Duml: Uml diagram generation

2014-05-17 Thread Rikki Cattermole via Digitalmars-d-announce
Alright so a little project I've put together[0]. Not entirely complete yet. But I feel its at a point where it can be announced. What it does is given a class it'll generate the PlantUML[1] descriptors for it. If asked it can call PlantUML itself to generate the image version of it. My

Re: Duml: Uml diagram generation

2014-05-17 Thread w0rp via Digitalmars-d-announce
On Saturday, 17 May 2014 at 06:35:02 UTC, Rikki Cattermole wrote: Alright so a little project I've put together[0]. Not entirely complete yet. But I feel its at a point where it can be announced. What it does is given a class it'll generate the PlantUML[1] descriptors for it. If asked it can

Re: Duml: Uml diagram generation

2014-05-17 Thread Rikki Cattermole via Digitalmars-d-announce
On 17/05/2014 8:53 p.m., w0rp wrote: That's pretty cool. I think I would change outputPlantUML so it works in terms of something which outputs to an OutputRange or File. So you can dump the UML directly to the file. I've added that as a TODO.

Re: Gearing up for DConf 2014

2014-05-17 Thread via Digitalmars-d-announce
On Friday, 16 May 2014 at 17:16:57 UTC, Andrei Alexandrescu wrote: We're stoked about DConf 2014! 54 visitors will be joined by 10 Facebook engineers for a great three-day event. James Pearce (https://twitter.com/jamespearce), Facebook's Open Source representative, graciously accepted to

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. Just ported

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/17/14, Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is pretty awesome - don't need to write my own anymore. How does it handle fonts? Does it depend on FreeType or something like that? It uses a copy of this file: nothings.org/stb/stb_truetype.h

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/17/14, Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is pretty awesome - don't need to write my own anymore. You have some pretty cool repositories on Github! I haven't yet tried to build anything, but I see lots of things D and gamedev-related. Pretty

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/15/14, evilrat via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: same with DirectX, more than half year passed since i published it and i only get single commit and one known user. nice, good and active community. i wish to say good luck with ur linuxez guyz i'm done

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread evilrat via Digitalmars-d-announce
On Saturday, 17 May 2014 at 19:00:12 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: Probably with a good D wrapper coding in DirectX could be fun, especially since the API is apparently stateless. Btw, I think Adam Wilson mentioned that your bindings are slightly out of date. He