https://github.com/Laeeth/d_etpan
http://www.etpan.org/libetpan.html
https://github.com/dinhviethoa/libetpan
LibEtPan
The purpose of this mail library is to provide a portable,
efficient framework for different kinds of mail access: IMAP,
SMTP, POP and NNTP.
It provides an API for
On Wednesday, 31 December 2014 at 01:17:12 UTC, MrSmith wrote:
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main
Works fine for me on windows, after running 'dub upgrade'.
I tested the SharedLibVersion with a 2.0.1 and a 2.0.3 SDL dll.
With the 2.0.3 dll, I could call functions added in SDL 2.0.2
even when using SharedLibVersion(2, 0, 0) - is this intended
behaviour?
With the 2.0.1 DLL I got the
On 2014-12-29 22:39, Christian Schneider wrote:
I just report another finding here. It's about properties and NSStrings.
So far, it was possible to set the strings of an alert like this (source
copied from the Chocolat example):
auto alert = new NSAlert ;
alert.messageText = Want Chocolate? ;
On Wednesday, 31 December 2014 at 10:26:18 UTC, OlaOst wrote:
Works fine for me on windows, after running 'dub upgrade'.
I tested the SharedLibVersion with a 2.0.1 and a 2.0.3 SDL dll.
With the 2.0.3 dll, I could call functions added in SDL 2.0.2
even when using SharedLibVersion(2, 0, 0) - is
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-
btw, i have freeimage installed, but the loader wants to find
FreeImage_ConvertToRGB16 function in it, which it seems to
not even
use. that's the joy of Derelict: it loads everything whether,
it needs
it or not.
This
On Wednesday, 31 December 2014 at 11:20:09 UTC, Mike Parker wrote:
On Wednesday, 31 December 2014 at 10:26:18 UTC, OlaOst wrote:
Works fine for me on windows, after running 'dub upgrade'.
I tested the SharedLibVersion with a 2.0.1 and a 2.0.3 SDL dll.
With the 2.0.3 dll, I could call functions
Hi all,
i'll like to share my project for building the bindings for QML
in both D and Nim programming languages.
The project is young and it's not complete, however at the
current state slots, signals and properties can be exposed to QML
from D. So a pure databound application can be created
http://issuu.com/tgafaroff/docs/fps33
http://fps-magazine.blogspot.fr/
see page 15 to 19, scroll by dragging right to left of with arrow
keys.
On 12/31/14, Basile Burg via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://issuu.com/tgafaroff/docs/fps33
http://fps-magazine.blogspot.fr/
see page 15 to 19, scroll by dragging right to left of with arrow
keys.
Can someone offer a run-down on what is being said?
On Wednesday, 31 December 2014 at 15:16:36 UTC, Andrej Mitrovic
via Digitalmars-d-announce wrote:
Can someone offer a run-down on what is being said? :)
Just news about D and article about use of the dlib library for a
Chroma Key effect.
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