Re: Babylon JS-like game engine or complete port

2016-02-15 Thread Guillaume Piolat via Digitalmars-d
On Monday, 15 February 2016 at 11:07:31 UTC, Tanel Tagaväli wrote: On Saturday, 13 February 2016 at 09:07:03 UTC, karabuta wrote: I would prefer to use blender and import assets. How about that? I made a program that does exactly that[0] using GFM, SDL and assimp. [0]

Re: Babylon JS-like game engine or complete port

2016-02-15 Thread Tanel Tagaväli via Digitalmars-d
On Saturday, 13 February 2016 at 09:07:03 UTC, karabuta wrote: I would prefer to use blender and import assets. How about that? I made a program that does exactly that[0] using GFM, SDL and assimp. [0] https://github.com/clinei/3ddemo

Re: Babylon JS-like game engine or complete port

2016-02-13 Thread Guillaume Piolat via Digitalmars-d
On Saturday, 13 February 2016 at 09:07:03 UTC, karabuta wrote: On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat wrote: On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote: Was referring to assimp. Which one do you recommended for newbie(physics, animation, importing of

Re: Babylon JS-like game engine or complete port

2016-02-13 Thread karabuta via Digitalmars-d
On Friday, 12 February 2016 at 12:04:12 UTC, Guillaume Piolat wrote: On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote: Was referring to assimp. Which one do you recommended for newbie(physics, animation, importing of prebuilt asserts)? I'd recommend to use SDL2 (or any other

Re: Babylon JS-like game engine or complete port

2016-02-12 Thread Guillaume Piolat via Digitalmars-d
On Friday, 12 February 2016 at 11:24:27 UTC, Karabuta wrote: Was referring to assimp. Which one do you recommended for newbie(physics, animation, importing of prebuilt asserts)? I'd recommend to use SDL2 (or any other windowing library) and OpenGL directly with Derelict until you feel

Re: Babylon JS-like game engine or complete port

2016-02-12 Thread Karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 21:59:55 UTC, Guillaume Piolat wrote: On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote: On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread Guillaume Piolat via Digitalmars-d
On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: I like the feel when using Babylon JS(http://www.babylonjs.com/) and how the APIs are designed. It has glTF, STL & OBJ importers and many more cool features for game devs (http://www.babylonjs.com/#featuresdemossection). But, it

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread Guillaume Piolat via Digitalmars-d
On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote: On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...]

Re: Babylon JS-like game engine or complete port

2016-02-11 Thread karabuta via Digitalmars-d
On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume Piolat wrote: On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta wrote: [...] Javascript world beat us easily in things being easy. The current D offering is not as integrated but each component is pretty much better. [...]

Babylon JS-like game engine or complete port

2016-02-10 Thread karabuta via Digitalmars-d
I like the feel when using Babylon JS(http://www.babylonjs.com/) and how the APIs are designed. It has glTF, STL & OBJ importers and many more cool features for game devs (http://www.babylonjs.com/#featuresdemossection). But, it does give me the power and performance I need since it is based

Re: Babylon JS-like game engine or complete port

2016-02-10 Thread Rikki Cattermole via Digitalmars-d
On 11/02/16 9:07 AM, karabuta wrote: I like the feel when using Babylon JS(http://www.babylonjs.com/) and how the APIs are designed. It has glTF, STL & OBJ importers and many more cool features for game devs (http://www.babylonjs.com/#featuresdemossection). But, it does give me the power and