On 18 May 2013 01:36, "Timothee Cour" wrote:
>
> great! Can you explain a bit pros/cons wrt other ones such as dub?
> also, dip name is a bit confusing because DIP stands for D Improvement
Proposal, wiki.dlang.org/DIPs.
>
The main good things are the directory structure, dependency location is
un
On Friday, 17 May 2013 at 13:28:20 UTC, Andrei Alexandrescu wrote:
Great talk. Vote up!
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
Andrei
These announcements should also be an update through the
Kickstarter system.
On Friday, 17 May 2013 at 07:21:22 UTC, Jonathan M Davis wrote:
Please post questions like this in D.Learn, not D.announce
- Jonathan M Davis
Apologies; I didn't notice where I posted this.
great! Can you explain a bit pros/cons wrt other ones such as dub?
also, dip name is a bit confusing because DIP stands for D Improvement
Proposal, wiki.dlang.org/DIPs.
On Fri, May 17, 2013 at 3:53 PM, Rory McGuire wrote:
> Hi all,
>
> I've started working on a little experimental package manage
Hi all,
I've started working on a little experimental package manager
https://github.com/rjmcguire/dip that works similar to golang's go command.
I've only tested it on linux amd64.
At the moment the commands that work are (these are examples):
# to fetch a repo using git (only works for github.
On 5/17/13 3:52 PM, Adam D. Ruppe wrote:
On Friday, 17 May 2013 at 22:47:56 UTC, Joseph Rushton Wakeling wrote:
Really exciting to see how D is being used in this context, and the
C++ binding examples are inspiring.
The last question in the video was if it would work in Linux too, and
idk abou
On Friday, 17 May 2013 at 22:47:56 UTC, Joseph Rushton Wakeling
wrote:
Really exciting to see how D is being used in this context, and
the C++ binding examples are inspiring.
The last question in the video was if it would work in Linux too,
and idk about the rest of their setup, but the C++ bi
Really exciting to see how D is being used in this context, and
the C++ binding examples are inspiring.
Just one niggle -- the word "postmortem" makes it sound like a
study of how something died, whereas this seems to be work that
is very much alive and kicking!
On 5/17/2013 6:28 AM, Andrei Alexandrescu wrote:
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
And on gamedev.net:
http://www.gamedev.net/topic/643227-using-d-alongside-a-game-engine/
On Fri, 17 May 2013 09:28:19 -0400
Andrei Alexandrescu wrote:
> Great talk. Vote up!
>
> http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
>
Torrents and all other links:
http://semitwist.com/download/misc/dconf2013/
Good talk, I've been waiting for this one all week.
I know this was more a talk about interlinking C++ & D when you
have too, but it's interesting to note that Manu's biggest
problem appears to be that his engine is written in C++ not D :)
On Thursday, 16 May 2013 at 08:08:37 UTC, Leandro Lucarella wrote:
Thanks for pointing that out, but I think there is a problem
with the
forum software (I guess you are reading the NG using the web
forums?).
My client properly set the In-Reply-To: header. I checked
manually the
e-mail you repli
On 5/17/2013 6:28 AM, Andrei Alexandrescu wrote:
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
https://news.ycombinator.com/item?id=5725745
On 12.05.2013 20:48, Walter Bright wrote:
On 5/11/2013 3:39 AM, Rainer Schuetze wrote:
a new version of Visual D is long overdue, so finally it is released. In
addition to the usual fixes of bugs and regressions, the major
highlights of
this version are
This deserves a much higher profile. F
On 15.05.2013 23:19, alex wrote:
On Saturday, 11 May 2013 at 10:39:39 UTC, Rainer Schuetze wrote:
Hi,
a new version of Visual D is long overdue, so finally it is released.
In addition to the usual fixes of bugs and regressions, the major
highlights of this version are
- DParser by Alexander
On 17/05/2013 14:28, Andrei Alexandrescu wrote:
Great talk. Vote up!
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
Andrei
I cheered when I saw the logo for Visual D pop up (cos I drew that
version ^^)
I'm so glad I was able to cont
On 5/17/13 11:25 AM, Andrej Mitrovic wrote:
On 5/17/13, Andrej Mitrovic wrote:
I get an error for the archive link[1]: "The item you have requested
had an error: Item cannot be found."
I guess it hasn't been uploaded to archive.org yet?
It seems to work now.
Just came here to announce that
On 5/17/13, Andrej Mitrovic wrote:
> I get an error for the archive link[1]: "The item you have requested
> had an error: Item cannot be found."
>
> I guess it hasn't been uploaded to archive.org yet?
It seems to work now.
On 5/17/13 10:14 AM, bearophile wrote:
Andrei Alexandrescu:
Great talk. Vote up!
I agree, it's quite good for D.
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
On the YouTube page I suggest to fix the PDF link to:
http://dconf.org/2
On 5/17/13, Andrei Alexandrescu wrote:
> Great talk. Vote up!
>
> http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
I get an error for the archive link[1]: "The item you have requested
had an error: Item cannot be found."
I guess it hasn't been
On 5/12/13, Andrei Alexandrescu wrote:
> Again, I don't understand what the problem is.
I understand now this is made this way to encourage discussions. I
apologize if I sounded smug, it was uncalled for.
Andrei Alexandrescu:
Great talk. Vote up!
I agree, it's quite good for D.
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
On the YouTube page I suggest to fix the PDF link to:
http://dconf.org/2013/talks/evans_1.pdf
[Page 16] Compil
Great talk. Vote up!
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
Andrei
On Friday, 17 May 2013 at 07:13:49 UTC, Dylan Knutson wrote:
I'm in kind of a bind here: I've got to, at compile time, do
some conditional logic within a function literal based on the
number of arguments passed. I could get away with a homogeneous
variadic a-la "function void(auto args...)", ho
On Thu, 16 May 2013 20:52:35 +0100, Jonathan M Davis
wrote:
On Thursday, May 16, 2013 11:13:27 Regan Heath wrote:
So, who's responsibility is it to ensure the function/method call
executes without errors caused by mutable shared data?
I think that for the most part, the question of thread
"Mike Wey" wrote in message
news:kn354d$1maa$1...@digitalmars.com...
On 05/16/2013 10:32 AM, Mike James wrote:
Hi Mike,
I've installed GtkD 2.2.0 and Gtk+. When building the cairo clock app I
get the following error...
Error 1 Error 42: Symbol Undefined
_D7gobject7ObjectG7ObjectG11addOnNotify
On Thursday, 16 May 2013 at 19:52:51 UTC, Jonathan M Davis wrote:
On Thursday, May 16, 2013 11:13:27 Regan Heath wrote:
So, who's responsibility is it to ensure the function/method
call executes
without errors caused by mutable shared data?
I think that for the most part, the question of thre
On Friday, May 17, 2013 09:13:47 Dylan Knutson wrote:
> Thank you,
> Dylan
Please post questions like this in D.Learn, not D.announce
- Jonathan M Davis
Hello, Please correct me if I'm not using a term right; I'm new
to the language, so I'm not all that familiar with what term
applies to what :-)
I'm in kind of a bind here: I've got to, at compile time, do some
conditional logic within a function literal based on the number
of arguments passe
29 matches
Mail list logo