On Tue, Jun 17, 2014 at 04:12:07PM -0400, Nick Sabalausky via Digitalmars-d
wrote:
> On 6/17/2014 2:34 PM, H. S. Teoh via Digitalmars-d wrote:
> >
> >But if the issue is that he's too busy to maintain it, then why not
> >ask him to turn over the keys to the community? I'm sure there are
> >many wi
On 6/17/2014 2:34 PM, H. S. Teoh via Digitalmars-d wrote:
But if the issue is that he's too busy to maintain it, then why not ask
him to turn over the keys to the community? I'm sure there are many
willing hands on this forum to help keep that site up-to-date.
I'm not sure that's really neede
On Tue, Jun 17, 2014 at 02:11:09PM -0400, Nick Sabalausky via Digitalmars-d
wrote:
> On 6/17/2014 8:19 AM, Wyatt wrote:
> >On Tuesday, 17 June 2014 at 10:32:57 UTC, Jonathan M Davis via
> >Digitalmars-d wrote:
> >>
> >>but as I understand it, no one knows how to get ahold of the fellow
> >>who run
On 6/17/2014 8:19 AM, Wyatt wrote:
On Tuesday, 17 June 2014 at 10:32:57 UTC, Jonathan M Davis via
Digitalmars-d wrote:
but as I understand it, no one knows how to get ahold of the
fellow who runs it
Nah, it's pretty simple. Just send him an email. I did this some
time last year, and even po
On 16/06/14 12:24, John Petal wrote:
Does D have a mature and cross-platform GUI library?
I would recommend DWT [1], although it currently doesn't work on OS X
(I'm working on that).
[1] https://github.com/d-widget-toolkit/dwt
--
/Jacob Carlborg
On Tuesday, 17 June 2014 at 10:32:57 UTC, Jonathan M Davis via
Digitalmars-d wrote:
but as I understand it, no one knows how to get ahold of the
fellow who runs it
Nah, it's pretty simple. Just send him an email. I did this some
time last year, and even posted to the NG about it.
that make
On Tue, 2014-06-17 at 03:32 -0700, Jonathan M Davis via Digitalmars-d
wrote:
[…]
> It's well known by the D community that most of dsource is abandoned and
> useless at this point, but as I understand it, no one knows how to get ahold
> of the fellow who runs it, so that makes it very difficult to
On Tue, 17 Jun 2014 07:12:46 +0100
Russel Winder via Digitalmars-d wrote:
> On Mon, 2014-06-16 at 11:10 +, Kiith-Sa via Digitalmars-d wrote:
> > If you see "abandoned libraries", you're probably looking at
> > DSource, which is dead. Everything has long since moved to GitHub.
>
> If true, the
On Mon, 2014-06-16 at 12:39 +, ponce via Digitalmars-d wrote:
> On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
> > Are there any advices you can give me?
> >
>
> If nothing can convince you, learning D will make it way easier
> to learn C++, and you won't write the same C++ either
On Mon, 2014-06-16 at 11:10 +, Kiith-Sa via Digitalmars-d wrote:
> If you see "abandoned libraries", you're probably looking at
> DSource, which is dead. Everything has long since moved to GitHub.
If true, then it should be removed from the Web to avoid confusing
potential new users. If there
Hi,
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
So I gave D a shot. People were kind of right – it was hard for
a beginner for me to get into.
Could you make a whole sum up of the difficulties you encountered
? That kind of feedback is highly valuable for us. Once you get
expe
On Monday, 16 June 2014 at 22:07:04 UTC, Kapps wrote:
On Monday, 16 June 2014 at 22:01:40 UTC, Idan Arye wrote:
D is still unstable. Any time now non-null-by-default can get
in and break tons of libraries and user code.
That's not going to happen.
Yeah don't confuse actively discussed topics
On Monday, 16 June 2014 at 22:01:40 UTC, Idan Arye wrote:
D is still unstable. Any time now non-null-by-default can get
in and break tons of libraries and user code.
That's not going to happen.
D is still unstable. Any time now non-null-by-default can get in
and break tons of libraries and user code.
First of all, thank you everyone for the amazing help! TKD and
Derelict libraries seem pretty good.
On Monday, 16 June 2014 at 17:32:23 UTC, Jeremy DeHaan wrote:
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
I mean, I spent a whole day trying to make DSFML work.
Might I ask wha
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
I mean, I spent a whole day trying to make DSFML work.
Might I ask what issues you had getting it up and running? Things
have been a little hectic for DSFML because of school, but with
summer coming up I'll be able to work on fixing
On Monday, 16 June 2014 at 17:05:05 UTC, Andrei Alexandrescu
wrote:
On 6/16/14, 4:45 AM, Rikki Cattermole wrote:
On 16/06/2014 11:14 p.m., seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that
you
ment
On 6/16/14, 4:45 AM, Rikki Cattermole wrote:
On 16/06/2014 11:14 p.m., seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
Wow now.
For database libraries, there is a few choices out th
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature and cross-platform GUI library?
I released this a month or so ago:
http://code.dlang.org/packages/tkd
It's fully cross-platform and very simple to use. If it's not as
full featured as you need then try this:
ht
On Mon, 16 Jun 2014 11:14:05 +, seeker wrote:
> NO IT'S NOT!
> no working/incomplete windows headers for 32 and 64 bit.
> no gui or db lib and tons of abandoned libs and proggies that you
> mentioned.
>
> if your are on linux like most of the lieutenants and the vice-general
> you may be fine
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Now I want to know if the language is production-ready.
I've been using it on live production websites for a handful of
jobs since 2009 with no significant problems.
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Are there any advices you can give me?
If nothing can convince you, learning D will make it way easier
to learn C++, and you won't write the same C++ either.
On 6/16/2014 8:14 PM, seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
if your are on linux like most of the lieutenants and the vice-general
you may be fine.
YES IT IS!
I've been u
On Monday, 16 June 2014 at 11:46:57 UTC, Chris Cain wrote:
On Monday, 16 June 2014 at 10:51:11 UTC, ponce wrote:
Ahem, looks like I commited something too early. This is a bug.
In the mean time you can use the "==1.1.1" version.
Actually, sadly, you can't use gfm at all (or, at least, I
can't
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Is it possible – for example – to write a simple 2D game, or an
automation program, or a text editor in D?
Speaking by myself, I was able to write both: Game and Text
Editor, using Derelict2 and Cairo respectively.
PS: I know the ge
On 16/06/2014 11:14 p.m., seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
Wow now.
For database libraries, there is a few choices out there currently.
Mysql, Mongodb, Redis and Postg
On Monday, 16 June 2014 at 10:51:11 UTC, ponce wrote:
Ahem, looks like I commited something too early. This is a bug.
In the mean time you can use the "==1.1.1" version.
Actually, sadly, you can't use gfm at all (or, at least, I can't)
... It complains about not being able to satisfy dependenc
On 6/16/2014 7:39 PM, Chris Cain wrote:
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature SFML or SDL binding?
http://code.dlang.org/packages/derelict-sfml2
and
http://code.dlang.org/packages/derelict-sdl2
Are available.
I have personally used the SDL2 bindings
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
if your are on linux like most of the lieutenants and the
vice-general you may be fine.
On Monday, 16 June 2014 at 10:28:50 UTC, John Petal wro
If you see "abandoned libraries", you're probably looking at
DSource, which is dead. Everything has long since moved to GitHub.
Derelict provides good SDL2 as well as SFML2 bindings (and
bindings to many other APIs). For GUI, (assuming you don't want
Windows-only ones) TkD is simple and easy-t
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
I can't really see anything besides abandoned libraries written
in D.
Is it possible – for example – to write a simple 2D game, or an
automation program, or a text editor in D? I know the language
is perfectly capable, but I'm not sure
On Monday, 16 June 2014 at 10:39:42 UTC, Chris Cain wrote:
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature SFML or SDL binding?
http://code.dlang.org/packages/derelict-sfml2
and
http://code.dlang.org/packages/derelict-sdl2
Are available.
I have personally used
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature SFML or SDL binding?
http://code.dlang.org/packages/derelict-sfml2
and
http://code.dlang.org/packages/derelict-sdl2
Are available.
I have personally used the SDL2 bindings on both Windows and Mac
and they work pe
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Hi!
A while ago, after my journey with PHP and Python, I've decided
to learn C++. However, the more I learned, the more it got
complicated. I think what Scott Meyer said in his talk was the
main reason: the language was inconsistent; i
Hi!
A while ago, after my journey with PHP and Python, I've decided
to learn C++. However, the more I learned, the more it got
complicated. I think what Scott Meyer said in his talk was the
main reason: the language was inconsistent; it didn't make sense
as a whole. It always needed an extra e
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