It was a real concern for me that there's no gettext-compatible
package for D (at least I could not find one in dub registry),
because it's kind of standard. So I made it myself.
mofile is similar to GNU gettext, but gettext and ngettext
functions are implemented as member functions of MoFile
On Saturday, 4 November 2017 at 00:12:19 UTC, Fra Mecca wrote:
https://github.com/FraMecca/D_Libraries_Registry
I checked README.md in this repo. Not sure why my nick is used in
place of name of lnk library.
Also inilike has nothing to do with argv.
On Tuesday, 11 April 2017 at 06:08:16 UTC, Ali Çehreli wrote:
I will be presenting D as a time-saving tool at C++Now:
http://cppnow.org/
I have to say it took me a very long time to come up with the
title and the abstract. How could I sell D to C++ experts?
Luckily, I asked Manu and among
On Monday, 30 January 2017 at 03:10:28 UTC, unDEFER wrote:
On Sunday, 29 January 2017 at 23:57:30 UTC, FreeSlave wrote:
On Sunday, 29 January 2017 at 19:00:30 UTC, unDEFER wrote:
Very interesting concept (Probably it's not new, but I never
actually used file managers like this). It looks you
On Sunday, 29 January 2017 at 19:00:30 UTC, unDEFER wrote:
unDE's not DE which in the future must be replacement for all
programs in OS.
But today is very original file manager, image and text viewer
and (what discovered with 0.2.0 version) command line and
keybar.
More information:
On Friday, 28 October 2016 at 06:46:27 UTC, Ilya Yaroshenko wrote:
https://docs.google.com/presentation/d/1w1cQ8vDluglRIt8Qdnm-sY7kqxoKZxbPEWW6tR3lPpo/edit?usp=sharing
Thanks. Was it for live presentation? Is there a video?
And where is this fox from?
On Tuesday, 26 April 2016 at 06:42:11 UTC, Nick Sabalausky wrote:
https://semitwist.com/travis-d-compilers
That's an auto-generated listing of all versions of DMD, GDC
and LDC available on travis-ci.
[...]
Looks like semitwist.com is down. How about duplicating this list
to github pages?
On Tuesday, 7 June 2016 at 08:09:53 UTC, Jacob Carlborg wrote:
On 2016-06-06 13:25, FreeSlave wrote:
Cool! Just checked on osx, Objective-C support works and it's
free from
dmd bugs that prevent my project to work with Cocoa.
Have these bugs been reported?
Yes. Look at
On Monday, 6 June 2016 at 07:00:56 UTC, Kai Nacke wrote:
Hi everyone,
It is a great pleasure to announce that version 1.0.0 of LDC,
the LLVM-based D compiler, is now available for download!
The release is based on the 2.070.2 frontend and standard
library and supports LLVM 3.5-3.8. We
On Wednesday, 27 April 2016 at 14:14:02 UTC, FreeSlave wrote:
On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote:
On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote:
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote:
Screenshots are so blurred.
They are not.
On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote:
On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote:
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote:
Screenshots are so blurred.
They are not. Just click to enlarge, your browser blurred them
while
That's great. I'm surprised someone used DlangUI for commercial
app. I would not say it's quite ready even for free ones. It's
cool you merged your changes.
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote:
Couple of screenshots:
On Thursday, 21 April 2016 at 18:55:23 UTC, Gerald wrote:
For those not familiar, xdg-app is a Linux virtualization
system targeted at desktop apps, it's been under pretty heavy
development and is available for use in Gnome 3.20.
Mathias Clausen recently wrote a blog entry about creating his
On Saturday, 16 April 2016 at 21:58:35 UTC, ag0aep6g wrote:
On 16.04.2016 20:48, FreeSlave wrote:
github repo: https://github.com/MyLittleRobo/mimeapps
(examples included)
You've got some bad `@trusted`s in your code:
mimeapps is a library for detection of which applications can be
used to open files of given MIME type.
Note: this is essential only for systems that follow Freedesktop
specifications, i.e. Linux, BSD and some others. MS Windows and
OS X have their own file type associations systems.
github
On Saturday, 9 April 2016 at 18:25:54 UTC, Nordlöw wrote:
I've packaged my reusable extensions to Phobos at
https://github.com/nordlow/phobos-next
PRs are very welcome.
There are lots of goodies here. Some of them should probably be
moved to standard Phobos. I currently have lots of other D
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh
wrote:
The ideas page for the 2016 Google Summer of Code is now up:
http://wiki.dlang.org/GSOC_2016_Ideas
Right now it is remarkably similar to the 2015 page! The
Google folks seem rather busy, so maybe no one would notice,
but if
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on
On Sunday, 16 August 2015 at 03:56:45 UTC, Rikki Cattermole wrote:
On 16/08/2015 6:30 a.m., FreeSlave wrote:
Currently I'm working on mime library for D. Dub page:
http://code.dlang.org/packages/mime
It can parse MIME database files, including binary ones, like
mime.cache. It also has
Currently I'm working on mime library for D. Dub page:
http://code.dlang.org/packages/mime
It can parse MIME database files, including binary ones, like
mime.cache. It also has algorithms for mime type detecting by
file name.
It's not fully implemented yet and does not have stable API.
OS X support added. It dynamically loads some Carbon functions.
But path to the framework is hardcoded as
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
I'm not sure that it's ok, need advice from OS X programmers.
dub package: http://code.dlang.org/packages/desktopfile
Implementation of Desktop Entry Specification in D.
Note that currently it's not fully compliant to spec, though it
should work in the most cases.
On Monday, 6 April 2015 at 21:40:28 UTC, Marco Leise wrote:
I believe modern desktops offer enough granularity to cover
each of those. For example if I was playing a game on Linux
files would go here:
/usr/share/[games/] - read-only data files.
~/.cache/ - downloaded archives, precompiled
On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote:
On another note when I ran your 'printdirs' it didn't list a
user Fonts or Applications directory. The Applications
directory is ok, but I do have a ~/.fonts/ directory and
/etc/fonts/fonts.conf says:
!-- the following element will be
On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote:
is this Windows?
return executable_path
That depends on what do you understand by data. Are game's saves
data too? Or content downloaded while playing (server-specific
assets or new levels). In the past it was ok to write configs
On Sunday, 5 April 2015 at 12:35:46 UTC, Kagamin wrote:
On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote:
And github repo https://github.com/MyLittleRobo/standardpaths
If I understand meaning of PublicShare correctly, it's
CSIDL_COMMON_APPDATA on Windows.
Although I did not find if
I wrote small library for getting standard paths (like Pictures,
Music)
Here's dub package http://code.dlang.org/packages/standardpaths
And github repo https://github.com/MyLittleRobo/standardpaths
You can see open issues on github. Please, participate in
discussions if you're interested. The
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