On Tuesday, 3 April 2018 at 04:50:15 UTC, rumbu wrote:
On Monday, 2 April 2018 at 22:55:58 UTC, Meta wrote:
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
void foo(IRange someRange)
{
//do something with someRange even it's a struct
//this includes code completion and other IDE
On Tuesday, 3 April 2018 at 07:57:36 UTC, rikki cattermole wrote:
On 03/04/2018 7:43 PM, aliak wrote:
On Tuesday, 3 April 2018 at 05:24:02 UTC, rikki cattermole
wrote:
Shame we don't have signatures, then we'd have similar
functionality only better!
On Tuesday, 3 April 2018 at 05:24:02 UTC, rikki cattermole wrote:
Shame we don't have signatures, then we'd have similar
functionality only better!
https://github.com/rikkimax/DIPs/blob/master/DIPs/DIP1xxx-RC.md
+1000
This would be a very interesting development.
On Tuesday, 3 April 2018 at 07:29:11 UTC, Dukc wrote:
On Monday, 2 April 2018 at 17:30:20 UTC, Paulo Pinto wrote:
- No code that would trigger GC is allowed
Impressive! It definitely won't be anyhing like D or Rust in
systems field anyway, but C# usually feels to be so reliant in
GC that
On 03/04/2018 7:43 PM, aliak wrote:
On Tuesday, 3 April 2018 at 05:24:02 UTC, rikki cattermole wrote:
Shame we don't have signatures, then we'd have similar functionality
only better!
https://github.com/rikkimax/DIPs/blob/master/DIPs/DIP1xxx-RC.md
Is there an eta on this being submitted for
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
Interesting that they are going the "No classes allowed"
approach. It looks like the bullet points can be done in better
c mode of D.
I think you'll find Sarn's work on Xanthe quite interesting:
On Tuesday, 3 April 2018 at 05:24:02 UTC, rikki cattermole wrote:
Shame we don't have signatures, then we'd have similar
functionality only better!
https://github.com/rikkimax/DIPs/blob/master/DIPs/DIP1xxx-RC.md
Is there an eta on this being submitted for consideration? Or has
it already
On Monday, 2 April 2018 at 17:30:20 UTC, Paulo Pinto wrote:
- No code that would trigger GC is allowed
Impressive! It definitely won't be anyhing like D or Rust in
systems field anyway, but C# usually feels to be so reliant in GC
that this sounds wonderous nonetheless! Especially if, even
On 03/04/2018 11:01 AM, Meta wrote:
On Monday, 2 April 2018 at 22:55:58 UTC, Meta wrote:
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
- Only structs are used, no classes;
- .NET collections are replaced by native
On Monday, 2 April 2018 at 22:55:58 UTC, Meta wrote:
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
void foo(IRange someRange)
{
//do something with someRange even it's a struct
//this includes code completion and other IDE specific
stuff.
}
In D, template constrains are not
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
- Only structs are used, no classes;
- .NET collections are replaced by native collections that
manage their own memory
- No code that would trigger GC is allowed
- Compiler is
On Tuesday, 3 April 2018 at 01:31:12 UTC, Laeeth Isharc wrote:
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
- Only structs are used, no classes;
- .NET collections are replaced by native collections that
manage their own
On Monday, 2 April 2018 at 22:55:58 UTC, Meta wrote:
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
- Only structs are used, no classes;
- .NET collections are replaced by native collections that
manage their own memory
- No
On Monday, 2 April 2018 at 20:19:17 UTC, rumbu wrote:
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
- Only structs are used, no classes;
- .NET collections are replaced by native collections that
manage their own memory
- No code that would trigger GC is allowed
- Compiler is
On Monday, 2 April 2018 at 18:54:28 UTC, 12345swordy wrote:
- Only structs are used, no classes;
- .NET collections are replaced by native collections that
manage their own memory
- No code that would trigger GC is allowed
- Compiler is aware of Unity features and is able to explore
SIMD, by
On Monday, 2 April 2018 at 17:30:20 UTC, Paulo Pinto wrote:
A bit off topic, yet still relevant given the ongoing attempts
for D to be usable on the games industry.
At this year's GDC Unity had a few talks of the new subsystems
being transitioning from internal engine code in C++ into upper
A bit off topic, yet still relevant given the ongoing attempts
for D to be usable on the games industry.
At this year's GDC Unity had a few talks of the new subsystems
being transitioning from internal engine code in C++ into upper
layers written in C#.
For that purpose they are introducing
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