On 2013-10-07 21:18, qznc wrote:
I believe one of the things D needs right now is more documentation.
Therefore, I started writing a tutorial.
For GUI libraries there's DWT as well. Works on Windows and Linux, uses
native drawing and doesn't have any runtime dependencies expect for the
On 2013-10-07 21:18, qznc wrote:
I believe one of the things D needs right now is more documentation.
Therefore, I started writing a tutorial.
Run-time errors
You might want to add that D automatically handles uncaught exceptions
and prints a stacktrace when one is thrown.
Optimization
I
On Saturday, 5 October 2013 at 20:56:21 UTC, Matt Soucy wrote:
message Point {
optional int32 x = 1 [default=166];
required int32 y = 2;
optional string label = 3;
message Coord {
required int32 a = 1;
required int32 b = 2;
http://beza1e1.tuxen.de/d-tut-0.1/philosophy.html
Nick's quote with alien woodwork(?) terminology looks not good.
An IT professional as a foreign learner may not encounter such
words for his entire life (all other text around it looks fine).
On Tuesday, 8 October 2013 at 05:24:13 UTC, Elvis Zhou wrote:
On Monday, 7 October 2013 at 17:06:40 UTC, Kiith-Sa wrote:
On Monday, 7 October 2013 at 15:21:00 UTC, Elvis Zhou wrote:
On Monday, 7 October 2013 at 14:19:20 UTC, Ali Çehreli wrote:
On 10/07/2013 02:18 AM, Elvis Zhou wrote:
http://beza1e1.tuxen.de/d-tut-0.1/basics.html
One important C#-specific difference is that there's no using
statement (which is quite viral in C# as a way of resource
management), and scope statement can be used instead of it.
Thanks, for the work, new libraries are always nice.
Though, I have to agree that, at least at first glance, it seems
a bit heavyweight. Is there really a need for Entity to be its
own class, rather than, say, [code]alias Entity =
Typedef!UUID;[/code]?
This time, the addin should be compatible to older beta
versions of
MonoDevelop (like 4.0.12) as well – so feel free to simply try
it out.
_very_ glad to hear that. Thanks for your work!
On Tuesday, 8 October 2013 at 13:21:17 UTC, Dicebot wrote:
This time, the addin should be compatible to older beta
versions of
MonoDevelop (like 4.0.12) as well – so feel free to simply try
it out.
_very_ glad to hear that. Thanks for your work!
Can't guarantee anything! I've just
On Tuesday, 8 October 2013 at 01:38:09 UTC, Nick Sabalausky wrote:
Lisp is practically the definition of language minimalism,
AIUI. But I'd
maybe replace Rust/Python with JavaScript. JavaScript is
extremely
simple. (Which is a large part of what makes using it such a
pain, but I
digress.)
On Tuesday, 8 October 2013 at 13:59:22 UTC, Meta wrote:
I haven't really thought about this before, but it's becoming
increasingly difficult for me to come up with a contemporary
simple language. It seems most modern languages are creeping
towards more complexity.
More simple languages are
On Tuesday, 8 October 2013 at 10:35:53 UTC, Kiith-Sa wrote:
In my implementation I don't even use a getComponent
equivalent; a process()
(or opApply() in the older version I linked) function directly
takes component
references, and all components are in plain arrays. Processing
of a System
is
Am Tue, 08 Oct 2013 18:43:59 +0200
schrieb Alex i...@alexanderbothe.com:
On Tuesday, 8 October 2013 at 13:21:17 UTC, Dicebot wrote:
This time, the addin should be compatible to older beta
versions of
MonoDevelop (like 4.0.12) as well – so feel free to simply try
it out.
_very_ glad
On Mon, 07 Oct 2013 22:49:11 +0200, Mike Wey wrote:
This release updates the Gtk and Gstreamer Bindings to 3.10 and 1.2.
There is a new binding for libvte provided by deadalnix. This allows you
to embed a virtual terminal in your GtkD application.
GtkD 2.3.0 is now available on
On 10/08/2013 04:11 AM, Kagamin wrote:
On Saturday, 5 October 2013 at 20:56:21 UTC, Matt Soucy wrote:
message Point {
optional int32 x = 1 [default=166];
required int32 y = 2;
optional string label = 3;
message Coord {
required int32 a = 1;
required int32 b
On 10/05/2013 06:20 PM, Jesse Phillips wrote:
This is more of an FYI. I've been using/updating
https://github.com/opticron/ProtocolBuffer
Boost License
And while it doesn't have any helper functions, it can generate source
at compile time.
Generates D1 code if requested
Been using it to
Hop over to the digitalmars.D.ldc forums for the announcement:
http://forum.dlang.org/post/spfzbueyfaiypywir...@forum.dlang.org
Happy testing!
David
On Tuesday, 8 October 2013 at 18:03:25 UTC, Johannes Pfau wrote:
BTW:
MonoDevelop is broken on Gnome 3.10 now. They changed something
in gnome-terminal and now MonoDevelop can't open the terminal
anymore :-( Disabling the external console should work but
MonoDevelop
seems to ignore that
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