Am I dreaming? This is too good to be true :O Walter, have you been
replaced by an alien or reprogrammed using some sci-fi device? I can't
believe the MsgBox of death is going away!
--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
Andrei Alexandrescu wrote:
It's a rough rough draft, but one for the full chapter on arrays,
associative arrays, and strings.
http://erdani.com/d/thermopylae.pdf
Any feedback is welcome. Thanks!
Thanks for the excerpt! I've only had the time to give it a brief skim
so far, but it's looking
#ponce wrote:
Hi,
We won another demo compo with a D entry (at MAIN demoparty)
http://www.pouet.net/prod.php?which=53942
We tried to make a bigger and more impressive entry this time. Note that it's a
french party so it's not Breakpoint.
D clearly allowed us to be more productive without a
torhu wrote:
I only get a black screen, but with music. Can't see any errors in the
log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?
That's what happens when you cross AMD/ATI with OpenGL.
--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
grauzone wrote:
Jeremie Pelletier wrote:
I've been asked for my runtime crash handler with it's CodeView reader
earlier in digitalmars.D so here it is:
http://jump.fm/UVYHG
Wanted to take a look at it again, but the site is defunct.
http://www.mediafire.com/download.php?wy2m2hrgzdo
--
Jeremie Pelletier wrote:
I've been asked for my runtime crash handler with it's CodeView reader earlier
in digitalmars.D so here it is:
http://jump.fm/UVYHG
It includes the runtime handler, a PE reader, CodeView reader and crash report
window.
So far it supports Windows and some bits are
Sweet! Thanks :D
--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
Jarrett Billingsley wrote:
On Mon, Mar 16, 2009 at 3:44 PM, Mason Green mason.gr...@gmail.com wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
Walter Bright wrote:
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.041.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.026.zip
Wow! This release is too good to be true :D Not only are my favorite
bugs fixed, the .zip
It appears that you've also fixed
http://d.puremagic.com/issues/show_bug.cgi?id=2359 :D /* which might've
been the same issue as http://d.puremagic.com/issues/show_bug.cgi?id=2527 */
Perhaps I can finally update from 1.031 : Thanks a bunch!
--
Tomasz Stachowiak
http://h3.team0xf.com/
Bill Baxter wrote:
Excellent talk! Now I finally understand what the buzz about DDL is about.
My vague understanding was that it was basically a workaround for
current D compilers support of dynamic libs. So I was content to just
wait for D to get the kinks worked out eventually. But from your
Christopher Wright wrote:
Peter Modzelewski wrote:
I believe DDL is a project I don't need to introduce. Tom gave a great
talk about it and his branch of the project showing the power of DDL
and D. Video can be found here:
Robert Fraser wrote:
Peter Modzelewski wrote:
I believe DDL is a project I don't need to introduce. Tom gave a great
talk about it and his branch of the project showing the power of DDL
and D. Video can be found here:
Saaa wrote:
That is some amazing game dev framework!
How is everything licensed?
Thanks! MIT/BSD. There are licenses in a few spots, but we were too lazy
to add them everywhere :P
For instance, I started out with loads of global variables and like almost
no knowledge
about oop and now I
bearophile wrote:
Writing very reliable library code (bulletproof, if possible) avoids you bugs
later in all the code that uses that library code. Adding lot of unittests (covering even
weird corner cases) to every function, class and template helps.
It is meant to be reliable, but not
bearophile wrote:
The serialization example, page 21 of the slides, is interesting. The
API/syntax they use doesn't look too much readable, but such functionality is
probably quite useful in certain kinds of D programs. So D may enjoy a little
more handy ways to manage its reflective
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