On Monday, 15 February 2016 at 11:07:31 UTC, Tanel Tagaväli wrote:
On Saturday, 13 February 2016 at 09:07:03 UTC, karabuta wrote:
I would prefer to use blender and import assets. How about
that?
I made a program that does exactly that[0] using GFM, SDL and
assimp.
[0]
On Saturday, 13 February 2016 at 09:07:03 UTC, karabuta wrote:
I would prefer to use blender and import assets. How about that?
I made a program that does exactly that[0] using GFM, SDL and
assimp.
[0] https://github.com/clinei/3ddemo
On Saturday, 13 February 2016 at 09:07:03 UTC, karabuta wrote:
On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat
wrote:
On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote:
Was referring to assimp. Which one do you recommended for
newbie(physics, animation, importing of
On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat
wrote:
On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote:
Was referring to assimp. Which one do you recommended for
newbie(physics, animation, importing of prebuilt asserts)?
I'd recommend to use SDL2 (or any other
On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote:
Was referring to assimp. Which one do you recommended for
newbie(physics, animation, importing of prebuilt asserts)?
I'd recommend to use SDL2 (or any other windowing library) and
OpenGL directly with Derelict until you feel
On Thursday, 11 February 2016 at 21:59:55 UTC, Guillaume Piolat
wrote:
On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote:
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume
Piolat wrote:
On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta
wrote:
[...]
Javascript world
On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote:
I like the feel when using Babylon
JS(http://www.babylonjs.com/) and how the APIs are designed. It
has glTF, STL & OBJ importers and many more cool features for
game devs (http://www.babylonjs.com/#featuresdemossection).
But, it
On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote:
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat
wrote:
On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote:
[...]
Javascript world beat us easily in things being easy.
The current D offering is not as
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat
wrote:
On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote:
[...]
Javascript world beat us easily in things being easy.
The current D offering is not as integrated but each component
is pretty much better.
[...]
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat
wrote:
On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote:
[...]
Javascript world beat us easily in things being easy.
The current D offering is not as integrated but each component
is pretty much better.
[...]
I like the feel when using Babylon JS(http://www.babylonjs.com/)
and how the APIs are designed. It has glTF, STL & OBJ importers
and many more cool features for game devs
(http://www.babylonjs.com/#featuresdemossection).
But, it does give me the power and performance I need since it is
based
On 11/02/16 9:07 AM, karabuta wrote:
I like the feel when using Babylon JS(http://www.babylonjs.com/) and how
the APIs are designed. It has glTF, STL & OBJ importers and many more
cool features for game devs
(http://www.babylonjs.com/#featuresdemossection).
But, it does give me the power and
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