Re: bugzilla 424 - Unexpected OPTLINK Termination - solved!

2009-11-03 Thread Tom S
Am I dreaming? This is too good to be true :O Walter, have you been replaced by an alien or reprogrammed using some sci-fi device? I can't believe the MsgBox of death is going away! -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode

Re: The Thermopylae excerpt of TDPL available online

2009-10-29 Thread Tom S
Andrei Alexandrescu wrote: It's a rough rough draft, but one for the full chapter on arrays, associative arrays, and strings. http://erdani.com/d/thermopylae.pdf Any feedback is welcome. Thanks! Thanks for the excerpt! I've only had the time to give it a brief skim so far, but it's looking

Re: another d demoscene entry

2009-10-11 Thread Tom S
#ponce wrote: Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a

Re: another d demoscene entry

2009-10-11 Thread Tom S
torhu wrote: I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it? That's what happens when you cross AMD/ATI with OpenGL. -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode

Re: Crash handler with stack trace

2009-09-27 Thread Tom S
grauzone wrote: Jeremie Pelletier wrote: I've been asked for my runtime crash handler with it's CodeView reader earlier in digitalmars.D so here it is: http://jump.fm/UVYHG Wanted to take a look at it again, but the site is defunct. http://www.mediafire.com/download.php?wy2m2hrgzdo --

Re: Crash handler with stack trace

2009-09-19 Thread Tom S
Jeremie Pelletier wrote: I've been asked for my runtime crash handler with it's CodeView reader earlier in digitalmars.D so here it is: http://jump.fm/UVYHG It includes the runtime handler, a PE reader, CodeView reader and crash report window. So far it supports Windows and some bits are

Re: cv2pdb 0.1 released

2009-05-09 Thread Tom S
Sweet! Thanks :D -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode

Re: Blaze 2.0

2009-03-16 Thread Tom S
Jarrett Billingsley wrote: On Mon, Mar 16, 2009 at 3:44 PM, Mason Green mason.gr...@gmail.com wrote: Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog! Project page:

Re: dmd 1.041 and 2.026 releases

2009-03-05 Thread Tom S
Walter Bright wrote: http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.041.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.026.zip Wow! This release is too good to be true :D Not only are my favorite bugs fixed, the .zip

Re: DMD 1.039 and 2.023 releases

2009-01-07 Thread Tom S
It appears that you've also fixed http://d.puremagic.com/issues/show_bug.cgi?id=2359 :D /* which might've been the same issue as http://d.puremagic.com/issues/show_bug.cgi?id=2527 */ Perhaps I can finally update from 1.031 : Thanks a bunch! -- Tomasz Stachowiak http://h3.team0xf.com/

Re: Tango conference 2008 - Tomasz Stachowiak DDL talk

2008-11-19 Thread Tom S
Bill Baxter wrote: Excellent talk! Now I finally understand what the buzz about DDL is about. My vague understanding was that it was basically a workaround for current D compilers support of dynamic libs. So I was content to just wait for D to get the kinks worked out eventually. But from your

Re: Tango conference 2008 - Tomasz Stachowiak DDL talk

2008-11-19 Thread Tom S
Christopher Wright wrote: Peter Modzelewski wrote: I believe DDL is a project I don't need to introduce. Tom gave a great talk about it and his branch of the project showing the power of DDL and D. Video can be found here:

Re: Tango conference 2008 - Tomasz Stachowiak DDL talk

2008-11-19 Thread Tom S
Robert Fraser wrote: Peter Modzelewski wrote: I believe DDL is a project I don't need to introduce. Tom gave a great talk about it and his branch of the project showing the power of DDL and D. Video can be found here:

Re: Tango conference 2008 - Tomasz Stachowiak DDL talk [^H^H^H gamedev talk]

2008-11-19 Thread Tom S
Saaa wrote: That is some amazing game dev framework! How is everything licensed? Thanks! MIT/BSD. There are licenses in a few spots, but we were too lazy to add them everywhere :P For instance, I started out with loads of global variables and like almost no knowledge about oop and now I

Re: Tango Conference 2008 - Tomasz Stachowiak and Piotr Modzelewski

2008-11-07 Thread Tom S
bearophile wrote: Writing very reliable library code (bulletproof, if possible) avoids you bugs later in all the code that uses that library code. Adding lot of unittests (covering even weird corner cases) to every function, class and template helps. It is meant to be reliable, but not

Re: Tango Conference 2008 - Tomasz Stachowiak and Piotr Modzelewski gamedev

2008-11-06 Thread Tom S
bearophile wrote: The serialization example, page 21 of the slides, is interesting. The API/syntax they use doesn't look too much readable, but such functionality is probably quite useful in certain kinds of D programs. So D may enjoy a little more handy ways to manage its reflective