Jarrett Billingsley wrote:
On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <[email protected]> wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
I've taken a stab at writing a `getting started` section on the wiki, with
clear (hopefully) instructions on how to compile. Comments, suggestions,
contributions, and bug reports are appreciated in the dsource forum.
I get really strange performance. It runs.. choppy. Not slow
framerate, just really choppy, in a nondeterministic manner. The
Hybrid controls are also incredibly sensitive - one button press sets
them to absurdly large/small values, usually freezing/crashing the
app.
My computer should be able to more than handle this. It's a dual-core
Athlon X2 4600+.
They seem to work just fine on my machine and it's a single-core 1.7GHz
Centrino laptop with a Mobility Radeon 7500 GPU and 1.5GB of RAM... The
heavier tests (Compound shapes, Domino tower) seem choppy, but I don't
get any weird Widget behavior. The performance could be improved, cause
my simple profiling attempts seem to indicate that Blaze is abusing the
GC a bit.
Overall, great job, Mason! :D The demo is really fun and I'm proud that
my crazy GUI lib can be a part of it :)
--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode