Hello, everyone!
I have done the second demo version of my game fully written in D.
Dizzy is a puzzle game, Purpose of which is the collection and
use of items.
Dizzy Omega (Dizzy on Mars) is the sequel of the game Dizzy Y
(which was for ZX-Spectrum).
The game has 3D graphic, but 2D logic.
On Friday, 30 November 2018 at 20:10:05 UTC, Jacob Carlborg wrote:
I would like to announce a new project I've started, called DLP
(D Language Processing). Currently it's quite experimental but
the idea is that it would contain a collection of commands for
inspecting D code in various ways. It
On 2018-12-01 11:13, Sebastiaan Koppe wrote:
Really nice! I have some ideas about data-flow analysis and this allows
some easy experimenting without forking the compiler.
Thanks. I've been thinking the same about experimenting with the compiler.
--
/Jacob Carlborg
On Friday, 30 November 2018 at 20:10:05 UTC, Jacob Carlborg wrote:
I would like to announce a new project I've started, called DLP
(D Language Processing). Currently it's quite experimental but
the idea is that it would contain a collection of commands for
inspecting D code in various ways. It