Dizzy Omega 0.37

2018-12-01 Thread unDEFER via Digitalmars-d-announce
Hello, everyone! I have done the second demo version of my game fully written in D. Dizzy is a puzzle game, Purpose of which is the collection and use of items. Dizzy Omega (Dizzy on Mars) is the sequel of the game Dizzy Y (which was for ZX-Spectrum). The game has 3D graphic, but 2D logic.

Re: DLP identify leaf functions

2018-12-01 Thread Anonymouse via Digitalmars-d-announce
On Friday, 30 November 2018 at 20:10:05 UTC, Jacob Carlborg wrote: I would like to announce a new project I've started, called DLP (D Language Processing). Currently it's quite experimental but the idea is that it would contain a collection of commands for inspecting D code in various ways. It

Re: DLP identify leaf functions

2018-12-01 Thread Jacob Carlborg via Digitalmars-d-announce
On 2018-12-01 11:13, Sebastiaan Koppe wrote: Really nice! I have some ideas about data-flow analysis and this allows some easy experimenting without forking the compiler. Thanks. I've been thinking the same about experimenting with the compiler. -- /Jacob Carlborg

Re: DLP identify leaf functions

2018-12-01 Thread Sebastiaan Koppe via Digitalmars-d-announce
On Friday, 30 November 2018 at 20:10:05 UTC, Jacob Carlborg wrote: I would like to announce a new project I've started, called DLP (D Language Processing). Currently it's quite experimental but the idea is that it would contain a collection of commands for inspecting D code in various ways. It