[snip]
Forgot to add another question. The mentioned error message is
not too helpful in locating the real offended code. Is there a
way to get more information or additional hints about the actual
cause of the problem?
On Sunday, 20 December 2020 at 15:52:39 UTC, Adam D. Ruppe wrote:
On Sunday, 20 December 2020 at 15:45:59 UTC, ParticlePeter
wrote:
VkSemaphore[] wait_semaphores = [], //
error: TypeInfo required
does it still error if you just use = null? they work the same
way but
Hello,
I am experimenting with betterC and Vulkan through Erupted [0]
binding, but unfortunately I find myself hunting down these kind
of errors:
..\ErupteD\source\erupted\types.d-mixin-77(77,1): Error:
`TypeInfo` cannot be used with -betterC
The issue is with Vulkan type handles. One such
On Tuesday, 1 September 2020 at 14:45:43 UTC, Andre Pany wrote:
On Tuesday, 1 September 2020 at 11:45:34 UTC, ParticlePeter
wrote:
[snip]
I have a enhancement for dub in my mind, which would also solve
your issue. Similiar to setup.py in python you would be able to
define an entry point in
Hello,
I have a targetType sourceLibrary and demonstrate its usage
through a subPackage. For the library itself 'dub run' is
meaningless, but not for the subPackage.
Is there a way to tell dub through dub.sdl or dub.json to build
and run a specific subPackage by default, without having to
On Thursday, 28 November 2019 at 14:00:56 UTC, Adam D. Ruppe
wrote:
On Wednesday, 27 November 2019 at 15:14:21 UTC, ParticlePeter
wrote:
I judged it being the least feasible to produce appropriate
doc comments. How could this work?
Just like:
/// Forwards members to [Whatever]
auto
On Wednesday, 27 November 2019 at 15:14:21 UTC, ParticlePeter
wrote:
On Tuesday, 26 November 2019 at 19:41:26 UTC, Adam D. Ruppe
wrote:
On Tuesday, 26 November 2019 at 19:27:55 UTC, ParticlePeter
wrote:
In may case I use the string mixin to forward outer struct
property calls to members of an
On Tuesday, 26 November 2019 at 19:41:26 UTC, Adam D. Ruppe wrote:
On Tuesday, 26 November 2019 at 19:27:55 UTC, ParticlePeter
wrote:
In may case I use the string mixin to forward outer struct
property calls to members of an inner struct.
Did you try opDispatch btw? It might be simpler to
On Tuesday, 26 November 2019 at 13:02:39 UTC, Jonathan M Davis
wrote:
On Monday, November 25, 2019 9:25:08 AM MST ParticlePeter via
...
- Jonathan M Davis
Thanks for that thorough explanation. In may case I use the
string mixin to forward outer struct property calls to members of
an inner
I would like to auto convert c++ header to d module. Is there
some project aiming for this?
I know of VisualD c++ to d conversion wizzard [1] and LLVM
tooling based CPP2D [2], both of them aiming for whole cpp
conversion. But I a searching for something lightweight like HTOD
extended to C++.
I am producing a bunch of functions/methods through string
mixins. I also generated DDoc comments for those functions, in
the hope that they would produce proper documentation, but they
don't. So how can this be accomplished?
The deprecated ErupteD was un-deprecated again. Version v2.0
comes with Vulkan 1.1 support and breaking changes regarding its
dependency mechanism. Details in the projects dub and github [0]
pages.
Regarding [1]:
ErupteD-V1 will be destroyed, ErupteD-V2 continued to implement a
valid
On Sunday, 25 March 2018 at 22:23:06 UTC, Peter Particle wrote:
ErupteD [0] is deprecated (one of its major modules).
[snip]
Rewind and Undo
---
I must apologize for the mess I have created, ErupteD is
un-deprecated again. It will be further developed until
ErupteD-V2 has a
On Monday, 26 March 2018 at 12:22:25 UTC, Anton Fediushin wrote:
On Monday, 26 March 2018 at 11:13:03 UTC, ParticlePeter wrote:
[snip]
Here I was hoping for a little more attentive reading, the
bugfix (if any bugs happen in the end) for v1.1.70 would be
v1.1.71 (as in "point seven ONE")
On Monday, 26 March 2018 at 09:50:16 UTC, Anton Fediushin wrote:
On Monday, 26 March 2018 at 09:20:13 UTC, ParticlePeter wrote:
First of all, don't worry, don't panic, we will figure it out,
together ;-). Everything will be alright in the end, and if
not, its not the end.
[snip]
The bug then
First of all, don't worry, don't panic, we will figure it out,
together ;-). Everything will be alright in the end, and if not,
its not the end.
On Monday, 26 March 2018 at 07:04:00 UTC, Anton Fediushin wrote:
1. This breaks semver. You shouldn't just use Vulkan's
versions. If you release
On Monday, 26 February 2018 at 14:42:58 UTC, Adam D. Ruppe wrote:
On Monday, 26 February 2018 at 14:38:22 UTC, ParticlePeter
wrote:
This cool, I didn't know that we can name mixins when
instantiating but also never taught that there could be any
purpose for naming. Works, thanks.
oh yes,
On Monday, 26 February 2018 at 14:02:56 UTC, Adam D. Ruppe wrote:
On Monday, 26 February 2018 at 12:30:24 UTC, ParticlePeter
wrote:
Is this expected behavior?
yes sort of, but there are bugs associated with it too...
I wrote about this in the "Tip of the Week" section here before
On Monday, 26 February 2018 at 12:47:48 UTC, Jonathan M Davis
wrote:
On Monday, February 26, 2018 12:30:24 ParticlePeter via
Digitalmars-d-learn wrote:
mixin template Common() {
private int m_member;
this( int m ) { m_member = m; }
}
struct Foo {
mixin Common;
}
struct Bar {
mixin
mixin template Common() {
private int m_member;
this( int m ) { m_member = m; }
}
struct Foo {
mixin Common;
}
struct Bar {
mixin Common;
this( int m, float n ) { m_member = m * n; }
}
auto foo = Foo(1); // ok
auto b_1 = Bar( 1, 2 ); // ok
auto b_2 = Bar( 3 ); // Error:
On Wednesday, 21 February 2018 at 14:29:31 UTC, Simen Kjærås
wrote:
On Wednesday, 21 February 2018 at 14:11:10 UTC, ParticlePeter
wrote:
struct Foo(T) {
T bar;
this(S)(S s) {
bar = convert(s);
}
}
auto foo = Foo!int(some_float);
this works because S is deduced as
struct Foo(T) {
T bar;
this(S)(S s) {
bar = convert(s);
}
}
auto foo = Foo!int(some_float);
this works because S is deduced as typeof(some_float), but how
would I instantiate the struct without relying on auto deduction?
Suppose we would have this kind of constructor where auto
On Sunday, 17 December 2017 at 20:09:02 UTC, ParticlePeter wrote:
On Sunday, 17 December 2017 at 19:29:00 UTC, ParticlePeter
wrote:
On Sunday, 17 December 2017 at 19:16:02 UTC, ParticlePeter
[snip]
LINKCMD=%VCINSTALLDIR%\bin\HostX32\x64\link.exe
or
On Sunday, 17 December 2017 at 19:29:00 UTC, ParticlePeter wrote:
On Sunday, 17 December 2017 at 19:16:02 UTC, ParticlePeter
wrote:
On Sunday, 17 December 2017 at 17:56:47 UTC, John wrote:
I don't think so, all that would need to be changed is this
line:
On Sunday, 17 December 2017 at 19:16:02 UTC, ParticlePeter wrote:
On Sunday, 17 December 2017 at 17:56:47 UTC, John wrote:
I don't think so, all that would need to be changed is this
line:
https://github.com/dlang/dmd/blob/v2.077.1/ini/windows/bin/sc.ini#L53
Not very many people use it I
On Sunday, 17 December 2017 at 17:56:47 UTC, John wrote:
I don't think so, all that would need to be changed is this
line:
https://github.com/dlang/dmd/blob/v2.077.1/ini/windows/bin/sc.ini#L53
Not very many people use it I guess if it's been there for 8
months lol.
Hm, actually that line
On Sunday, 17 December 2017 at 16:40:46 UTC, John wrote:
Yah the sc.ini file is wrong for Environment64.
[Environment64]
LIB="%@P%\..\lib64"
.
.
.
; Windows installer uncomments the version detected
LINKCMD=%VCINSTALLDIR%\bin\HostX86\x86\link.exe
Thanks! Is this a known, reported bug?
On Sunday, 17 December 2017 at 15:57:08 UTC, ParticlePeter wrote:
I upgraded from DMD 2.074.1 (!) to 2.077.1 and tried to compile
a mixed c++/d project (DMD links to one c++ lib). Here is the
full error message:
Forgot most important info, ita an x64 project those used VS
linker by default
I upgraded from DMD 2.074.1 (!) to 2.077.1 and tried to compile a
mixed c++/d project (DMD links to one c++ lib). Here is the full
error message:
fatal error C1905: Front end and back end not compatible (must
target same processor).
LINK : fatal error LNK1257: code generation failed
Error:
On Friday, 10 November 2017 at 11:55:57 UTC, Guillaume Piolat
wrote:
For now we do have some @nogc alternatives for mutex, condition
variables, thread-pool, file reading, etc... (dplug:core
package) for use with the runtime disabled - the middle ground
that's way more usable than -betterC.
On Thursday, 9 November 2017 at 12:19:00 UTC, Petar Kirov
[ZombineDev] wrote:
On Thursday, 9 November 2017 at 11:08:21 UTC, ParticlePeter
wrote:
Any experience reports or general suggestions?
I've used only D threads so far.
It would be far easier if you use druntime + @nogc and/or
On Thursday, 9 November 2017 at 12:43:54 UTC, Petar Kirov
[ZombineDev] wrote:
On Thursday, 9 November 2017 at 12:30:49 UTC, rikki cattermole
wrote:
On 09/11/2017 12:19 PM, Petar Kirov [ZombineDev] wrote:
On Thursday, 9 November 2017 at 11:08:21 UTC, ParticlePeter
wrote:
Any experience reports
Any experience reports or general suggestions?
I've used only D threads so far.
On Tuesday, 30 May 2017 at 18:06:56 UTC, Walter Bright wrote:
On 5/30/2017 5:12 AM, Nicholas Wilson wrote:
Ah, isn't English wonderful. I guess Walter is suffering the
inverse of the Calvin & Hobbes "Verbing nouns weirds the
language", nouning verbs does weird the language, but only to
those
On Monday, 22 May 2017 at 14:01:56 UTC, Jerry wrote:
IIRC the problem is that it isn't a POD type. ImVec2 has its
own default constructor. The problem now is that because it no
longer is POD, Window's ABI handles it different and doesn't
put the value in a register. Now with D is that you
On Monday, 22 May 2017 at 13:03:17 UTC, evilrat wrote:
On Monday, 22 May 2017 at 11:25:31 UTC, ParticlePeter wrote:
Then I am not getting your hack, this function here, does not
exist on the C++ side.
HACK ---
// extern(C++) of course
void GetCursorPos(ImVec2* v);
On Monday, 22 May 2017 at 08:25:45 UTC, evilrat wrote:
On Monday, 22 May 2017 at 08:03:07 UTC, ParticlePeter wrote:
No, no, this (other) way around :-), still C++ to D. It
actually works btw:
HACK ---
// original C++
ImVec2 GetCursorPos();
// C++ helper
void
On Monday, 22 May 2017 at 07:24:20 UTC, evilrat wrote:
On Monday, 22 May 2017 at 06:33:37 UTC, ParticlePeter wrote:
On Monday, 22 May 2017 at 01:39:04 UTC, evilrat wrote:
And this is actually D problem. In fact first bug report on
this thing was dated back to 2014. Still not fixed.
Thanks
On Monday, 22 May 2017 at 01:39:04 UTC, evilrat wrote:
On Monday, 22 May 2017 at 01:27:22 UTC, Nicholas Wilson wrote:
Probably because the D side is expecting to have the struct
returned in a pointer allocated by the callee and then the C++
puts it in regs and BOOM.
If you wrap the C++
On Monday, 22 May 2017 at 01:27:22 UTC, Nicholas Wilson wrote:
On Sunday, 21 May 2017 at 19:33:06 UTC, ParticlePeter wrote:
I am statically linking to ImGui [1] on Win 10 x64, quite
successfully till this issue came up. The noticed error so far
comes when an ImGui function returns an ImVec2, a
On Sunday, 21 May 2017 at 19:58:32 UTC, Stefan Koch wrote:
On Sunday, 21 May 2017 at 19:33:06 UTC, ParticlePeter wrote:
I am statically linking to ImGui [1] on Win 10 x64, quite
successfully till this issue came up. The noticed error so far
comes when an ImGui function returns an ImVec2, a
I am statically linking to ImGui [1] on Win 10 x64, quite
successfully till this issue came up. The noticed error so far
comes when an ImGui function returns an ImVec2, a simple POD
struct of two float members. I can use this struct as argument to
functions but when it is returned from a
On Saturday, 29 April 2017 at 10:17:47 UTC, Atila Neves wrote:
On Saturday, 29 April 2017 at 06:22:03 UTC, ParticlePeter wrote:
On Saturday, 29 April 2017 at 01:49:56 UTC, Atila Neves wrote:
On Friday, 28 April 2017 at 18:41:22 UTC, kinke wrote:
[...]
The worst part about that is mangling
On Saturday, 29 April 2017 at 00:31:32 UTC, Nicholas Wilson wrote:
If you are having problems with the linker with Ali's you can do
```
extern(C++) bool cppFunc( float[3] color ); // correct
signature, but causes compiler error
pragma(mangle, cppFunc.mangleof)
float cppFunc(float * color);
On Saturday, 29 April 2017 at 01:49:56 UTC, Atila Neves wrote:
On Friday, 28 April 2017 at 18:41:22 UTC, kinke wrote:
On Friday, 28 April 2017 at 18:07:49 UTC, ParticlePeter wrote:
Interesting, your example corresponds to my third case, the
linker error. I am on Window, building an x64 App,
On Friday, 28 April 2017 at 17:57:34 UTC, Ali Çehreli wrote:
On 04/28/2017 08:56 AM, ParticlePeter wrote:
> C++ Function:
> bool cppFunc( float[3] color );
>
> D binding:
> extern(C++) bool cppFunc( float[3] color );
>
> Using with:
> float[3] my_color;
> cppFunc( my_color );
>
> -> Error:
On Friday, 28 April 2017 at 17:57:34 UTC, Ali Çehreli wrote:
On 04/28/2017 08:56 AM, ParticlePeter wrote:
> C++ Function:
> bool cppFunc( float[3] color );
>
> D binding:
> extern(C++) bool cppFunc( float[3] color );
>
> Using with:
> float[3] my_color;
> cppFunc( my_color );
>
> -> Error:
On Friday, 28 April 2017 at 17:15:54 UTC, kinke wrote:
On Friday, 28 April 2017 at 15:56:17 UTC, ParticlePeter wrote:
So what next? How can I interface to the cpp function?
*** C++:
bool cppFunc(float ()[3])
{
color[0] = 1;
color[1] = 2;
color[2] = 3;
return true;
}
*** D:
C++ Function:
bool cppFunc( float[3] color );
D binding:
extern(C++) bool cppFunc( float[3] color );
Using with:
float[3] my_color;
cppFunc( my_color );
-> Error: Internal Compiler Error: unable to pass static array to
extern(C++) function.
Error: Use pointer instead.
Using with:
cppFunc(
On Wednesday, 26 April 2017 at 08:24:08 UTC, Basile B. wrote:
On Tuesday, 25 April 2017 at 18:58:58 UTC, Ali Çehreli wrote:
On 04/25/2017 11:54 AM, Ali Çehreli wrote:
My analysis is wrong because that writefln() is for the
bar(float) overload but I still think what you want is
achieved.
Ali
On Tuesday, 25 April 2017 at 16:27:43 UTC, Basile B. wrote:
On Tuesday, 25 April 2017 at 15:43:48 UTC, ParticlePeter wrote:
On Tuesday, 25 April 2017 at 09:50:14 UTC, Basile B. wrote:
On Monday, 24 April 2017 at 16:46:21 UTC, ParticlePeter wrote:
Thanks for your reply, but that's what I
On Tuesday, 25 April 2017 at 09:50:14 UTC, Basile B. wrote:
On Monday, 24 April 2017 at 16:46:21 UTC, ParticlePeter wrote:
I would like to have this kind of struct:
struct Foo {
private int i;
void function( int i, float f ) bar; // will be defined at
runtime
void bar( float f ) {
I would like to have this kind of struct:
struct Foo {
private int i;
void function( int i, float f ) bar; // will be defined at
runtime
void bar( float f ) {
bar( i, f );
}
}
But apparently the function pointer and the member function
cannot have the same name: Error: function
On Tuesday, 26 July 2016 at 21:20:18 UTC, ParticlePeter wrote:
...
First of all there seems to be a typo, it should not be:
else static if(i + 1 == arg.length)
ignore must be used instead of arg, as arg.length is the length
of a string:
else static if(i + 1 == ignore.length)
if ignore is
On Tuesday, 26 July 2016 at 21:01:19 UTC, Ali Çehreli wrote:
On 07/26/2016 01:58 PM, ParticlePeter wrote:
On Tuesday, 26 July 2016 at 20:18:48 UTC, Steven Schveighoffer
wrote:
...
void processMember( T, ignore... )() {
foreach( member; __traits( allMembers, T )) { // this is a
compile-time
On Tuesday, 26 July 2016 at 20:18:48 UTC, Steven Schveighoffer
wrote:
...
void processMember( T, ignore... )() {
foreach( member; __traits( allMembers, T )) { // this is a
compile-time list, so it's a static foreach.
foreach(i, arg; ignore ){ // i is the index into the ignore
tuple
On Tuesday, 26 July 2016 at 20:18:48 UTC, Steven Schveighoffer
wrote:
...
Thanks a lot for this really cool and detailed explanation
(upvoting!).
It's a bit weird to work on these compile-time things, but they
are so cool when you look at what is available in std.meta and
std.traits :)
On Tuesday, 26 July 2016 at 19:30:18 UTC, ParticlePeter wrote:
// Second approach, get warnings for every skipped member
// and every line after the return statement:
// Warning: statement is not reachable
void processMember( T, ignore... )() {
foreach( member; __traits( allMembers, T )) {
I want to generate one function for any struct data member, but
also want to be able to skip few of the members. The first part
works, but I have some trouble with the skipping.
I pass the struct type and a Compile-time Argument List of
strings as template arguments to a template function,
On Saturday, 23 July 2016 at 19:20:10 UTC, Jacob Carlborg wrote:
On 2016-07-23 14:27, ParticlePeter wrote:
Is there any kind of project or workflow that converts D
(subset) to
C/CPP ?
No idea about the status but:
https://github.com/adamdruppe/tools/blob/dtoh/dtoh.d
Thanks, I am looking
On Saturday, 23 July 2016 at 12:29:45 UTC, rikki cattermole wrote:
On 24/07/2016 12:27 AM, ParticlePeter wrote:
Is there any kind of project or workflow that converts D
(subset) to
C/CPP ?
This probably will interest you for ldc:
Is there any kind of project or workflow that converts D (subset)
to C/CPP ?
On Tuesday, 7 June 2016 at 14:31:40 UTC, Alex Parrill wrote:
I don't think opCast gets called for implicit conversions; it
only gets called for explicit casts. I'll test it later.
It does for type bool, but I fear that's the only exception.
On Monday, 6 June 2016 at 20:32:23 UTC, Alex Parrill wrote:
They'd be the same type, since you would define the vulkan
functions to take these structures instead of pointer or
integer types.
It relies on a lot of assumptions about the ABI that make a raw
pointer work the same as a structure
On Saturday, 21 May 2016 at 06:36:53 UTC, tsbockman wrote:
...
As an example, if VK_NULL_HANDLE only ever needs to be assigned
to opaque types on the D side (that is, types that serve only
as an ID or address for communicating with the C side), you
could do this:
private struct VkNullHandle
On Monday, 6 June 2016 at 18:33:36 UTC, ParticlePeter wrote:
On Monday, 6 June 2016 at 16:19:02 UTC, Alex Parrill wrote:
On Monday, 6 June 2016 at 09:43:23 UTC, ParticlePeter wrote:
In C NULL can be used as integer as well as null pointer.
Is there a way to create such a type in D?
The type
On Monday, 6 June 2016 at 16:19:02 UTC, Alex Parrill wrote:
On Monday, 6 June 2016 at 09:43:23 UTC, ParticlePeter wrote:
In C NULL can be used as integer as well as null pointer.
Is there a way to create such a type in D?
The type should have only one value which is obviously
(0/null).
A
On Monday, 6 June 2016 at 11:40:11 UTC, Anonymouse wrote:
On Monday, 6 June 2016 at 09:43:23 UTC, ParticlePeter wrote:
In C NULL can be used as integer as well as null pointer.
Is there a way to create such a type in D?
The type should have only one value which is obviously
(0/null).
A
In C NULL can be used as integer as well as null pointer.
Is there a way to create such a type in D?
The type should have only one value which is obviously (0/null).
A extern( C ) function should be able to take it as either one.
Overloaded enum pops into my mind as example:
enum NULL = 0;
enum
On Sunday, 29 May 2016 at 09:07:07 UTC, Jonathan M Davis wrote:
On Sunday, May 29, 2016 07:14:12 ParticlePeter via
Digitalmars-d-learn wrote:
Which of the op(Index) operators is responsible for enabling
this
kind of syntax?
Would it be possible to get it work with UFCS or would I have
Which of the op(Index) operators is responsible for enabling this
kind of syntax?
Would it be possible to get it work with UFCS or would I have to
wrap the array?
alias uint32_t = uint;
struct Offset() {
uint32_t x;
uint32_t y;
}
// Introspect with:
void printStructInfo( T )( T info ) {
import std.stdio : writefln;
foreach (memb; __traits(allMembers, T)) {
writefln(typeof(__traits(getMember, info, memb)).stringof);
}
}
// Result is uint
On Saturday, 21 May 2016 at 16:01:26 UTC, Stefan Koch wrote:
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:
Hi,
I want to try to create a game using D. I'm a complete newbie
though (other than having C/C++ experience). Where would I
start? Does D have an openGL binding? I am assuming
Test worked, now supporting dub packages xcb-d, xlib-d,
wayland-client-d.
On Friday, 20 May 2016 at 18:52:35 UTC, maik klein wrote:
On Thursday, 19 May 2016 at 15:44:27 UTC, ParticlePeter wrote:
I am a bit slow, how do I add xcb as a dependency?
/source/erupted/types.d(3335,16): Error: module xcb is in file
'xcb/xcb.d' which cannot be read
Can I add dependencies
On Wednesday, 18 May 2016 at 20:28:09 UTC, Manuel König wrote:
Am Wed, 18 May 2016 18:57:48 +
schrieb ParticlePeter :
On Wednesday, 18 May 2016 at 15:09:50 UTC, Mike Parker wrote:
> On Wednesday, 18 May 2016 at 13:26:14 UTC, Manuel König
> wrote:
>
>> I think I will
On Thursday, 19 May 2016 at 00:09:42 UTC, Alex Parrill wrote:
Apparently GitHub didn't add my own repo to my list of watch
repos, meaning no notifications for them...
I'll look over the pull request. Let's not split this project.
Depends on how far you want to catch up. Lets discuss this in
On Wednesday, 18 May 2016 at 15:09:50 UTC, Mike Parker wrote:
On Wednesday, 18 May 2016 at 13:26:14 UTC, Manuel König wrote:
I think I will use glfw3 later. I don't know if the original
problem of using multiple configurations (xcb, xlib, glfw3,
...) is possible with only dub's internal
On Tuesday, 17 May 2016 at 16:17:39 UTC, Manuel König wrote:
had to update the function loading names I chose differently.
This bugged me a little, v1.1.0 has the EruptedLoader struct
removed so that the loading functions are called without
EruptedLoader. prefix and can be renamed at
On Tuesday, 17 May 2016 at 20:34:17 UTC, Manuel König wrote:
> What I want to do is to tell dub that erupted should depend
> on xcb-d in my project's dub.json, is that possible?
I am not very confident with dub, but think that it would not
work. Maybe you ask in the dub forum?
[...]
On Tuesday, 17 May 2016 at 16:17:39 UTC, Manuel König wrote:
Hi, Kalua here :)
First, thanks again for fixing vulkanizeD, now I don't have to
use my locally patched version anymore ;)
Welcome :-)
Giving you some input for how your lib works on my posix sytem
(arch
linux):
My simple
This is in respect to announce thread:
https://forum.dlang.org/post/mdpjqdkenrnuxvruw...@forum.dlang.org
Please let me know if you had the chance to test the
functionality as requested in the announce thread.
All other question are welcome here as well of course.
Cheers, ParticlePeter
Please discuss here:
https://forum.dlang.org/post/mclrqnwwrhmbxumgj...@forum.dlang.org
ErupteD is based on D-Vulkan, but goes further:
* Platform surface extensions
* DerelictLoader for Posix Systems
* With respect to [API without
Secrets](https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-1) D-Vulkan function loading system is partially broken
I am failing to link statically to glfw library with deimos glfw.
The repo includes an example for glfw2. I downloaded the latest
glfw2.lib and tried build the example with -m64 and got these
errors:
C:\ ... \deimos-glfw>dmd GLFW.lib
examples/glfw2/openwindow/openwindow.d -m64
On Sunday, 1 May 2016 at 10:13:47 UTC, H. S. Teoh wrote:
On Sun, May 01, 2016 at 09:42:37AM +, ParticlePeter via
Digitalmars-d-learn wrote:
I am logging arbitrary POD struct types with member names and
data:
void printStructInfo( T )( T info ) {
foreach( i, A; typeof( T.tupleof
I am logging arbitrary POD struct types with member names and
data:
void printStructInfo( T )( T info ) {
foreach( i, A; typeof( T.tupleof )) {
enum attribName = T.tupleof[i].stringof;
writefln( "%s : %s", attribName, mixin( "info." ~ attribName
));
}
}
Is there is some other way
On Sunday, 10 April 2016 at 14:34:17 UTC, hilop wrote:
On Sunday, 10 April 2016 at 14:28:35 UTC, ParticlePeter wrote:
Last modification was about one and a half years ago, is it
going somewhere?
read this:
https://github.com/D-Programming-Language/dmd/pull/3998
tl;dr
the state right now
Last modification was about one and a half years ago, is it going
somewhere?
On Thursday, 31 March 2016 at 18:25:45 UTC, H. S. Teoh wrote:
On Thu, Mar 31, 2016 at 06:23:21PM +, ParticlePeter via
Digitalmars-d-learn wrote:
Example from docs:
string s = "hello!124:34.5";
string a;
int b;
double c;
formattedRead(s, "%s!%s:%s", , , );
assert(a ==
Example from docs:
string s = "hello!124:34.5";
string a;
int b;
double c;
formattedRead(s, "%s!%s:%s", , , );
assert(a == "hello" && b == 124 && c == 34.5);
now changing the first formattedRead argument to a string literal:
formattedRead("hello!124:34.5", "%s!%s:%s", , , );
results in this
On Wednesday, 23 March 2016 at 20:00:55 UTC, wobbles wrote:
Again, totally untested, but I think logically it should work.
( No D compiler on this machine so it mightn't even compile :] )
Thanks Wobbles, I took your approach. There were some minor
issues, here is a working version:
auto
On Wednesday, 23 March 2016 at 15:23:38 UTC, Simen Kjaeraas wrote:
Without a bit more detail, it's a bit hard to help.
std.algorithm.splitter has an overload that takes a function
instead of a separator:
import std.algorithm;
auto a = "a,b;c";
auto b = a.splitter!(e => e == ';'
On Wednesday, 23 March 2016 at 14:20:12 UTC, Andrea Fontana wrote:
Any input => output example?
Sure, it is ensight gold case file format:
FORMAT
type: ensight gold
GEOMETRY
model: 1exgold2.geo**
VARIABLE
scalar per node: 1 Stress
On Wednesday, 23 March 2016 at 11:57:49 UTC, ParticlePeter wrote:
Stupid typos:
I need to parse an ascii
file
with multiple tokens. ...
...
to do this with a lazy result range and
without
new allocations.
I need to parse an ascii with multiple tokens. The tokens can be
seen as keys. After every token there is a bunch of lines
belonging to that token, the values.
The order of tokens is unknown.
I would like to read the file in as a whole string, and split the
string with:
splitter(fileString,
On Sunday, 13 March 2016 at 20:28:33 UTC, JR wrote:
On Sunday, 13 March 2016 at 20:13:03 UTC, Basile B. wrote:
On Sunday, 13 March 2016 at 20:10:57 UTC, Basile B. wrote:
[...]
Basile beat me to it. Yes, ref const(Array!T) accessor.
http://dpaste.dzfl.pl/cb2bc5cf9917
Thank you very much,
I have a struct that privately warps an std.container.array. I
would like to return a read-only reference of this array, it
should not be duplicated. How can I do this?
Cheers, ParticlePeter
On Tuesday, 16 February 2016 at 19:01:58 UTC, Satoshi wrote:
Hello Vulkan API 1.0 is here and I just wrapped it into D.
https://github.com/Rikarin/VulkanizeD
Have fun!
I think your usage of const pointer is wrong. E.g. c const char*
maps to d const(char)* etc.
On Friday, 19 February 2016 at 01:49:12 UTC, Alex Parrill wrote:
On Thursday, 18 February 2016 at 03:39:30 UTC, Kapps wrote:
On Thursday, 18 February 2016 at 03:38:42 UTC, Kapps wrote:
This is what I did with OpenGL for my own bindings. It had
some nice benefits like having the documentation
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