Hey there!
I'm trying to figure out which of D's many multithreading options
to use for my application. I'm making a game that runs at 60
frames per second that can also run user-made Lua scripts. I
would like to have the Lua scripts run in a separate thread so
they can't delay frames if
When trying to run my program with profiling enabled it dies
before the first line of my main function runs. Everything works
fine without profiling. I get the following stack trace:
thread #1: tid = 0x38de4, 0x00010008d985
vision_entry`gc_malloc + 49, queue = 'com.apple.main-thread',
Bumping as it's still not possible to install lib event via dub.
On Sunday, 25 January 2015 at 17:41:38 UTC, Phil wrote:
dub init name vibe.d
cd name
dub
Results in
Fetching libevent 2.0.1+2.0.16...
Error executing command upgrade: Failed to download
I was using 0.9.21. Upgrading has fixed this issue, thanks to you
both.
dub init name vibe.d
cd name
dub
Results in
Fetching libevent 2.0.1+2.0.16...
Error executing command upgrade: Failed to download
http://code.dlang.org/packages/libevent/2.0.1%252B2.0.16.zip: 404
Not Found
I'm not sure if the error is the file not being there or dub
looking there. Is there
Brilliant, thanks a lot.
That works a treat, allowing me to use c1 + c2 when c1 :: RGB and
c2 :: ChangeChannelType!(RGB, int), say.
It's not happy with doubles atm, but presumably this is sorted in
your push. Thanks again :-)
On Monday, 19 January 2015 at 21:11:34 UTC, Vladimir Panteleev
I've done this by declaring a static array of the same length as
ViewColor!V.channels, and foreach-ing over the channels in a
colour, but this seem uglier than it need to - it would be nice
if I could just define + and = appropriately on double[] and
colours to do the right thing.
On Sunday,
Hi, I'm new to D and having a go at writing some image processing
stuff using Vladimir's ae.graphics library.
To filter (i.e. perform correlations/convolutions) on a view with
colour type C, I'd like to perform intermediate calculations
using a colour with the same number of channels as C,
Is prefix ++ preferred in D because of some specific reason? I
recall it, for some containers/iterators, gives smaller/faster
codegen in C++?
I assume the reason is the same as in C++. As users can provide
their own implementations of pre and postfix incrementing, the
compiler can't
mm... is your 'project' a dub package itself? if not, convert
it to dub and add it to dependency section in your dub package.
then you will be able to open your fresh created project using
mono-d with all its dependencies, a bonus you will be able to
generate visuald project files too.
I'm trying to use Mono-D, but can't work out how to do simple
things. I've tried looking for tutorials but this
http://wiki.dlang.org/Mono-D is all I could find.
I want to reference Pegged from a Mono-D project. I can't add its
package.json as a project to my solution as I'm told that this
I've seen a few old threads mentioning this, but couldn't find
anything more recent. What support is there for debugging on OSX?
I'm currently trying MonoD, but the option to run with debugger
is greyed out.
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