Jarrett Billingsley wrote:
On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <[email protected]> wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here.  The 
testBed examples have been completely overhauled with Hybrid and Dog!

Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart

Testbed examples (win32 binary):
http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip

I've taken a stab at writing a `getting started` section on the wiki, with 
clear (hopefully) instructions on how to compile. Comments, suggestions, 
contributions, and bug reports are appreciated in the dsource forum.


I get really strange performance.  It runs.. choppy.  Not slow
framerate, just really choppy, in a nondeterministic manner.  The
Hybrid controls are also incredibly sensitive - one button press sets
them to absurdly large/small values, usually freezing/crashing the
app.

My computer should be able to more than handle this.  It's a dual-core
Athlon X2 4600+.

They seem to work just fine on my machine and it's a single-core 1.7GHz Centrino laptop with a Mobility Radeon 7500 GPU and 1.5GB of RAM... The heavier tests (Compound shapes, Domino tower) seem choppy, but I don't get any weird Widget behavior. The performance could be improved, cause my simple profiling attempts seem to indicate that Blaze is abusing the GC a bit.

Overall, great job, Mason! :D The demo is really fun and I'm proud that my crazy GUI lib can be a part of it :)


--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode

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