Alright so a little project I've put together[0].
Not entirely complete yet. But I feel its at a point where it can be
announced.
What it does is given a class it'll generate the PlantUML[1] descriptors
for it. If asked it can call PlantUML itself to generate the image
version of it.
My
On Saturday, 17 May 2014 at 06:35:02 UTC, Rikki Cattermole wrote:
Alright so a little project I've put together[0].
Not entirely complete yet. But I feel its at a point where it
can be announced.
What it does is given a class it'll generate the PlantUML[1]
descriptors for it. If asked it can
On 17/05/2014 8:53 p.m., w0rp wrote:
That's pretty cool. I think I would change outputPlantUML so it works in
terms of something which outputs to an OutputRange or File. So you can
dump the UML directly to the file.
I've added that as a TODO.
On Friday, 16 May 2014 at 17:16:57 UTC, Andrei Alexandrescu wrote:
We're stoked about DConf 2014! 54 visitors will be joined by 10
Facebook engineers for a great three-day event.
James Pearce (https://twitter.com/jamespearce), Facebook's Open
Source representative, graciously accepted to
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization
d-gamedev-team[1].
Just ported
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is pretty awesome - don't need to write my own anymore. How
does it handle fonts? Does it depend on FreeType or something
like that?
It uses a copy of this file:
nothings.org/stb/stb_truetype.h
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is pretty awesome - don't need to write my own anymore.
You have some pretty cool repositories on Github! I haven't yet tried
to build anything, but I see lots of things D and gamedev-related.
Pretty
On 5/15/14, evilrat via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
same with DirectX, more than half year passed since i published
it and i only get single commit and one known user. nice, good
and active community. i wish to say good luck with ur linuxez
guyz i'm done
On Saturday, 17 May 2014 at 19:00:12 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
Probably with a good D wrapper coding in DirectX could be fun,
especially since the API is apparently stateless.
Btw, I think Adam Wilson mentioned that your bindings are
slightly out
of date. He