Re: static array with inferred size
On 9/19/17 8:47 PM, Steven Schveighoffer wrote: This needs to happen. e.g.: char[$] arr = "hello"; // syntax up for debate, but I like this. I can't think of a correct way to do this that doesn't heap-allocate and is DRY. D is so powerful, it's a huge shame it can't figure this one out. issue: https://issues.dlang.org/show_bug.cgi?id=481 Fix that was merged: https://github.com/dlang/dmd/pull/3615 And then reverted: https://github.com/dlang/dmd/pull/4373 Maybe there was an issue with the implementation? Can it be redone? -Steve The argument was it can be done trivially with a library solution. -- Andrei
Re: D for Android
On 9/18/17 11:25 PM, Joakim wrote: Almost four years ago, I asked where Android was at, in this thread about supporting ARM, and decided to take up the port: http://forum.dlang.org/thread/yhulkqvlwnxjklnog...@forum.dlang.org After releasing linux/x64 cross-compilers for the last couple years, I finally got all my patches upstream and ldc 1.4 is the first official release to fully support cross-compiling for Android/ARM from linux, Windows, and hopefully macOS: https://github.com/ldc-developers/ldc/releases/tag/v1.4.0 As noted there, I've written up full instructions on using the official release to write D apps for Android, employing the simple OpenGLES C/C++ sample apps that used to come with the NDK but ported to D, including demonstrating calling Java methods through JNI: https://wiki.dlang.org/Build_D_for_Android If someone can try it out on a mac and either update that wiki page with the required brew/port steps and any other mac-isms or post them here, we can make it easier for mac users too. Next up, 32-bit ARM Android devices are now supported, I'm looking at getting 64-bit AArch64 Android up and running. Congratulations, that's terrific news! -- Andrei
mysqln - tagged bugfix release v1.1.1
https://github.com/mysql-d/mysql-native Native D client driver for MySQL/MariaDB, works with or without Vibe.d Tagged bugfix release v1.1.1: - Fixed: #116: Prevent segfault on copying ResultRange. (@schveiguy) - Fixed: #120: Fix typos / grammars in documentation (@Marenz) - Fixed: #124: Fix deprecations: Change deprecated std.string.munch to std.algorithm.skipOver. (@Kozzi11)
Re: What the hell is wrong with D?
On Wednesday, 20 September 2017 at 02:16:16 UTC, EntangledQuanta wrote: Your an idiot, I know about how operator precedence works far more than you do. Wanna bet? how much? Your house? your wife? Your life? It's about doing things correctly, you seem to fail to understand, not your fault, can't expect a turd to understand logic. Ok, you win. I see now that you're very smart :)
Re: D std.regex is so slow
On Tuesday, 19 September 2017 at 19:52:57 UTC, Daniel Kozak wrote: Is there a plan to make BitNFA back? Yes, the moment we have CTFE that doesn't leak. Is possible that newCTFE will improve problem with memory? It should but it doesn't support classes and exceptions. I need them. Or it is possible to improve those slow cases? There are many other things but BitNFA is a nobrainer - all the work has been already done and it is super fast where applicable. --- Dmitry Olshansky
Re: What the hell is wrong with D?
On Wednesday, 20 September 2017 at 02:57:21 UTC, jmh530 wrote: On Wednesday, 20 September 2017 at 02:36:50 UTC, Jonathan M Davis wrote: Please try to be civil. It's fine if you're unhappy about some aspect of how D works and want to discuss it, but we do not condone personal attacks here. - Jonathan M Davis He seemed to be threatening the guy's life over operator precedence. Ridiculous... Are you an idiot? Seriously, you must be. You just want to create drama instead of supply an actual logical argument(which I read your argument and it is pathetic). Show me where I threatened the guys life! Fucking moron. You must be some TSA goon or DHS wannabe.
Re: How to list all process directories under /proc/
On Tuesday, 19 September 2017 at 18:32:06 UTC, Matt Jones wrote: On Tuesday, 19 September 2017 at 13:32:29 UTC, Ky-Anh Huynh wrote: Btw, is that a bit weird that range is not supported in glob pattern :) Is there a design reason for this? That is strange. But then again, every glob library I've seen works a little bit differently. I see. Maybe I'm using Linux and Ruby too much. Missing character range doesn't really hurt, but the feature should be documented. Should we improve the documentation? To be fair, the syntax specification is clear after I read it twice, but the link to Wiki page is confusing, because Wiki page mentions the popular (FIXME) implementation with character range.
Re: What the hell is wrong with D?
On Wednesday, 20 September 2017 at 02:36:50 UTC, Jonathan M Davis wrote: On Wednesday, September 20, 2017 02:16:16 EntangledQuanta via Digitalmars-d- learn wrote: On Tuesday, 19 September 2017 at 21:17:53 UTC, nkm1 wrote: > On Tuesday, 19 September 2017 at 17:40:20 UTC, > EntangledQuanta > > wrote: >> [...] > > There are two issues there; operator precedence and booleans > (_win[0] == '@') being a valid operands to +. > If someone is too stupid to learn how precedence works, they > should consider a different career instead of blaming others. > OTOH, booleans converting to numbers is a very questionable > feature. I certainly have never seen any good use for it. > This > is just an unfortunate legacy of C, which didn't even have > booleans for a long time. Your an idiot, I know about how operator precedence works far more than you do. Wanna bet? how much? Your house? your wife? Your life? It's about doing things correctly, you seem to fail to understand, not your fault, can't expect a turd to understand logic. Please try to be civil. It's fine if you're unhappy about some aspect of how D works and want to discuss it, but we do not condone personal attacks here. - Jonathan M Davis But, of course, It's ok for him to come me an idiot. Let me quote, not that it matters, since you are biased and a hypocrite: ">> > If someone is too stupid to learn how precedence works, they > should consider a different career instead of blaming > others." But when I call him an idiot, I'm put in the corner. I see how it works around here. What a cult!
Re: static array with inferred size
On 9/19/17 10:46 PM, Meta wrote: With all due respect to Andrei, I think he overreacted a bit and it was a mistake to revert static array length deduction (although the array/aa type deduction on steroids was probably overly complicated so that was a good call). Maybe now that @nogc and betterC are squarely in focus we can revisit array length deduction. The length deduction is so obviously needed, especially when you want to avoid heap allocations. char["hello".length] = "hello"; It's just so terrible. I can't figure out a good way around it. Deducing types is probably reasonable as a request, but I don't see how one requires the other. There is no need to repeat the entire literal to form the type, and you aren't specifying the type anyway. At most you have to enter the type one more time (in the case of explictly typing an element). But having to manually count all the elements in an array literal? That is torture! D should be better than that. -Steve
Re: static array with inferred size
On Wednesday, 20 September 2017 at 02:46:53 UTC, Meta wrote: [snip] I also favor making arr[..] equivalent to arr[0..$] and allowing overloading of \ (for inverse, similar syntax as Matlab).
Re: What the hell is wrong with D?
On Wednesday, 20 September 2017 at 02:36:50 UTC, Jonathan M Davis wrote: Please try to be civil. It's fine if you're unhappy about some aspect of how D works and want to discuss it, but we do not condone personal attacks here. - Jonathan M Davis He seemed to be threatening the guy's life over operator precedence. Ridiculous...
Re: What the hell is wrong with D?
On Wednesday, 20 September 2017 at 02:16:16 UTC, EntangledQuanta wrote: Your an idiot, I know about how operator precedence works far more than you do. Wanna bet? how much? Your house? your wife? Your life? It's about doing things correctly, you seem to fail to understand, not your fault, can't expect a turd to understand logic. You should swallow your ego a bit. In first place you've made an error. Just recognize this error, it's not so serious finally. You are discrediting yourself for nothing.
Re: static array with inferred size
On Wednesday, 20 September 2017 at 01:29:39 UTC, Jonathan M Davis wrote: On Tuesday, September 19, 2017 20:47:25 Steven Schveighoffer via Digitalmars-d wrote: This needs to happen. e.g.: char[$] arr = "hello"; // syntax up for debate, but I like this. I can't think of a correct way to do this that doesn't heap-allocate and is DRY. D is so powerful, it's a huge shame it can't figure this one out. issue: https://issues.dlang.org/show_bug.cgi?id=481 Fix that was merged: https://github.com/dlang/dmd/pull/3615 And then reverted: https://github.com/dlang/dmd/pull/4373 Maybe there was an issue with the implementation? Can it be redone? All in all, I think that it would be cleanest if this were just implemented in the language. I recall there being discussions about adding it with the syntax you showed, and on reflection, I _think_ that I recall Walter objecting to it for some reason, which is why it was reverted, but I don't remember the details at all at this point, so I could easily be remembering incorrectly. That was the main reason it was reverted. A contributing factor is that Beadophile had been trying to push this feature for a long time, and once it got in (against W's reservations, although they eventually gave the okay) he started pushing harder for the []s syntax for static array literals, arguing that now that we had static array length deduction syntax we needed static array literal syntax as well. This was the straw that broke the camel's back for Andrei and he decided to revert the length deduction PR citing concerns over feature bloat. There was also other functionality tied up with the deduction syntax - see this post: https://forum.dlang.org/post/wagryggxehnbsbyhw...@forum.dlang.org With all due respect to Andrei, I think he overreacted a bit and it was a mistake to revert static array length deduction (although the array/aa type deduction on steroids was probably overly complicated so that was a good call). Maybe now that @nogc and betterC are squarely in focus we can revisit array length deduction.
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:11:03 UTC, Craig Black wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } I've implemented data annotation in iz, if you want to take a look. It's quite near from what you descibed in a more recent answer: /+ dub.sdl: name "dub_script" dependency "iz" version="0.6.0" +/ module dub_script; import iz.memory; // defines a class that has a member // which is usually handled by the GC class Foo {void* looks_gc_managed;} // defines a class and marks member as nogc-"trusted" class Bar {@NoGc Foo foo;} // defines a class without annotation class Baz {Foo foo;} // verified statically static assert(!MustAddGcRange!Bar); static assert( MustAddGcRange!Baz); void main(string[] args) { Foo foo = construct!Foo; destruct(foo); } It's another way of doing things. It's less strict than checking all the functions. note: the script can be run directly by passing the file to DUB (single file package).
Re: What the hell is wrong with D?
On Wednesday, September 20, 2017 02:16:16 EntangledQuanta via Digitalmars-d- learn wrote: > On Tuesday, 19 September 2017 at 21:17:53 UTC, nkm1 wrote: > > On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta > > > > wrote: > >> Yeah, that is really logical! No wonder D sucks and has so > >> many bugs! Always wants me to be explicit about the stuff it > >> won't figure out but it implicitly does stuff that makes no > >> sense. The whole point of the parenthesis is to inform the > >> compiler about the expression to use. Not use everything to > >> the left of ?. > > > > There are two issues there; operator precedence and booleans > > (_win[0] == '@') being a valid operands to +. > > If someone is too stupid to learn how precedence works, they > > should consider a different career instead of blaming others. > > OTOH, booleans converting to numbers is a very questionable > > feature. I certainly have never seen any good use for it. This > > is just an unfortunate legacy of C, which didn't even have > > booleans for a long time. > > Your an idiot, I know about how operator precedence works far > more than you do. Wanna bet? how much? Your house? your wife? > Your life? It's about doing things correctly, you seem to fail to > understand, not your fault, can't expect a turd to understand > logic. Please try to be civil. It's fine if you're unhappy about some aspect of how D works and want to discuss it, but we do not condone personal attacks here. - Jonathan M Davis
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 22:11:44 UTC, Jesse Phillips wrote: On Tuesday, 19 September 2017 at 19:16:05 UTC, EntangledQuanta wrote: The D community preaches all this safety shit but when it comes down to it they don't seem to really care(look at the other responses like like "Hey, C does it" or "Hey, look up the operator precedence"... as if those responses are meaningful). jmh530 points out why you're met with such non-agreement of the issue. You're not open do discussion of why it is implemented in the fashion it is. Instead it is an attack on the community and Walter as though there is no logical reason it is implemented in the way that it is. I'm not open to discussion because it is not a discussion. There is no point. What could would it do to explain the short commings? You see the responses, the mentality. People think doing something wrong is valid because it was done. Two wrongs don't make a right no matter how you justify it. When someone takes on the task of doing a job and pretends the results to a community then refuse to accept responsibility for the failure to do the job properly and perpetuate ignorance(invalid logic that creates confusing, wastes peoples times, etc) then they deserve to be criticized, it's a two way street. When they then make up excuses to try to justify the wrong and turn it in to a right, they deserved to be attacked. It not just a harmless mistake. Peoples lives could be a jeopardy, but do they care? Do they REALLY care? Of course not. They don't see it as a significant issue. Simply learn how D works exactly and you'll be fine! Of course, for someone that programs in about 20 different languages regularly, having logical consistency is important. It's one thing to say "Well, I made a mistake, lets try to remedy it the best we can" than to say "Well, too bad, we can't break backwards compatibility!". People want to perpetuate insanity(which is what being illogical is). Sure you can express that it is illogical to have made that choice, but that requires first know what used to make that decision. No, it doesn't logic is not based on circumstances, it's based on something that is completely independent of us... which is why it is called logic... because it is something we can all agree on regardless of our circumstances or environment... it is what math and hence all science is based on and is the only real thing that has made steady progress in the world. Illogic is what all the insanity is based on... what wars are from, and just about everything else, when you actually spend the time to think about it, which most people don't. For example one of the original principles for D was: If it looks like C it should have the same semantics or be a compiler error (note this was not completely achieved) Now if we look at other languages we see, they implement it the same as C or they don't implement it at all. Just based on this it would make sense to choose to implement it like C if it is desired to have. The suggestion I made fulfills this, but it also slightly defeats one purpose of the operator, being terse. We also now need to keep backwards compatibility, this fails. Again, two wrongs don't make a right. What is the point of reimplementing C exactly as C is done? There is already a C, why have two? Was the whole point of D not to improve upon C? Doesn't D claim to be a "better C"? So, if you are claiming that the choice for the ternary operator's issue of ambiguity was to be consistent with C then that directly contradicts the statements that D is suppose to be safer and better. I'm fine with this AS long as it is clearly stated as such and people don't try to justify or pretend that it is a good thing, which is exactly the opposite of what they. Most are followers of the cult and cannot make any rational decision on their own but simply parrot the elders. So, when they do that, I have no desire or reason to be logical with them(again, it takes two to tango). For example, you have been rational, so I will be rational with you. To be rational, you must argue logically which you have done. Even though you haven't really argued the issue(of course, I didn't state it clear on purpose because this isn't really a discussion thread... I knew that the trolls/cult members would spew there stupid shit so I was just trolling them. Of course, I always hope that there would be some light in the tunnel, which you provided a glimmer... still all meaningless, nothing will change, at least not with the cult members, but someone that is not so brainwashed might be semi-enlightened if they implement their own language and not make the same mistakes). e.g., my attack is on the claims that D attempts to be *safe* and a *better C* and yet this(the ternary if) is just another instance of them contradicting themselves. Presenting something as safer when it is not gives the perception of
Re: Andrei Alexandrescu - i am proud
On Tuesday, 19 September 2017 at 22:54:32 UTC, roman wrote: I am absolutely proud of your government: http://madworldnews.com/illegal-muslim-shore-coast-guard/ they keep the ... lol, he's an US citizen [1] :slap: [1] https://www.reddit.com/r/pics/comments/2di6ik/sixteen_years_ago_at_28_i_landed_in_new_york_with/
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 20:57:17 UTC, Neia Neutuladh wrote: On Tuesday, 19 September 2017 at 15:11:31 UTC, Craig Black wrote: [...] You want to ensure that it can never refer to GC memory. The type system does not contain that information. It doesn't say whether an object was allocated on the GC heap, on the stack, using malloc, using a whole page of memory with mmap, using hardware addresses directly on an embedded system with manually planned memory layout, using a well-known address range like VGA, as part of the binary's static data segment... [...] Thank you for the information. I hadn't thought of using templates like that. That might accomplish what I'm trying to do. Much appreciated! -Craig
Re: A potential danger to dub
On Saturday, 16 September 2017 at 17:09:34 UTC, David Gileadi wrote: Let me preface this by saying I love package managers and think dub is one of the best things with dlang. However they can also sometimes be dangerous, as this PyPI incident[1] shows: several Python packages were uploaded that contained names similar to the standard library, and had an extra semi-malicious payload. They are apparently now part of live software. You could of course expect developers to do due diligence with the things they download, but of course they don't. It's probably worth paying attention to what the PyPI devs do to help mitigate this, and perhaps repeat some of those things with dub. [1] https://arstechnica.com/information-technology/2017/09/devs-unknowingly-use-malicious-modules-put-into-official-python-repository/ We have the strength of being a mostly unknown language, but it still sounds scary. I usually download all the stuff, and only use dub to compile the libraries, then mostly rely on the IDE's build system, and wrote a PowerShell script to recompile the libraries I use in case if I update the compiler.
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 21:17:53 UTC, nkm1 wrote: On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: Yeah, that is really logical! No wonder D sucks and has so many bugs! Always wants me to be explicit about the stuff it won't figure out but it implicitly does stuff that makes no sense. The whole point of the parenthesis is to inform the compiler about the expression to use. Not use everything to the left of ?. There are two issues there; operator precedence and booleans (_win[0] == '@') being a valid operands to +. If someone is too stupid to learn how precedence works, they should consider a different career instead of blaming others. OTOH, booleans converting to numbers is a very questionable feature. I certainly have never seen any good use for it. This is just an unfortunate legacy of C, which didn't even have booleans for a long time. Your an idiot, I know about how operator precedence works far more than you do. Wanna bet? how much? Your house? your wife? Your life? It's about doing things correctly, you seem to fail to understand, not your fault, can't expect a turd to understand logic.
[Issue 17842] [scope] array append allows for escaping references
https://issues.dlang.org/show_bug.cgi?id=17842 Walter Brightchanged: What|Removed |Added Keywords||safe --
[Issue 17842] New: [scope] array append allows for escaping references
https://issues.dlang.org/show_bug.cgi?id=17842 Issue ID: 17842 Summary: [scope] array append allows for escaping references Product: D Version: D2 Hardware: All OS: All Status: NEW Severity: normal Priority: P1 Component: dmd Assignee: nob...@puremagic.com Reporter: bugzi...@digitalmars.com Reported by Mathias Lang: void main () @safe { Object o = test(); assert(o !is null); } Object test() @safe { scope Object obj = new Object; scope Object[] arr; arr ~= obj; Object[] array; array ~= arr;// should be an error return array[0]; } --
Re: What the hell is wrong with D?
On 19/09/2017 9:22 PM, Neia Neutuladh wrote: On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: writeln(x + ((_win[0] == '@') ? w/2 : 0)); writeln(x + (_win[0] == '@') ? w/2 : 0); The first returns x + w/2 and the second returns w/2! Yeah, it sucks to have bugs like this crop up. I have enough trouble remembering operator precedence, so I end up using parentheses everywhere and pretending the ternary operator doesn't exist. I also tend to break up complex expressions a lot. It's just safer, and usually clearer. Agreed, no surprises is the best surprise!
Re: static array with inferred size
On Tuesday, September 19, 2017 20:47:25 Steven Schveighoffer via Digitalmars-d wrote: > This needs to happen. > > e.g.: > > char[$] arr = "hello"; // syntax up for debate, but I like this. > > I can't think of a correct way to do this that doesn't heap-allocate and > is DRY. > > D is so powerful, it's a huge shame it can't figure this one out. > > issue: https://issues.dlang.org/show_bug.cgi?id=481 > > Fix that was merged: https://github.com/dlang/dmd/pull/3615 > > And then reverted: https://github.com/dlang/dmd/pull/4373 > > Maybe there was an issue with the implementation? Can it be redone? There have been previous attempts to implement this as a library solution. IIRC, I was able to come up with a solution that would have been equivalent, but I hit this issue with the compiler that prevented it: https://issues.dlang.org/show_bug.cgi?id=16779 My solution would work so long as you gave up on VRP, and there are other solutions which work in some cases but not all (e.g. requiring that all of the elements of the array be known at compile time and thus disallowing stuff like [42, a, 7, 9, b] where a and b are variables). I'm not aware of any library solution which would infer the size that would have the full functionality that you can get now when initializing a static array without trying to infer the size. All in all, I think that it would be cleanest if this were just implemented in the language. I recall there being discussions about adding it with the syntax you showed, and on reflection, I _think_ that I recall Walter objecting to it for some reason, which is why it was reverted, but I don't remember the details at all at this point, so I could easily be remembering incorrectly. Regardless, if we want the full functionality, we need improvements to the compiler/language - be it implementing my enhancement request with regards to VRP so that a library solution could work and/or by actually adding the static array size inference feature to the language itself. - Jonathan M Davis
static array with inferred size
This needs to happen. e.g.: char[$] arr = "hello"; // syntax up for debate, but I like this. I can't think of a correct way to do this that doesn't heap-allocate and is DRY. D is so powerful, it's a huge shame it can't figure this one out. issue: https://issues.dlang.org/show_bug.cgi?id=481 Fix that was merged: https://github.com/dlang/dmd/pull/3615 And then reverted: https://github.com/dlang/dmd/pull/4373 Maybe there was an issue with the implementation? Can it be redone? -Steve
Re: floating point value rounded to 6digits
On 9/19/17 8:04 PM, Jonathan M Davis wrote: On Tuesday, September 19, 2017 19:35:15 Steven Schveighoffer via Digitalmars-d-learn wrote: On 9/19/17 7:28 PM, Ivan Kazmenko wrote: On Tuesday, 19 September 2017 at 22:44:06 UTC, greatsam4sure wrote: On Tuesday, 19 September 2017 at 21:52:57 UTC, Ivan Kazmenko wrote: On Tuesday, 19 September 2017 at 20:47:02 UTC, greatsam4sure wrote: double value = 20.89766554373733; writeln(value); //Output =20.8977 How do I output the whole value without using writfln,write or format. How do I change this default The default when printing floating-point numbers is to show six most significant digits. You can specify the formatting manually with writefln, for example, writefln ("%.10f", value); will print the value with 10 digits after the decimal point. The writef/writefln function behaves much like printf in C. See here for a reference on format strings: https://dlang.org/library/std/format/formatted_write.html#format-strin g Ivan Kazmenko. I don't want to use write,writefln or format. I just want to change the default Unlikely to be possible. The built-in data types, such as float or double, by definition should not be customizable to such degree. Anyway, under the hood, write uses format with the default format specifier "%s" for the values it takes. So perhaps I'm not quite getting what exactly are you seeking to avoid. What he's looking for is a way to globally set "I want all floating point values to print this way, unless a more specific specifier is given." It's not a terrible idea, as any code that's using %s most of the time doesn't really care what the result looks like. I imagine an API like this: import std.format: setDefaultFormat; setDefaultFormat!float("%.10f"); The big problem with that is that it does not play nicely at all with pure. For writeln, that doesn't matter much, since it can't be pure anyway, because it's doing I/O, but it would matter for stuff like format or formattedWrite, which IIRC, writeln uses internally. That's a perfectly acceptable tradeoff. So: stdout.setDefaultFormat!float("%.10f"); -Steve
Re: floating point value rounded to 6digits
On Tuesday, September 19, 2017 19:35:15 Steven Schveighoffer via Digitalmars-d-learn wrote: > On 9/19/17 7:28 PM, Ivan Kazmenko wrote: > > On Tuesday, 19 September 2017 at 22:44:06 UTC, greatsam4sure wrote: > >> On Tuesday, 19 September 2017 at 21:52:57 UTC, Ivan Kazmenko wrote: > >>> On Tuesday, 19 September 2017 at 20:47:02 UTC, greatsam4sure wrote: > double value = 20.89766554373733; > writeln(value); > //Output =20.8977 > > How do I output the whole value without using writfln,write or > format. How do I change this default > >>> > >>> The default when printing floating-point numbers is to show six most > >>> significant digits. > >>> You can specify the formatting manually with writefln, for example, > >>> > >>> writefln ("%.10f", value); > >>> > >>> will print the value with 10 digits after the decimal point. > >>> The writef/writefln function behaves much like printf in C. > >>> > >>> See here for a reference on format strings: > >>> https://dlang.org/library/std/format/formatted_write.html#format-strin > >>> g > >>> > >>> Ivan Kazmenko. > >> > >> I don't want to use write,writefln or format. I just want to change > >> the default > > > > Unlikely to be possible. The built-in data types, such as float or > > double, by definition should not be customizable to such degree. > > > > Anyway, under the hood, write uses format with the default format > > specifier "%s" for the values it takes. So perhaps I'm not quite > > getting what exactly are you seeking to avoid. > > What he's looking for is a way to globally set "I want all floating > point values to print this way, unless a more specific specifier is > given." > > It's not a terrible idea, as any code that's using %s most of the time > doesn't really care what the result looks like. > > I imagine an API like this: > > import std.format: setDefaultFormat; > setDefaultFormat!float("%.10f"); The big problem with that is that it does not play nicely at all with pure. For writeln, that doesn't matter much, since it can't be pure anyway, because it's doing I/O, but it would matter for stuff like format or formattedWrite, which IIRC, writeln uses internally. If what the OP wants is to change what writeln does for floating point values, the easiest way would be for them to create their own writeln and use that instead. Then, it can forward to std.stdio.writeln for everything but floating point values, and for floating point values, it can call writefln with whatever format specifier gives the desired number of decimal places. - Jonathan M Davis
Re: floating point value rounded to 6digits
On 9/19/17 7:28 PM, Ivan Kazmenko wrote: On Tuesday, 19 September 2017 at 22:44:06 UTC, greatsam4sure wrote: On Tuesday, 19 September 2017 at 21:52:57 UTC, Ivan Kazmenko wrote: On Tuesday, 19 September 2017 at 20:47:02 UTC, greatsam4sure wrote: double value = 20.89766554373733; writeln(value); //Output =20.8977 How do I output the whole value without using writfln,write or format. How do I change this default The default when printing floating-point numbers is to show six most significant digits. You can specify the formatting manually with writefln, for example, writefln ("%.10f", value); will print the value with 10 digits after the decimal point. The writef/writefln function behaves much like printf in C. See here for a reference on format strings: https://dlang.org/library/std/format/formatted_write.html#format-string Ivan Kazmenko. I don't want to use write,writefln or format. I just want to change the default Unlikely to be possible. The built-in data types, such as float or double, by definition should not be customizable to such degree. Anyway, under the hood, write uses format with the default format specifier "%s" for the values it takes. So perhaps I'm not quite getting what exactly are you seeking to avoid. What he's looking for is a way to globally set "I want all floating point values to print this way, unless a more specific specifier is given." It's not a terrible idea, as any code that's using %s most of the time doesn't really care what the result looks like. I imagine an API like this: import std.format: setDefaultFormat; setDefaultFormat!float("%.10f"); -Steve
Re: floating point value rounded to 6digits
On Tuesday, 19 September 2017 at 22:44:06 UTC, greatsam4sure wrote: On Tuesday, 19 September 2017 at 21:52:57 UTC, Ivan Kazmenko wrote: On Tuesday, 19 September 2017 at 20:47:02 UTC, greatsam4sure wrote: double value = 20.89766554373733; writeln(value); //Output =20.8977 How do I output the whole value without using writfln,write or format. How do I change this default The default when printing floating-point numbers is to show six most significant digits. You can specify the formatting manually with writefln, for example, writefln ("%.10f", value); will print the value with 10 digits after the decimal point. The writef/writefln function behaves much like printf in C. See here for a reference on format strings: https://dlang.org/library/std/format/formatted_write.html#format-string Ivan Kazmenko. I don't want to use write,writefln or format. I just want to change the default Unlikely to be possible. The built-in data types, such as float or double, by definition should not be customizable to such degree. Anyway, under the hood, write uses format with the default format specifier "%s" for the values it takes. So perhaps I'm not quite getting what exactly are you seeking to avoid. For example, consider a helper function to convert the values, like the following: import std.format, std.stdio; string fmt (double v) {return v.format !("%.10f");} void main () { double x = 1.01; writeln (x.fmt); // 1.01 } Alternatively, you can wrap your floating-point numbers in a thin struct with a custom toString(): import std.format, std.stdio; struct myDouble { double v; alias v this; this (double v_) {v = v_;} string toString () {return v.format !("%.10f");} } void main () { myDouble x = 1.01, y = 2.02, z = x + y; writeln (z); // 3.03 } Ivan Kazmenko.
Re: floating point value rounded to 6digits
On 9/19/17 6:44 PM, greatsam4sure wrote: I don't want to use write,writefln or format. I just want to change the default It's not a bad idea for an enhancement request -- provide default format specifiers for a given type. Currently, there isn't a mechanism for that. -Steve
Re: opEquals code generation
On 9/19/17 4:28 PM, Neia Neutuladh wrote: Could be a bit simpler than that, depending on your needs: bool opEquals(Object other) const nothrow @nogc { auto f = cast(typeof(this)) other; if (f is null) return false; return this.tupleof == other.tupleof; } That doesn't compare floating point in the way he wants. -Steve
Re: formattedRead can't work with tab delimiter input
On Tuesday, 19 September 2017 at 20:04:36 UTC, kdevel wrote: On Tuesday, 19 September 2017 at 13:28:22 UTC, Ky-Anh Huynh wrote: Hi, I want to read two fields from STDIN string key; double value; line_st.formattedRead!"%s %f"(key, value); Well it's so different from C. I would use this: --- auto t = line_st.split.join (' '); t.formattedRead!"%s %f"(key, value); --- Yes it's possible. It's a little weird and it seems the "feature" (or bug) is not documented on https://dlang.org/phobos/std_format.html. Why a tab (`\t`) isn't considered as a space?
Andrei Alexandrescu - i am proud
I am absolutely proud of your government: http://madworldnews.com/illegal-muslim-shore-coast-guard/ they keep the ...
Re: floating point value rounded to 6digits
On Tuesday, 19 September 2017 at 21:52:57 UTC, Ivan Kazmenko wrote: On Tuesday, 19 September 2017 at 20:47:02 UTC, greatsam4sure wrote: double value = 20.89766554373733; writeln(value); //Output =20.8977 How do I output the whole value without using writfln,write or format. How do I change this default The default when printing floating-point numbers is to show six most significant digits. You can specify the formatting manually with writefln, for example, writefln ("%.10f", value); will print the value with 10 digits after the decimal point. The writef/writefln function behaves much like printf in C. See here for a reference on format strings: https://dlang.org/library/std/format/formatted_write.html#format-string Ivan Kazmenko. I don't want to use write,writefln or format. I just want to change the default
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 19:16:05 UTC, EntangledQuanta wrote: The D community preaches all this safety shit but when it comes down to it they don't seem to really care(look at the other responses like like "Hey, C does it" or "Hey, look up the operator precedence"... as if those responses are meaningful). jmh530 points out why you're met with such non-agreement of the issue. You're not open do discussion of why it is implemented in the fashion it is. Instead it is an attack on the community and Walter as though there is no logical reason it is implemented in the way that it is. Sure you can express that it is illogical to have made that choice, but that requires first know what used to make that decision. For example one of the original principles for D was: If it looks like C it should have the same semantics or be a compiler error (note this was not completely achieved) Now if we look at other languages we see, they implement it the same as C or they don't implement it at all. Just based on this it would make sense to choose to implement it like C if it is desired to have. The suggestion I made fulfills this, but it also slightly defeats one purpose of the operator, being terse. We also now need to keep backwards compatibility, this fails.
[Issue 11886] "cannot access frame" error on lambda in lambda
https://issues.dlang.org/show_bug.cgi?id=11886 Alexchanged: What|Removed |Added CC||sascha.or...@gmail.com --- Comment #9 from Alex --- Is #17841 a related issue? --
[Issue 17841] New: cannot access frame of function
https://issues.dlang.org/show_bug.cgi?id=17841 Issue ID: 17841 Summary: cannot access frame of function Product: D Version: D2 Hardware: x86 OS: Mac OS X Status: NEW Severity: normal Priority: P1 Component: dmd Assignee: nob...@puremagic.com Reporter: sascha.or...@gmail.com Given this code import std.algorithm.iteration : sum, cumulativeFold; void main() { double[5] a; auto asum = 1.23; auto jProbs = a[].cumulativeFold!((a, b) => (a + b)/asum); } The last line does not compile. See https://forum.dlang.org/post/mplrntaplbtsoyxkw...@forum.dlang.org probably related to https://issues.dlang.org/show_bug.cgi?id=11886 ? Used compiler: DMD64 D Compiler v2.076.0 on a Mac. --
Re: floating point value rounded to 6digits
On Tuesday, 19 September 2017 at 20:47:02 UTC, greatsam4sure wrote: double value = 20.89766554373733; writeln(value); //Output =20.8977 How do I output the whole value without using writfln,write or format. How do I change this default The default when printing floating-point numbers is to show six most significant digits. You can specify the formatting manually with writefln, for example, writefln ("%.10f", value); will print the value with 10 digits after the decimal point. The writef/writefln function behaves much like printf in C. See here for a reference on format strings: https://dlang.org/library/std/format/formatted_write.html#format-string Ivan Kazmenko.
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: Yeah, that is really logical! No wonder D sucks and has so many bugs! Always wants me to be explicit about the stuff it won't figure out but it implicitly does stuff that makes no sense. The whole point of the parenthesis is to inform the compiler about the expression to use. Not use everything to the left of ?. There are two issues there; operator precedence and booleans (_win[0] == '@') being a valid operands to +. If someone is too stupid to learn how precedence works, they should consider a different career instead of blaming others. OTOH, booleans converting to numbers is a very questionable feature. I certainly have never seen any good use for it. This is just an unfortunate legacy of C, which didn't even have booleans for a long time.
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 20:00:40 UTC, Brad Anderson wrote: If you want to help, I suggest trying to come up with a DIP that addresses it while being conscious of how to avoid breaking an enormous amount of code. I suspect it's a hard and maybe impossible problem but if you are up for the challenge I'm sure your efforts would be welcome. Changing the operator precedence would certainly lead to enormous breakage. Most use of the ternary operator is something like result = a > b ? x : y; and what he wants is to be forced to say result = (a + b) ? x : y; instead of result = a + b ? x : y; The problem is that addition/multiplication is above logical operators in the operator precedence. So if you were to do something like move conditional ternary above addition/multiplication, then you also move it above logical operators and you'd have to use result = (a > b) ? x : y; instead of result = a > b ? x : y; which kind of defeats the purpose.
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 15:11:31 UTC, Craig Black wrote: Thank you for the information. What I would like to do is to create an Array template class that doesn't use GC at all. You want to ensure that it can never refer to GC memory. The type system does not contain that information. It doesn't say whether an object was allocated on the GC heap, on the stack, using malloc, using a whole page of memory with mmap, using hardware addresses directly on an embedded system with manually planned memory layout, using a well-known address range like VGA, as part of the binary's static data segment... So @nogc can't help you. You could, however, replace the GC implementation with one that throws an AssertError whenever the GC runs a collection, allocates memory, etc. Or you could just add @nogc to your main function. If you want to forbid all reference types, you could write a `containsReferenceTypes` template, something like: enum containsReferenceTypes(T) = is(T == class) || is(T == interface) || isDynamicArray!T || isDelegate!T || (isStruct!T && hasReferenceField!T); bool hasReferenceField(T)() { static foreach (t; Fields!T) { if (containsReferenceTypes!t) return true; } return false; } struct Array(T) if (!containsReferenceTypes!T) { } Unfortunately I don't think this is possible with D in its current state, at least not safely anyway. As it is, I can't prevent someone using my Array template to create an array of objects that reference the GC heap. This means that in order to not break the language and avoid memory leaks, I am forced to tell the GC to scan all of my allocations. There seems to be no way to avoid this unnecessary overhead. That's use-after-free, not memory leaks. The GC doesn't watch to see when things go out of scope; it periodically scans the world to see what's still in scope. I realize that the GC will not collect during a @nogc function. This is a good guarantee, but I want to reduce the amount of time it takes to perform a collection, and there doesn't seem to be a good way to do this. The GC is smart enough to not scan something for pointers if it doesn't contain pointers. So if you have `new Vec4[100]`, for instance, the GC isn't going to waste time scanning the memory it points to. So if you have an Array!int variable in a GC'd object, it's basically a pointer and a length. The GC will note that the block of memory it points to has a reference to it and should not be disposed of. It will at some point consider doing a scan on that block of memory, see that it has no pointers in it, and skip over it.
floating point value rounded to 6digits
double value = 20.89766554373733; writeln(value); //Output =20.8977 How do I output the whole value without using writfln,write or format. How do I change this default
[Issue 17836] ICE with custom 'map' template
https://issues.dlang.org/show_bug.cgi?id=17836 --- Comment #5 from Iain Buclaw--- (In reply to Iain Buclaw from comment #4) > > This is how you track the 'this' pointer for mmap to the frame of > printstuffs. > Also note that you can't trust toParent2() here, as it returns the function the template was declared in. Parent access should be done through toParent() to properly inspect whether a template comes from another template instance (declared in another context). --
[Issue 17836] ICE with custom 'map' template
https://issues.dlang.org/show_bug.cgi?id=17836 --- Comment #4 from Iain Buclaw--- Note to anyone looking. For function call to mmap(...). Given that: FuncDeclaration fd = void mmap(T...); fd.toParent2() == main(); fd.parent.isTemplateInstance() == template mmap(T...); fd.parent.isTemplateInstance().tinst == template printstuffs(T...); fd.parent.isTemplateInstance().tinst.toAlias() == void printstuffs(T...); This is how you track the 'this' pointer for mmap to the frame of printstuffs. Fix for gdc will happen soon. Someone will have to look at dmd. --
Re: opEquals code generation
On Tuesday, 19 September 2017 at 13:18:04 UTC, drug wrote: 19.09.2017 15:38, Steven Schveighoffer пишет: On 9/19/17 8:01 AM, drug wrote: I iterate over struct members and check against equality depending on member type. is there more simple/cleaner/better way to achieve this functionality? Especially without string mixins? Why not just use tupleof directly instead of having to find the member name and using mixins? -Steve Hmm, I'm sure I had tried it before and failed, but now I've managed to do so and it's really simpler Could be a bit simpler than that, depending on your needs: bool opEquals(Object other) const nothrow @nogc { auto f = cast(typeof(this)) other; if (f is null) return false; return this.tupleof == other.tupleof; }
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: writeln(x + ((_win[0] == '@') ? w/2 : 0)); writeln(x + (_win[0] == '@') ? w/2 : 0); The first returns x + w/2 and the second returns w/2! Yeah, it sucks to have bugs like this crop up. I have enough trouble remembering operator precedence, so I end up using parentheses everywhere and pretending the ternary operator doesn't exist. I also tend to break up complex expressions a lot. It's just safer, and usually clearer.
Re: How to compile for Win64 with Visual D? Optlink error?
On 19.09.2017 13:47, Timothy Foster wrote: I'm trying to compile my project as a Win64 application but this is happening: Building C:\Users\me\test\test.exe... OPTLINK (R) for Win32 Release 8.00.17 Copyright (C) Digital Mars 1989-2013 All rights reserved. http://www.digitalmars.com/ctg/optlink.html OPTLINK : Warning 183: Extension not .RES : obj\debug\dummy\test\..\source\c.obj obj\debug\dummy\test\..\source\b.obj(1) : Error 52: .DEF Syntax Error d†šöñÀY$@ ^ Building C:\Users\me\test\test.exe failed! I'm on a Win64 machine and compiling Win32 works fine. I'm using Visual Studio 17 Community with Visual D. DMD is up to date as is Visual D. I added a x64 "solution platform" to the configuration manager which added a -m64 flag to my linker options. I'm not sure what else I'm meant to do to get it to compile as x64? That usually happens if the DMD bin folder is searched first in the PATH variable (unfortunately the linker and other tools have the same name as the Microsoft programs). You should verify that the VC folder is listed first in Tools->Options->Projects and Solutions->Visual D Settings->DMD Directories->x64->Executable Paths, i.e. $(VCTOOLSINSTALLDIR)bin\HostX86\x86 should be listed before $(DMDInstallDir)windows\bin
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 19:16:05 UTC, EntangledQuanta wrote: [snip] I'm just glad there is at least one sane person that decided to chime in... was quite surprised actually. I find it quite pathetic when someone tries to justify a wrong by pointing to other wrongs. It takes away all credibility that they have. I have no doubt that had someone thought to propose addressing this when the language was new it would have been seriously considered and likely accepted (given how frequently this causes bugs). D tried to fix a lot of behavior from C that was bug prone but it didn't catch everything. If you want to help, I suggest trying to come up with a DIP that addresses it while being conscious of how to avoid breaking an enormous amount of code. I suspect it's a hard and maybe impossible problem but if you are up for the challenge I'm sure your efforts would be welcome.
Re: formattedRead can't work with tab delimiter input
On Tuesday, 19 September 2017 at 13:28:22 UTC, Ky-Anh Huynh wrote: Hi, I want to read two fields from STDIN string key; double value; line_st.formattedRead!"%s %f"(key, value); Well it's so different from C. I would use this: --- auto t = line_st.split.join (' '); t.formattedRead!"%s %f"(key, value); ---
Re: What the hell is wrong with D?
On 9/19/17 1:40 PM, EntangledQuanta wrote: The first returns x + w/2 and the second returns w/2! Did you mean (x + w) / 2 or x + (w / 2)? Stop being ambiguous! -Steve
Re: D std.regex is so slow
Is there a plan to make BitNFA back? Is possible that newCTFE will improve problem with memory? Or it is possible to improve those slow cases? On Tue, Sep 19, 2017 at 8:12 PM, Dmitry Olshansky via Digitalmars-d < digitalmars-d@puremagic.com> wrote: > On Tuesday, 19 September 2017 at 16:27:51 UTC, jmh530 wrote: > >> On Tuesday, 19 September 2017 at 07:53:27 UTC, Daniel Kozak wrote: >> >>> https://github.com/mariomka/regex-benchmark#performance >>> >>> Do you know why? >>> >>> Here is a code: >>> https://github.com/mariomka/regex-benchmark/blob/master/d/benchmark.d >>> >>> I have try it with ldc too, but is still much slower (10x) than PHP >>> >> >> Looks like they added ldc to it. I'm seeing 3x slower than PHP on Email >> and URI, but roughly par on IP. It really stands out on the DMD one how >> much better it does on the IP one than the Email/URI ones. >> > > IP is detected to be "semi-fixed" thus hitting a nice fast path. > > Others would have worked with BitNFA, a patch that we had to revert > because auto-tester run out of memory. > > > >
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 19:16:05 UTC, EntangledQuanta wrote: ()?: is not ambiguous! The D community preaches all this safety shit but when it comes down to it they don't seem to really care(look at the other responses like like "Hey, C does it" or "Hey, look up the operator precedence"... as if those responses are meaningful). I sympathize that it was a difficult to find problem. Happens to me a lot. Nevertheless, I pretty much never use ternary operators because Matlab was my first language was it doesn't have them. I'm always writing out if() { } else { }. So it's not really an error that happens for me. The point that others and myself were making about C is that your initial post was very critical of D and Walter. Unduly, IMO. You were blaming D for the problem, when it turns out that in virtually every language that uses this syntax it works this way (and I checked like 10, just to be sure). Harshly criticizing Walter for something that is a generally accepted way of doing things across many programming languages is unreasonable. D never promised to be the greatest language ever whose users never ever write any buggy code at all. It's aims are a bit more limited than that. There's an easy solution to your problem: use more parentheses with conditional ternary operators.
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 18:51:51 UTC, Jesse Phillips wrote: On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: I assume someone is going to tell me that the compiler treats it as writeln((x + (_win[0] == '@')) ? w/2 : 0); Yeah, that is really logical! Yeah, I've been bitten by that in languages like C#. I wish D didn't follow in C#'s footsteps and chosen a different syntax: `()? :` That way if there aren't any parentheses the compiler could throw out an error until you specify what the operating is working with. It would make for a little overhead but these complex ternary expressions can be confusing. Yes, it's not that they are confusing but illogical. a + b ? c : d in a complex expression can be hard to interpret if a and b are complex. The whole point of parenthesis is to disambiguate and group things. To not use them is pretty ignorant. 1 + 2 ? 3 : 4 That is ambiguous. is it (1 + 2) ? 3 : 4 or 1 + (2 ? 3 : 4)? Well, ()?: is not ambiguous! The D community preaches all this safety shit but when it comes down to it they don't seem to really care(look at the other responses like like "Hey, C does it" or "Hey, look up the operator precedence"... as if those responses are meaningful). I'm just glad there is at least one sane person that decided to chime in... was quite surprised actually. I find it quite pathetic when someone tries to justify a wrong by pointing to other wrongs. It takes away all credibility that they have.
Re: Specifying @nogc on structs seems to have no effect
On 09/19/2017 08:06 PM, Craig Black wrote: This wouldn't be allowed for classes or class references, since they are always pointing to GC data That's not true. You can put class objects into other places than the GC heap.
Re: Trial v0.4.0 and visual-trial v0.1.0 are out
On Monday, 18 September 2017 at 20:50:55 UTC, Szabo Bogdan wrote: Hi! I want to announce that I managed to release a new version of Trial, the DLang test runner. Great news, it works just fine now!
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: I assume someone is going to tell me that the compiler treats it as writeln((x + (_win[0] == '@')) ? w/2 : 0); Yeah, that is really logical! Yeah, I've been bitten by that in languages like C#. I wish D didn't follow in C#'s footsteps and chosen a different syntax: `()? :` That way if there aren't any parentheses the compiler could throw out an error until you specify what the operating is working with. It would make for a little overhead but these complex ternary expressions can be confusing.
Re: What the hell is wrong with D?
On 09/19/2017 11:34 AM, Brad Anderson wrote: > On Tuesday, 19 September 2017 at 18:17:47 UTC, jmh530 wrote: >> Pretty sure it would be exactly the same thing in C... > > It is (and Java and C# and pretty much every other C style language > though the nicer implicit conversion rules means it gets caught more > easily). It is a big source of programmer mistakes. It comes up > frequently in PVS Studio's open source analysis write ups. Just a random Google find for some entertainment. :) http://twistedoakstudios.com/blog/Post5273_how-to-read-nested-ternary-operators string result = i % 2 == 0 ? "a" : i % 3 == 0 ? "b" : i % 5 == 0 ? "c" : i % 7 == 0 ? "d" : "e"; Ali
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 18:17:47 UTC, jmh530 wrote: On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: Thanks for wasting some of my life... Just curious about who will justify the behavior and what excuses they will give. Pretty sure it would be exactly the same thing in C... It is (and Java and C# and pretty much every other C style language though the nicer implicit conversion rules means it gets caught more easily). It is a big source of programmer mistakes. It comes up frequently in PVS Studio's open source analysis write ups.
Re: How to list all process directories under /proc/
On Tuesday, 19 September 2017 at 13:32:29 UTC, Ky-Anh Huynh wrote: Btw, is that a bit weird that range is not supported in glob pattern :) Is there a design reason for this? That is strange. But then again, every glob library I've seen works a little bit differently.
Re: Specifying @nogc on structs seems to have no effect
On 9/19/17 2:06 PM, Craig Black wrote: Thank you for the clarification. I understand mow that @nogc is only for functions and not for data types. Thinking out loud, it would seem beneficial if there was a way to mark a pointer or data structure as not pointing to the GC heap. A guarantee to the compiler and run-time to ignore it during GC sweeps. Now I know that pointer arithmetic breaks every kind of guarantee that would have with pointers, but aside from that it would seem to me that the compiler could help to enforce data marked as non-GC to not be assigned GC heap allocations. This wouldn't be allowed for classes or class references, since they are always pointing to GC data, but perhaps for pointers and structs. It seems like it would be a helpful feature, but maybe I'm way off base. In order for that to work, we would first need a precise scanner, as the current scanner scans ALL values in a block to see if any point at any heap memory, regardless of whether it is truly a pointer or not. Also, if a pointer points to something outside the heap, there is no scanning of that data, since the GC doesn't know about it. The cost of having a pointer that points to a non-GC memory location is small (not entirely trivial, but it's just a few comparisons). The only true benefit would be to avoid scanning the entire block. This means that along with precise scanning, you couldn't have any GC pointers in the block. As with most things, we need to prove the benefit with profiling before spending any time thinking about how to implement, and certainly before adding any language/library features. -Steve
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: Thanks for wasting some of my life... Just curious about who will justify the behavior and what excuses they will give. Pretty sure it would be exactly the same thing in C...
Re: D std.regex is so slow
On Tuesday, 19 September 2017 at 16:27:51 UTC, jmh530 wrote: On Tuesday, 19 September 2017 at 07:53:27 UTC, Daniel Kozak wrote: https://github.com/mariomka/regex-benchmark#performance Do you know why? Here is a code: https://github.com/mariomka/regex-benchmark/blob/master/d/benchmark.d I have try it with ldc too, but is still much slower (10x) than PHP Looks like they added ldc to it. I'm seeing 3x slower than PHP on Email and URI, but roughly par on IP. It really stands out on the DMD one how much better it does on the IP one than the Email/URI ones. IP is detected to be "semi-fixed" thus hitting a nice fast path. Others would have worked with BitNFA, a patch that we had to revert because auto-tester run out of memory.
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 15:15:05 UTC, Steven Schveighoffer wrote: On 9/19/17 10:22 AM, Craig Black wrote: On Tuesday, 19 September 2017 at 13:59:27 UTC, Jonathan M Davis wrote: On Tuesday, September 19, 2017 13:11:03 Craig Black via Digitalmars-d wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } @nogc is a function attribute. It has no effect on types except on their member functions. All it does is guarantee that a function marked with @nogc cannot call any function which is not @nogc and cannot do any operation which is not considered @nogc. It's to guarantee that a function does not use the GC and has nothing more to do with types than attributes like @safe or nothrow do. Thank you for your response. The @nogc attribute is good, but in my opinion it is incomplete if all types still require scanning. The purpose of not employing GC in certain sections of code is performance, and we are sacrificing performance with every allocation unit that is needlessly scanned. From your posts and responses, it looks like you misunderstand still what the @nogc attribute does. Note that a type does not bear any relation to whether the memory it lives in is scanned or not -- EXCEPT -- whether the type has indirections (pointers or arrays). A type which contains indirections is scanned, one that does not contain them is not scanned. There is no way to mark a type such that it: 1. Cannot be allocated on the GC* 2. Would not be scanned if it has pointers. You can manually allocate it elsewhere, and you can manually tell the GC not to scan that block, but those are low-level tools that normally aren't used except by experts. The @nogc attribute is used to PREVENT any operation that could cause a scan to occur. The idea is to mark areas of your code in such a way that you can predict the execution expense of that code. That is, if you have a tight loop or are in the middle of rendering frames to the screen in a game or something, you want to have the compiler ensure no GC cycles happen. It does not mean "don't ever store this in the GC." -Steve * There is a deprecated feature of D that allows specifying how to allocate classes other than heap allocation, but I wouldn't recommend using it. See: https://dlang.org/spec/class.html#allocators Thank you for the clarification. I understand mow that @nogc is only for functions and not for data types. Thinking out loud, it would seem beneficial if there was a way to mark a pointer or data structure as not pointing to the GC heap. A guarantee to the compiler and run-time to ignore it during GC sweeps. Now I know that pointer arithmetic breaks every kind of guarantee that would have with pointers, but aside from that it would seem to me that the compiler could help to enforce data marked as non-GC to not be assigned GC heap allocations. This wouldn't be allowed for classes or class references, since they are always pointing to GC data, but perhaps for pointers and structs. It seems like it would be a helpful feature, but maybe I'm way off base. -Craig
Re: What the hell is wrong with D?
On Tuesday, 19 September 2017 at 17:40:20 UTC, EntangledQuanta wrote: writeln(x + ((_win[0] == '@') ? w/2 : 0)); writeln(x + (_win[0] == '@') ? w/2 : 0); The first returns x + w/2 and the second returns w/2! WTF!!! This stupid bug has caused me considerable waste of time. Thanks Walter! I know you care so much about my time! I assume someone is going to tell me that the compiler treats it as writeln((x + (_win[0] == '@')) ? w/2 : 0); Yeah, that is really logical! No wonder D sucks and has so many bugs! Always wants me to be explicit about the stuff it won't figure out but it implicitly does stuff that makes no sense. The whole point of the parenthesis is to inform the compiler about the expression to use. Not use everything to the left of ?. Thanks for wasting some of my life... Just curious about who will justify the behavior and what excuses they will give. Why do you claim that a bug in your code is a compiler bug? Check "Operator precedence" [1]. There is really no reason why the current precedence is less "logical" than what you're awaiting. And try to think about things you're writing, nobody forces you to use D. [1] https://wiki.dlang.org/Operator_precedence
What the hell is wrong with D?
writeln(x + ((_win[0] == '@') ? w/2 : 0)); writeln(x + (_win[0] == '@') ? w/2 : 0); The first returns x + w/2 and the second returns w/2! WTF!!! This stupid bug has caused me considerable waste of time. Thanks Walter! I know you care so much about my time! I assume someone is going to tell me that the compiler treats it as writeln((x + (_win[0] == '@')) ? w/2 : 0); Yeah, that is really logical! No wonder D sucks and has so many bugs! Always wants me to be explicit about the stuff it won't figure out but it implicitly does stuff that makes no sense. The whole point of the parenthesis is to inform the compiler about the expression to use. Not use everything to the left of ?. Thanks for wasting some of my life... Just curious about who will justify the behavior and what excuses they will give.
Re: Assertion Error
On Wednesday, 13 September 2017 at 15:27:30 UTC, Moritz Maxeiner wrote: On Wednesday, 13 September 2017 at 15:12:57 UTC, Vino.B wrote: On Wednesday, 13 September 2017 at 11:03:38 UTC, Moritz Maxeiner wrote: On Wednesday, 13 September 2017 at 07:39:46 UTC, Vino.B wrote: [...] [...] --- foreach (string Fs; parallel(SizeDirlst[0 .. $], 1)) { MSresult.get ~= coSizeDirList(Fs.strip, SizeDir); } --- Hi Max, It's Moritz, not Max. ;) Below is the explanation of the above code. [...] AFAICT that's a reason why you want parallelization of coSizeDirList, but not why you need to spawn another thread inside of an *already parallelelized" task. Try my shortened parallel foreach loop vs your longer one and monitor system load (threads, memory, etc). Hi Moritz, Thank you very much, it was very helpful and time saving and fast. From, Vino.B
Re: D std.regex is so slow
On Tuesday, 19 September 2017 at 07:53:27 UTC, Daniel Kozak wrote: https://github.com/mariomka/regex-benchmark#performance Do you know why? Here is a code: https://github.com/mariomka/regex-benchmark/blob/master/d/benchmark.d I have try it with ldc too, but is still much slower (10x) than PHP Irc a rewrite is in the work.
Re: D std.regex is so slow
On Tuesday, 19 September 2017 at 07:53:27 UTC, Daniel Kozak wrote: https://github.com/mariomka/regex-benchmark#performance Do you know why? Here is a code: https://github.com/mariomka/regex-benchmark/blob/master/d/benchmark.d I have try it with ldc too, but is still much slower (10x) than PHP Looks like they added ldc to it. I'm seeing 3x slower than PHP on Email and URI, but roughly par on IP. It really stands out on the DMD one how much better it does on the IP one than the Email/URI ones.
[Issue 129] DDoc downgrades enum to their integer initializers
https://issues.dlang.org/show_bug.cgi?id=129 Iain Buclawchanged: What|Removed |Added CC||ibuc...@gdcproject.org --- Comment #12 from Iain Buclaw --- (In reply to Timothee Cour from comment #10) > https://dlang.org/library/std/process/pipe_process.html > shows: > > ProcessPipes pipeProcess( > const(char[][]) args, > Redirect redirect = cast(Redirect)7, > const(string[string]) env = cast(const(string[string]))null, > Config config = cast(Config)0, > const(char[]) workDir = null > ) @safe; > > > with > > cast(Redirect)7, > > instead of > > Redirect redirect = Redirect.all, > > as in source code Interestingly, when compiling a minimal test - just the enum declarations and the pipeProcess function - the ddoc generated looks fine. --- Declaration @safe ProcessPipes pipeProcess(in char[][] args, Redirect redirect = Redirect.all, const string[string] env = null, Config config = Config.none, in char[] workDir = null); --- I think this should be closed, and other issues stemming from handled in their respective report numbers. --
Re: D std.regex is so slow
I have tried it, but does not change anything On Tue, Sep 19, 2017 at 6:05 PM, Jon Degenhardt via Digitalmars-d < digitalmars-d@puremagic.com> wrote: > On Tuesday, 19 September 2017 at 07:53:27 UTC, Daniel Kozak wrote: > >> https://github.com/mariomka/regex-benchmark#performance >> >> Do you know why? >> >> Here is a code: >> https://github.com/mariomka/regex-benchmark/blob/master/d/benchmark.d >> >> I have try it with ldc too, but is still much slower (10x) than PHP >> > > Might get some gain by compiling with '-flto-full'. Was faster on a regex > test I ran, though not nearly the deltas shown. > > --Jon >
Re: D std.regex is so slow
On Tuesday, 19 September 2017 at 07:53:27 UTC, Daniel Kozak wrote: https://github.com/mariomka/regex-benchmark#performance Do you know why? Here is a code: https://github.com/mariomka/regex-benchmark/blob/master/d/benchmark.d I have try it with ldc too, but is still much slower (10x) than PHP Might get some gain by compiling with '-flto-full'. Was faster on a regex test I ran, though not nearly the deltas shown. --Jon
Re: Specifying @nogc on structs seems to have no effect
On 9/19/17 10:22 AM, Craig Black wrote: On Tuesday, 19 September 2017 at 13:59:27 UTC, Jonathan M Davis wrote: On Tuesday, September 19, 2017 13:11:03 Craig Black via Digitalmars-d wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } @nogc is a function attribute. It has no effect on types except on their member functions. All it does is guarantee that a function marked with @nogc cannot call any function which is not @nogc and cannot do any operation which is not considered @nogc. It's to guarantee that a function does not use the GC and has nothing more to do with types than attributes like @safe or nothrow do. Thank you for your response. The @nogc attribute is good, but in my opinion it is incomplete if all types still require scanning. The purpose of not employing GC in certain sections of code is performance, and we are sacrificing performance with every allocation unit that is needlessly scanned. From your posts and responses, it looks like you misunderstand still what the @nogc attribute does. Note that a type does not bear any relation to whether the memory it lives in is scanned or not -- EXCEPT -- whether the type has indirections (pointers or arrays). A type which contains indirections is scanned, one that does not contain them is not scanned. There is no way to mark a type such that it: 1. Cannot be allocated on the GC* 2. Would not be scanned if it has pointers. You can manually allocate it elsewhere, and you can manually tell the GC not to scan that block, but those are low-level tools that normally aren't used except by experts. The @nogc attribute is used to PREVENT any operation that could cause a scan to occur. The idea is to mark areas of your code in such a way that you can predict the execution expense of that code. That is, if you have a tight loop or are in the middle of rendering frames to the screen in a game or something, you want to have the compiler ensure no GC cycles happen. It does not mean "don't ever store this in the GC." -Steve * There is a deprecated feature of D that allows specifying how to allocate classes other than heap allocation, but I wouldn't recommend using it. See: https://dlang.org/spec/class.html#allocators
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 14:34:10 UTC, Mike Parker wrote: On Tuesday, 19 September 2017 at 14:22:21 UTC, Craig Black wrote: Thank you for your response. The @nogc attribute is good, but in my opinion it is incomplete if all types still require scanning. The purpose of not employing GC in certain sections of code is performance, and we are sacrificing performance with every allocation unit that is needlessly scanned. -Craig As I wrote in my previous post, *no* GC activity will happen inside a @nogc function. The only time any scanning or collections can take place is when a allocation is requested. If none are requested, there's no activity. Aside from that, there are other options. If you don't want your Foo member variable to be scanned, then allocate it outside the GC heap (see Mallocator in std.allocator). You can call GC.disable whenever you want (but be wary of the impact performance when you later call GC.collect). You can allocate outside of your hot loops and use stack allocation where possible. I suggest you take a look at the ongoing GC series on the D Blog. The next post (coming later this week) covers heap allocations. https://dlang.org/blog/the-gc-series/ Thank you for the information. What I would like to do is to create an Array template class that doesn't use GC at all. Unfortunately I don't think this is possible with D in its current state, at least not safely anyway. As it is, I can't prevent someone using my Array template to create an array of objects that reference the GC heap. This means that in order to not break the language and avoid memory leaks, I am forced to tell the GC to scan all of my allocations. There seems to be no way to avoid this unnecessary overhead. I realize that the GC will not collect during a @nogc function. This is a good guarantee, but I want to reduce the amount of time it takes to perform a collection, and there doesn't seem to be a good way to do this. -Craig
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 14:22:21 UTC, Craig Black wrote: Thank you for your response. The @nogc attribute is good, but in my opinion it is incomplete if all types still require scanning. The purpose of not employing GC in certain sections of code is performance, and we are sacrificing performance with every allocation unit that is needlessly scanned. -Craig As I wrote in my previous post, *no* GC activity will happen inside a @nogc function. The only time any scanning or collections can take place is when a allocation is requested. If none are requested, there's no activity. Aside from that, there are other options. If you don't want your Foo member variable to be scanned, then allocate it outside the GC heap (see Mallocator in std.allocator). You can call GC.disable whenever you want (but be wary of the impact performance when you later call GC.collect). You can allocate outside of your hot loops and use stack allocation where possible. I suggest you take a look at the ongoing GC series on the D Blog. The next post (coming later this week) covers heap allocations. https://dlang.org/blog/the-gc-series/
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:59:27 UTC, Jonathan M Davis wrote: On Tuesday, September 19, 2017 13:11:03 Craig Black via Digitalmars-d wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } @nogc is a function attribute. It has no effect on types except on their member functions. All it does is guarantee that a function marked with @nogc cannot call any function which is not @nogc and cannot do any operation which is not considered @nogc. It's to guarantee that a function does not use the GC and has nothing more to do with types than attributes like @safe or nothrow do. - Jonathan M Davis Thank you for your response. The @nogc attribute is good, but in my opinion it is incomplete if all types still require scanning. The purpose of not employing GC in certain sections of code is performance, and we are sacrificing performance with every allocation unit that is needlessly scanned. -Craig
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:11:03 UTC, Craig Black wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } @nogc has nothing to do with whether something needs scanning. It guarantees that code will never allocate with the GC or trigger a GC collection (because the only way to do that is to allocate or to call the functions in core.memory.GC, which are deliberately not marked @nogc).
[Issue 17832] std.random.choice cannot be used with other random generators
https://issues.dlang.org/show_bug.cgi?id=17832 Anton Fediushinchanged: What|Removed |Added CC||fediushin.an...@yandex.ru --
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, September 19, 2017 13:11:03 Craig Black via Digitalmars-d wrote: > I've recently tried coding in D again after some years. One of > my earlier concerns was the ability to code without the GC, which > seemed difficult to pull off. To be clear, I want my programs to > be garbage collected, but I want to use the GC sparingly so that > the mark and sweep collections will be fast. So I want > guarantees that certain sections of code and certain structs will > not require the GC in any way. > > I realize that you can allocate on the non-GC heap using malloc > and free and emplace, but I find it troubling that you still need > to tell the GC to scan your allocation. What I would like is, for > example, to be able to write a @nogc templated struct that > guarantees that none of its members require GC scanning. Thus: > > @nogc struct Array(T) > { >... > } > > class GarbageCollectedClass > { > } > > void main() > { >Array!int intArray; // fine > > > } @nogc is a function attribute. It has no effect on types except on their member functions. All it does is guarantee that a function marked with @nogc cannot call any function which is not @nogc and cannot do any operation which is not considered @nogc. It's to guarantee that a function does not use the GC and has nothing more to do with types than attributes like @safe or nothrow do. - Jonathan M Davis
Re: Specifying @nogc on structs seems to have no effect
On 09/19/2017 03:46 PM, Craig Black wrote: struct MyStruct { @nogc: public: Foo foo; // This does not produce an error, but it still requires a GC scan @nogc is about GC allocations. `Foo foo;` doesn't cause a GC allocation. @nogc doesn't control what memory is scanned by the GC.
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:46:20 UTC, Craig Black wrote: Thanks, I didn't know you could to that but it still doesn't give me the behavior that I want: class Foo { } struct MyStruct { @nogc: public: Foo foo; // This does not produce an error, but it still requires a GC scan void Bar() { foo = new Foo; // This produces an error } } @nogc applies to functions, not to types or variables. It prevents actions that allocate, like calls to new, appending to or concatenating arrays, and so on, inside the annotated function. By extension, no sort of GC scanning or collections will occur in such functions because that sort of thing can only happen during an allocation.
Re: Specifying @nogc on structs seems to have no effect
19.09.2017 16:46, Craig Black пишет: class Foo { } struct MyStruct { @nogc: public: Foo foo; // This does not produce an error, but it still requires a GC scan void Bar() { foo = new Foo; // This produces an error } } it produces an error for me https://run.dlang.io/is/PbZE5i
Re: Specifying @nogc on structs seems to have no effect
19.09.2017 16:49, drug пишет: 19.09.2017 16:48, drug пишет: 19.09.2017 16:46, Craig Black пишет: class Foo { } struct MyStruct { @nogc: public: Foo foo; // This does not produce an error, but it still requires a GC scan void Bar() { foo = new Foo; // This produces an error } } it produces an error for me https://run.dlang.io/is/PbZE5i sorry, wrong link, this one https://run.dlang.io/is/UwTCXu Oh no, today is not my day, sorry for noise)
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:32:59 UTC, Eugene Wissner wrote: On Tuesday, 19 September 2017 at 13:11:03 UTC, Craig Black wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } struct Array(T) { @nogc: ... } ? Thanks, I didn't know you could to that but it still doesn't give me the behavior that I want: class Foo { } struct MyStruct { @nogc: public: Foo foo; // This does not produce an error, but it still requires a GC scan void Bar() { foo = new Foo; // This produces an error } }
Re: Specifying @nogc on structs seems to have no effect
19.09.2017 16:48, drug пишет: 19.09.2017 16:46, Craig Black пишет: class Foo { } struct MyStruct { @nogc: public: Foo foo; // This does not produce an error, but it still requires a GC scan void Bar() { foo = new Foo; // This produces an error } } it produces an error for me https://run.dlang.io/is/PbZE5i sorry, wrong link, this one https://run.dlang.io/is/UwTCXu
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:11:03 UTC, Craig Black wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } struct Array(T) { @nogc: ... } ?
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:13:48 UTC, Craig Black wrote: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine Array!GarbageCollectedClass classArray; // Error: struct Array is @nogc } If you want to enforce that behaviour I guess you can use reflection to check if T has attribute @nogc. Andrea
Re: How to list all process directories under /proc/
On Tuesday, 19 September 2017 at 06:35:18 UTC, Matt Jones wrote: On Sunday, 17 September 2017 at 08:37:33 UTC, Ky-Anh Huynh wrote: [...] The problem with matching "[0123456789]*" is that it will match files like "1blah" and "8stuff". It looks like glob patterns are not robust enough to handle match patterns you want. A regex would probably be enough. Something like this works: [...] I understand. Thanks a lot. Btw, is that a bit weird that range is not supported in glob pattern :) Is there a design reason for this?
formattedRead can't work with tab delimiter input
Hi, I want to read two fields from STDIN string key; double value; line_st.formattedRead!"%s %f"(key, value); However, if the input line contains \t and it doesn't contain any space, the code doesn't work as expected. If there is a space, it works well a[space]1 # work, key => a, value => 1 b[space][tab]2# work, key => b, value => 2 c[tab]3 # not work, key => c[tab]3, value => nan Can you please help? Thanks a lot. PS: My program is found here https://github.com/icy/dusybox/blob/master/src/plotbar/main.d#L59
Re: opEquals code generation
19.09.2017 15:38, Steven Schveighoffer пишет: On 9/19/17 8:01 AM, drug wrote: I iterate over struct members and check against equality depending on member type. is there more simple/cleaner/better way to achieve this functionality? Especially without string mixins? Why not just use tupleof directly instead of having to find the member name and using mixins? -Steve Hmm, I'm sure I had tried it before and failed, but now I've managed to do so and it's really simpler (https://run.dlang.io/is/GJkokW): ``` auto opEquals()(auto ref const(typeof(this)) rhs) { import std.math : approxEqual, isNaN; import std.traits : isFloatingPoint, isIntegral; static foreach(i; 0..this.tupleof.length) { { alias FType = typeof(this.tupleof[i]); // a field of this structure auto tf = this.tupleof[i]; // a field of other structure auto of = rhs.tupleof[i]; static if (isFloatingPoint!FType) { if (!tf.isNaN || !of.isNaN) { if (!approxEqual(tf, of)) return false; } } else static if (isIntegral!FType) { if (tf != of) return false; } else static assert (0); } } return true; } ``` Thank you, Steven!
Re: Specifying @nogc on structs seems to have no effect
On Tuesday, 19 September 2017 at 13:11:03 UTC, Craig Black wrote: I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine } I don't know why send this message out when I was just in the middle of typing it out: But the example should read like this: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine Array!GarbageCollectedClass classArray; // Error: struct Array is @nogc }
Specifying @nogc on structs seems to have no effect
I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way. I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus: @nogc struct Array(T) { ... } class GarbageCollectedClass { } void main() { Array!int intArray; // fine }
Re: D for Android
Am Tue, 19 Sep 2017 12:38:15 + schrieb twkrimm: > On Tuesday, 19 September 2017 at 07:44:47 UTC, Andrea Fontana > wrote: > > On Tuesday, 19 September 2017 at 03:25:08 UTC, Joakim wrote: > >> Next up, 32-bit ARM Android devices are now supported, I'm > >> looking at getting 64-bit AArch64 Android up and running. > > > > Keep it up! > > Andrea > > Joakim > > I think the Atmel processors (AVR) that Microchhip bought are > 32-bit ARM based. > It would be neat to develop D programs for limited resource > processors. OT, but Atmel produces: AVR 8 bit microcontrollers, AVR custom architecture AVR32 32 bit microcontrollers, AVR32 custom architecture ARM based products (the SAM* series), ARM7, ARM9, Cortex-M/Cortex-A Microchip additionally maintains custom 8,16 and 32 bit PIC architectures. Joakim's Android work is much appreciated, but for these types of bare-metal controllers you'll have to look at Mike's work: https://github.com/JinShil/stm32f42_discovery_demo This is for 32bit ARM only. I wrote a proof-of concept hello-world for AVR 8bit controllers (blink an LED) some time ago. On the compiler side, not much is missing and betterC-related changes fix most compiler problems. What you really need though is register definitions and nobody wrote those for AVR 8 bit controllers yet. -- Johannes
Re: Basic LDC Linux Install Question
On Tuesday, 19 September 2017 at 12:37:12 UTC, Daniel Kozak wrote: Yes you need to add ldc2 to your PATH. So if your ldc2 binary is in /user/something/something/folder_where_is_ldc2/ldc2 you havto add /user/something/something/folder_where_is_ldc2 to your PATH. You can test this by pasting this to terminal: export PATH=$PATH:/user/something/something/folder_where_is_ldc2 ldc2 --version Okay, not good enough to just point to the ldc folder, I need to point to the ldc/ldc-1.4.0/bin folder. That's just like Windows, now that I think of it. Thanks.
[Issue 17832] std.random.choice cannot be used with other random generators
https://issues.dlang.org/show_bug.cgi?id=17832 Duncan Patersonchanged: What|Removed |Added Status|NEW |ASSIGNED CC||dun...@gmail.com Assignee|nob...@puremagic.com|dun...@gmail.com --
Re: opEquals code generation
On 9/19/17 8:01 AM, drug wrote: I iterate over struct members and check against equality depending on member type. is there more simple/cleaner/better way to achieve this functionality? Especially without string mixins? Why not just use tupleof directly instead of having to find the member name and using mixins? -Steve
Re: D for Android
On Tuesday, 19 September 2017 at 07:44:47 UTC, Andrea Fontana wrote: On Tuesday, 19 September 2017 at 03:25:08 UTC, Joakim wrote: Next up, 32-bit ARM Android devices are now supported, I'm looking at getting 64-bit AArch64 Android up and running. Keep it up! Andrea Joakim I think the Atmel processors (AVR) that Microchhip bought are 32-bit ARM based. It would be neat to develop D programs for limited resource processors. Does the compiler support the -BetterC flag? I know this was hard work, and I give you a very, very big thank you. twkrimm
Re: Basic LDC Linux Install Question
Yes you need to add ldc2 to your PATH. So if your ldc2 binary is in /user/something/something/folder_where_is_ldc2/ldc2 you havto add /user/something/something/folder_where_is_ldc2 to your PATH. You can test this by pasting this to terminal: export PATH=$PATH:/user/something/something/folder_where_is_ldc2 ldc2 --version On Tue, Sep 19, 2017 at 2:26 PM, jmh530 via Digitalmars-d-learn < digitalmars-d-learn@puremagic.com> wrote: > I'm more of a Windows user than a Linux user. I have the latest DMD on my > Linux install (linux mint 17.3), but I wanted to test LDC. > > I get a message that ldc2 is not found when I type ldc2 --version or sudo > ldc2 --version (I'm not on root and the existing user does not have root > privileges, so I have to sudo around that folder). > > Here's what I did: > 1) Download binary from ldc github page > 2) Unpack and copy to /usr/local/bin/ldc/ldc2-1.4.0-linux-x86_64 > > I was concerned that the issue is that ldc2 is not in the path. When I > type $PATH I get > bash: > /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games: > No such file or directory > > Do I need to add /usr/local/bin/ldc to it also? Or am I missing out on > some other step? >
Basic LDC Linux Install Question
I'm more of a Windows user than a Linux user. I have the latest DMD on my Linux install (linux mint 17.3), but I wanted to test LDC. I get a message that ldc2 is not found when I type ldc2 --version or sudo ldc2 --version (I'm not on root and the existing user does not have root privileges, so I have to sudo around that folder). Here's what I did: 1) Download binary from ldc github page 2) Unpack and copy to /usr/local/bin/ldc/ldc2-1.4.0-linux-x86_64 I was concerned that the issue is that ldc2 is not in the path. When I type $PATH I get bash: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games: No such file or directory Do I need to add /usr/local/bin/ldc to it also? Or am I missing out on some other step?
Re: opEquals code generation
19.09.2017 15:01, drug пишет: I iterate over struct members and check against equality depending on member type. is there more simple/cleaner/better way to achieve this functionality? Especially without string mixins? oops, https://run.dlang.io/is/PbZE5i
Re: How to compile for Win64 with Visual D? Optlink error?
this should be ok, can you post error when using with m64 On Tue, Sep 19, 2017 at 1:47 PM, Timothy Foster via Digitalmars-d-learn < digitalmars-d-learn@puremagic.com> wrote: > I'm trying to compile my project as a Win64 application but this is > happening: > > Building C:\Users\me\test\test.exe... > OPTLINK (R) for Win32 Release 8.00.17 > Copyright (C) Digital Mars 1989-2013 All rights reserved. > http://www.digitalmars.com/ctg/optlink.html > OPTLINK : Warning 183: Extension not .RES : obj\debug\dummy\test\..\source > \c.obj > obj\debug\dummy\test\..\source\b.obj(1) : Error 52: .DEF Syntax Error > d†š öñÀY$@ > > ^ > Building C:\Users\me\test\test.exe failed! > > > I'm on a Win64 machine and compiling Win32 works fine. I'm using Visual > Studio 17 Community with Visual D. DMD is up to date as is Visual D. > > I added a x64 "solution platform" to the configuration manager which added > a -m64 flag to my linker options. I'm not sure what else I'm meant to do to > get it to compile as x64? >