On Saturday, 11 May 2024 at 01:22:58 UTC, kinke wrote:
Glad to announce LDC 1.38.0. Major changes:
- Based on D 2.108.1.
- Support for LLVM 18; the prebuilt packages use v18.1.5.
- Android: Switch to native ELF TLS, supported since API level
29 (Android v10), dropping our former custom TLS
On Tuesday, 14 May 2024 at 13:23:17 UTC, Mike Parker wrote:
The D Language Foundation's monthly meeting for January 2024
was held on Friday the 12th. There were two things of
particular note about this meeting.
[...]
I have some things to feedback on those points
### Item 6
I had done my
On Tuesday, 14 May 2024 at 12:46:13 UTC, ryuukk_ wrote:
LDC yet again is proving how essential it is for D, now that
more OS are embracing ARM, having LDC available and maintained
to support latest version of LLVM and all kind of platforms is
a blessing
The maintainer is using macOS, and his
Hello guys. It has been some time since my last post on forum
regarding redub.
It has improved a lot on its newest versions. Since it has been
put to prove on Hipreme Engine as its main build system, there
were a bunch of updates that I've done that made it even faster,
reliable, with more
On Wednesday, 3 April 2024 at 16:25:49 UTC, Mike Parker wrote:
The D Language Foundation's quarterly meeting for January, 2024
took place on Friday the 5th at 15:00 UTC. It lasted for about
45 minutes.
One update is that by now, Luna is now maintaining with me the
Objective-C meta library
On Sunday, 28 January 2024 at 19:12:39 UTC, Johan wrote:
Hey Mike and Martin,
It's very nice that you took the time to have this
conversation and record it! Great to be able to put a face to
an internet name, and hear a little about someones back story :)
I'm happy you touched on Martin's
On Saturday, 20 January 2024 at 16:03:52 UTC, ryuukk_ wrote:
On Saturday, 20 January 2024 at 15:25:35 UTC, Renato wrote:
On Saturday, 20 January 2024 at 14:14:10 UTC, Hipreme wrote:
- I have tried contributing to dub's project on
parallelization, I waste 1 week trying that and could not get
On Sunday, 21 January 2024 at 01:24:22 UTC, solidstate1991 wrote:
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0-alpha
Two major changes are:
1) Implementation of the M2 format. Due to the lack of any
proper MIDI2.0 formats, I decided to implement my own, and also
On Saturday, 20 January 2024 at 15:25:35 UTC, Renato wrote:
On Saturday, 20 January 2024 at 14:14:10 UTC, Hipreme wrote:
- I have tried contributing to dub's project on
parallelization, I waste 1 week trying that and could not get
it working, so, I decided it would be a better use of my time
Hello, people.
Here I come announce a package I've just released:
# [**redub**](https://code.dlang.org/packages/redub) : A faster
build system based on dub
It is meant to be an almost drop-in replacement on dub.
Right now, I've been implementing only features that dub already
has. But in the
# Hipreme Engine v1.0.0 Announcement
Today, I'm glad to announce that Hipreme Engine is finally
releasing its version 1.0. The 1000th commit marks the first
release of this engine. There is a lot of work already done and a
lot of work to be done. Some systems may find unstable support,
such
Today, I've come to announce that bindings that works for both
macOS and iOS have been done, which is soon to be integrated with
[Hipreme Engine](http://github.com/MrcSnm/HipremeEngine)
Those bindings are on [AVAudioEngine Bindings
Dub](https://code.dlang.org/packages/avaudioengine).
They
On Wednesday, 8 November 2023 at 13:29:46 UTC, Lingo Chen wrote:
On Wednesday, 8 November 2023 at 09:06:31 UTC, Sebastiaan Koppe
wrote:
On Monday, 6 November 2023 at 23:44:11 UTC, Lingo Chen wrote:
On Monday, 6 November 2023 at 11:05:45 UTC, Sebastiaan Koppe
wrote:
[...]
Unsure how it's
I've come to announce that, by following some old code on
arsd:simpledisplay (pre v11.0.0), Apple's documentation and this
amazing contribution from Jacob -
http://www.dsource.org/projects/dstep/wiki/ObjcBridge/BridgeInternals
I've removed all `extern(Objective-C)` code from the metal
On Monday, 6 November 2023 at 11:05:45 UTC, Sebastiaan Koppe
wrote:
On Monday, 6 November 2023 at 00:47:43 UTC, Lingo Chen wrote:
On Sunday, 5 November 2023 at 16:18:53 UTC, Sebastiaan Koppe
wrote:
On Sunday, 5 November 2023 at 01:28:25 UTC, Lingo Chen wrote:
With the help from ryuukk on backtraced - a standalone file which
we can get access for both Microsoft Visual C++ Runtime
Exceptions (and kill signals on linux) -
https://github.com/ryuukk/backtraced/
I've wrote an article while integrating to my engine, since this
is a fairly unknown
On Monday, 11 September 2023 at 19:06:44 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.35. The single major
change for now is the bump to D v2.105.1+.
Full release log and downloads:
https://github.com/ldc-developers/ldc/releases/tag/v1.35.0-beta1
Please help test, and thanks
On Friday, 7 July 2023 at 03:14:38 UTC, Richard (Rikki) Andrew
Cattermole wrote:
I suspect that we kinda have it a little backwards.
Keep it strict by default, but allow more code to pass if
desired.
This is how a build manager like dub should operate.
Part of the goal here is to make sure
On Friday, 14 April 2023 at 15:33:51 UTC, Walter Bright wrote:
I've had a twitter account for 15 years now (!) and haven't
used it much for anything. But lately I've decided to use it to
give regular updates on D things I've been working on.
You can follow me on:
Hey guys, I would like to announce that one of my last ports is
finally done!
This port was made to be an easy way to run on macOS. Which is
why I call in my engine as AppleOS. This very same port must
work on iOS and tvOS. But for now, I'll continue to focus on
implementing
On Sunday, 12 March 2023 at 16:11:21 UTC, kinke wrote:
Glad to announce LDC 1.32.0. Major changes:
- Based on D 2.102.2.
- LLVM for prebuilt packages bumped to v15.0.7.
- Linker-level dead code elimination is enabled by default for
Apple, wasm and *all* ELF targets too now.
- Vector
On Friday, 10 March 2023 at 21:10:50 UTC, ryuukk_ wrote:
Congrats!
But metal obj-c? do you mean DMD support only? so no Apple
Silicon (intel only)?
I don't think Intel stuff on mac ecosystem will be a thing for
too long, PPC era already vanished from history
There is the official C++
On Friday, 10 March 2023 at 20:53:23 UTC, Hipreme wrote:
https://code.dlang.org/packages/d-metal-binding
Sorry Guys. I also forgot one important thing to say:
I really want to get iOS support. Though this is not possible
right now since `extern(Objective-C)` is not implemented for LDC.
If
Hello guys. I have been working for some time into binding Metal
to D.
This has been quite an interesting journey and today I've reached
a point where it is usable.
It is far from complete, but I included a lot of comments from
Apple's documentation, and also have tested and got an entire
After doing the WebAssembly port, I thought: This D Runtime must
be very flexible, so, I thought to myself that maybe this could
be a time to try again a very old hobby I had: Doing homebrew
games for PS Vita.
So, hands to work, I started dealing with PS Vita again, but now,
instead of
On Wednesday, 1 March 2023 at 13:01:03 UTC, Guillaume Piolat
wrote:
On Monday, 27 February 2023 at 14:27:25 UTC, bachmeier wrote:
Is there a replacement? If not, why is this even being
discussed? I'm all for breaking changes if there's a benefit
and an easy path to maintain the existing
On Saturday, 4 February 2023 at 22:27:31 UTC, Johan wrote:
On Saturday, 4 February 2023 at 20:03:04 UTC, Hipreme wrote:
On Saturday, 4 February 2023 at 19:04:19 UTC, ryuukk_ wrote:
On Saturday, 4 February 2023 at 12:47:30 UTC, Guillaume
Piolat wrote:
On Friday, 3 February 2023 at 13:41:35
On Saturday, 4 February 2023 at 19:04:19 UTC, ryuukk_ wrote:
On Saturday, 4 February 2023 at 12:47:30 UTC, Guillaume Piolat
wrote:
On Friday, 3 February 2023 at 13:41:35 UTC, Hipreme wrote:
![Hipreme Engine Match3 sample game on
This has been finished for quite a time but I was polishing some
features.
I'll save this post to 4 things:
**Advertise that [Hipreme
Engine](https://github.com/MrcSnm/HipremeEngine) is now
supporting 5 platforms**, being those:
- Xbox Series
- Windows
- Linux
- Android
- Browser
**1. D
On Tuesday, 31 January 2023 at 21:14:04 UTC, WebFreak001 wrote:
On Tuesday, 31 January 2023 at 15:03:50 UTC, bachmeier wrote:
On Monday, 30 January 2023 at 20:51:59 UTC, Richard (Rikki)
Andrew Cattermole wrote:
It isn't. WebFreak has an on-going project to replace it.
On Thursday, 26 January 2023 at 02:58:03 UTC, Doigt wrote:
On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
WARNING:
- Virus scanner activated on windows (but virus free
thankfully), try checking if there is some way to not let that
happen
Keep in mind that most people that is
On Wednesday, 25 January 2023 at 23:38:36 UTC, TheZipCreator
wrote:
I made a simple strategy game in D, as a sequel to another
strategy game I made a while ago, but this time with graphics
(the previous one was just in the terminal). I used
`arsd.simpledisplay` for the graphics, although I
On Monday, 23 January 2023 at 21:26:56 UTC, H. S. Teoh wrote:
On Mon, Jan 23, 2023 at 08:43:03PM +, Adam D Ruppe via
Digitalmars-d-announce wrote:
On Monday, 23 January 2023 at 20:06:46 UTC, H. S. Teoh wrote:
> There should be a tool for auto-generating JS wrappers,
> perhaps even HTML
On Friday, 6 January 2023 at 21:58:41 UTC, Kenny Shields wrote:
Hello,
Yesterday I released a major update to my D-based game that
I've been working on for about a year now, you can read about
it here:
Hello people. I have tried working again with adam's wasm minimal
runtime, and yesterday I was able to make a great progress on it.
Currently, the only feature that I did not bother to implement
support for was the try/catch/finally/throw friends. Pretty much
only because I don't use in my
Hello D Game Developers. As you guys know, I have been developing
a cross platform game engine for some years right now. I'm close
to release version 1.0. If everything goes right, I can do it
before the Global Game Jam, though I'm still studying other
related things.
My engine is stable
Hello betterC people. I have done this little project for anyone
wanting to use classes in betterC without losing interface
implementations for them.
The library simply defines `CppExtend` and `CppInterface` as
objects which you must extend. It has a simple allocator `New!T`
and deallocator
On Monday, 2 January 2023 at 08:37:42 UTC, Richard (Rikki) Andrew
Cattermole wrote:
I'm not surprised.
I don't see any ``"libs": ["Xaudio2"]`` in audio or root dub
files.
I just tested! I put that on dub, then it worked. `pragma(lib)`
seems to be broken
On Monday, 2 January 2023 at 08:37:42 UTC, Richard (Rikki) Andrew
Cattermole wrote:
I'm not surprised.
I don't see any ``"libs": ["Xaudio2"]`` in audio or root dub
files.
In that same file, I have the code:
`pragma(lib, "xaudio2_8");`
On Sunday, 1 January 2023 at 10:10:07 UTC, Iain Buclaw wrote:
Glad to announce the first beta for the 2.102.0 release, ♥ to
the 37 contributors.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.102.0.html
As usual please report any bugs at
https://issues.dlang.org
-Iain
On Tuesday, 20 December 2022 at 03:05:05 UTC, Adam D Ruppe wrote:
Take the bait. Click the link. The answer may surprise you.
(ok let's be real, it probably won't surprise you, but you
might enjoy the read anyway. then tell me if you guessed the
reason correctly or not!!)
On Sunday, 27 November 2022 at 23:12:35 UTC, Witold Baryluk wrote:
https://github.com/baryluk/d-demangle-cpp
D programming language (dlang) symbol name demangler for C++
[...]
Seems like a nice idea integrating to those 3rd party code :)
Better debuggability for D code is always nice
On Monday, 21 November 2022 at 01:14:41 UTC, thebluepandabear
wrote:
If you wish to take a look into the current code development,
here it is:
https://github.com/MrcSnm/HipremeEngine
Big hats off to you.
How hard was it in terms of general design, and how much math
did you need to learn out
On Thursday, 17 November 2022 at 12:02:07 UTC, Sergey wrote:
On Thursday, 17 November 2022 at 11:21:35 UTC, Hipreme wrote:
On Thursday, 17 November 2022 at 01:20:59 UTC, zjh wrote:
On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote:
https://github.com/MrcSnm/HipremeEngine
Can we
On Thursday, 17 November 2022 at 01:20:59 UTC, zjh wrote:
On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote:
https://github.com/MrcSnm/HipremeEngine
Can we use it on Windows?
Yes, HipremeEngine is being developed Windows first. Which just
made me remember that I need to test on
On Wednesday, 16 November 2022 at 16:44:18 UTC, Kenny Shields
wrote:
On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote:
Firstly, I would like to thank specially here both Adam and
Guillaume, as this would not be possible without their great
projects such as `audioformats` and
Firstly, I would like to thank specially here both Adam and
Guillaume, as this would not be possible without their great
projects such as `audioformats` and `arsd-official:image_files`
and `arsd-official:ttf`, but this project still had many discord
contributors for my unending questions, I
On Wednesday, 22 June 2022 at 22:45:15 UTC, singingbush wrote:
Following on from the 1.28.0 release earlier this month. A
bunch of issues have been resolved
https://github.com/intellij-dlanguage/intellij-dlanguage/milestone/33?closed=1 and a new release has been published to the Jetbrains
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