On Monday, 5 November 2018 at 16:06:38 UTC, Pander wrote:
As reported in
https://forum.dlang.org/thread/rgmbwuwfihauvngqm...@forum.dlang.org I've written a brief tutorial for the Pi board.
I'm pretty new to D and the community so any suggestion is
really highly appreciated.
Bye,
Andrea
On Mon, Nov 05, 2018 at 11:50:34AM -0500, Steven Schveighoffer via
Digitalmars-d-announce wrote:
> On 11/5/18 7:19 AM, Codifies wrote:
> > I subscribed to this forum in the hope I'd get irregular updates on
> > useful and interesting things related to the D language.
> >
> > This thread as far
On 11/5/18 7:19 AM, Codifies wrote:
I subscribed to this forum in the hope I'd get irregular updates on
useful and interesting things related to the D language.
This thread as far as I see it had degenerated into a somewhat childish
and unproductive waste of time, I wouldn't object to a
On Saturday, 3 November 2018 at 16:33:36 UTC, kinke wrote:
I figured it'd be for a lot of Windows users. Why not
explicitly express your gratitude with a little 'thank you'
then? After all, that little bullet point in the release notes
easily took some 40 hours of my spare time, and some
As reported in
https://forum.dlang.org/thread/rgmbwuwfihauvngqm...@forum.dlang.org I've written a brief tutorial for the Pi board.
I'm pretty new to D and the community so any suggestion is really
highly appreciated.
Bye,
Andrea
On Monday, 5 November 2018 at 13:53:50 UTC, Guillaume Piolat
wrote:
On Friday, 2 November 2018 at 21:04:13 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.13:
* Based on D 2.083.0.
* The Windows packages are now fully self-sufficient, i.e., a
Visual Studio/C++ Build Tools
On Saturday, 3 November 2018 at 16:33:36 UTC, kinke wrote:
I figured it'd be for a lot of Windows users. Why not
explicitly express your gratitude with a little 'thank you'
then? After all, that little bullet point in the release notes
easily took some 40 hours of my spare time, and some
On Friday, 2 November 2018 at 21:04:13 UTC, kinke wrote:
Glad to announce the first beta for LDC 1.13:
* Based on D 2.083.0.
* The Windows packages are now fully self-sufficient, i.e., a
Visual Studio/C++ Build Tools installation isn't required
anymore.
Very cool! And very scary too, we'll
On 05.11.2018 15:19, Codifies wrote:
I subscribed to this forum in the hope I'd get irregular updates on
useful and interesting things related to the D language.
This thread as far as I see it had degenerated into a somewhat childish
and unproductive waste of time, I wouldn't object to a
I subscribed to this forum in the hope I'd get irregular updates
on useful and interesting things related to the D language.
This thread as far as I see it had degenerated into a somewhat
childish and unproductive waste of time, I wouldn't object to a
moderator locking this thread
On Monday, 5 November 2018 at 11:07:11 UTC, Mike Parker wrote:
On Monday, 5 November 2018 at 09:43:06 UTC, FooledDonor wrote:
Get off your pedestal, and drop into the real life of those
who program in D with colleagues not as perfect as you are.
So where are these teams of imperfect D
On Monday, 5 November 2018 at 09:43:06 UTC, FooledDonor wrote:
Get off your pedestal, and drop into the real life of those who
program in D with colleagues not as perfect as you are.
So where are these teams of imperfect D programmers who are
plagued by accidental modifications of private
On Monday, 5 November 2018 at 09:03:59 UTC, Stanislav Blinov
wrote:
On Monday, 5 November 2018 at 05:55:02 UTC, unprotected-entity
wrote:
On Saturday, 3 November 2018 at 21:28:22 UTC, Stanislav Blinov
wrote:
The only difference is that `func` became a member function.
And now what? You can
On Monday, 5 November 2018 at 05:55:02 UTC, unprotected-entity
wrote:
On Saturday, 3 November 2018 at 21:28:22 UTC, Stanislav Blinov
wrote:
The only difference is that `func` became a member function.
And now what? You can just as easily "forget" what's in your
struct/class as in your whole
On Monday, 5 November 2018 at 05:55:02 UTC, unprotected-entity
wrote:
ok. Now, what are your options then (assuming you want an
independent type)?
(option 1) define one encapsulated type, per module.
(option 2) have a means for type independence within a module -
i.e. selective hiding.
D
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