:50 UTC, Dav1d wrote:
On Thursday, 14 January 2016 at 02:35:28 UTC, Josh Phillips
wrote:
On Wednesday, 13 January 2016 at 20:08:55 UTC, Dav1d wrote:
Link with opengl32.lib
How? Everywhere I looked it says this cannot be done due to
conflicting formats
On Wednesday, 13 January 2016 at 19:20:40 UTC, Jason Jeffory
wrote:
What I can't seem to figure out why
try { loop }
catch
{
}
catches the exception but
try { loop }
catch (Throwable t) // Only diff
{
}
doesn't ;/ Probably my ignorance about D, but I was hoping to
get some info about the
On Wednesday, 13 January 2016 at 18:34:14 UTC, Josh Phillips
wrote:
So I started using Glad but I can't get WGL to work with it,
though I think this is more of a Win32 issue than WGL.
wndclass.lpfnWndProc =
Gives me an error no matter what:
Error: cannot implicitly convert expression (&
On Wednesday, 13 January 2016 at 17:43:54 UTC, Jason Jeffory
wrote:
On Wednesday, 13 January 2016 at 16:04:32 UTC, Dav1d wrote:
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
[...]
That's not correct.
Build a debug build and check the stacktrace which should be
printed,
On Wednesday, 13 January 2016 at 19:05:30 UTC, Josh Phillips
wrote:
On Wednesday, 13 January 2016 at 18:37:09 UTC, Adam D. Ruppe
wrote:
[...]
Oh wow that's easy. They should really make that more clear in
the dlang reference. They way it sounds there made me think
that if a function doesn't
On Wednesday, 13 January 2016 at 21:15:03 UTC, Jacob Carlborg
wrote:
Is it possible to somehow output a range of ranges to a single
string buffer? For example, converting an array of integers to
a string with the same representation as the source code.
[...]
std.format can do it. From the
On Wednesday, 13 January 2016 at 22:51:45 UTC, Jason Jeffory
wrote:
After an few hours of fucking with cmake, turns out it had a
bug. Updated it and worked. Pretty much through with this crap.
I'm not going to waste any more time screwing with the
dysfunctional approach that software design is
On Wednesday, 13 January 2016 at 06:30:44 UTC, Jason Jeffory
wrote:
On Tuesday, 12 January 2016 at 20:48:37 UTC, Dav1d wrote:
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory
wrote:
[...]
Yup, that's a little bit annoying on Windows (also as
mentioned before the deimos bindings
On Tuesday, 12 January 2016 at 19:16:51 UTC, Jason Jeffory wrote:
So, I finally got it to work by abandoning demios and static
linking. Derelict + dynamic linking worked with only about a
min of problems(copying the proper dll to the correct place).
I'd prefer static linking but I can deal
On Monday, 11 January 2016 at 00:46:38 UTC, Jason Jeffory wrote:
On Sunday, 10 January 2016 at 23:14:33 UTC, Dav1d wrote:
[...]
OK, I'll give it a try. What about GLUT and WGL? Whats the
difference between them all and glfw? Are all these just OS
helpers to reduce the boilerplate code?
On Monday, 11 January 2016 at 01:46:11 UTC, Jason Jeffory wrote:
Ok. So I tried it out and having some issues ;/ got it
basically to compile but 2 problems:
1. I have to get dub to include the lib, not a big deal,
shouldn't be issue if I can get the right lib in. (not sure if
I have to do
On Monday, 11 January 2016 at 16:30:58 UTC, Jason Jeffory wrote:
On Monday, 11 January 2016 at 10:01:11 UTC, Dav1d wrote:
[...]
but as I said,
source\app.d(35,3): Error: undefined identifier 'gladLoadGL'
source\app.d(36,42): Error: undefined identifier 'GLVersion'
source\app.d(36,59): Error:
On Sunday, 10 January 2016 at 05:47:01 UTC, WhatMeWorry wrote:
On Sunday, 10 January 2016 at 04:37:43 UTC, Mike Parker wrote:
On Sunday, 10 January 2016 at 02:51:57 UTC, WhatMeWorry wrote:
Is gl3n not a direct replacement for glm?
From the very top of the gl3n github page:
"OpenGL
On Sunday, 10 January 2016 at 22:37:28 UTC, Jason Jeffory wrote:
On Sunday, 10 January 2016 at 21:53:45 UTC, Dav1d wrote:
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory
wrote:
[...]
Hey,
I am the guy behind glad, you are most likely looking for:
https://github.com/Dav1dde/glad#d
On Sunday, 10 January 2016 at 21:30:32 UTC, Jason Jeffory wrote:
Seems like it is a very nice way to get into openGL from D.
http://glad.dav1d.de/
I generated the bindings for all the latest versions of the
various specifications.
Does anyone have any tutorials that use this library
On Saturday, 11 July 2015 at 01:22:14 UTC, mzf wrote:
win7 x86 dmd2.067.1 ok
ubuntu x64 dmd2.067.1 error
-
import std.stdio;
import std.socket;
extern(C)
void recv()
{
writeln(recv...);
}
extern(C)
void send()
{
writeln(send...);
}
int
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