On Thursday, 19 December 2013 at 07:27:14 UTC, Kagamin wrote:
https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241
Destructors are called by GC during the collection cycle, and
writeln may want to allocate, which is not allowed during
collection, it may be safer to use
On Wednesday, 18 December 2013 at 12:08:13 UTC, Paulo Pinto wrote:
To see what game developers expect from their toolchains.
Function-level-optimization-disable is an interesting feature.
The reason is games cannot use non-release/debug builds. Only
single functions can be built in
On Thursday, 19 December 2013 at 08:17:36 UTC, Jeremy DeHaan
wrote:
On Thursday, 19 December 2013 at 07:27:14 UTC, Kagamin wrote:
https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241
Destructors are called by GC during the collection cycle, and
writeln may want to
qznc q...@web.de wrote in message
news:tnqbltivfadrkuvxr...@forum.dlang.org...
Not related to core D, but we have an LLVM backend and it is generally
interesting for compiler devs.
http://llvm.org/devmtg/2013-11/
If Julia gets a talk there, maybe someone could present LDC in 2014?
The
On Wednesday, 18 December 2013 at 22:20:01 UTC, Paulo Pinto wrote:
As I live in Düsseldorf, I tend to sometimes go to FOSDEM as
last minute decision, given that both cities are quite close.
If I happen to go to this one, I let you know.
The D world is small. I also live in Düsseldorf. :-)
On 2013-12-19 08:27, Kagamin wrote:
https://github.com/Jebbs/DSFML/blob/master/src/dsfml/graphics/text.d#L241
Destructors are called by GC during the collection cycle, and writeln
may want to allocate, which is not allowed during collection, it may be
safer to use printf.
Isn't it allowed to
On 12/19/2013 2:36 AM, Kai Nacke wrote:
On Wednesday, 18 December 2013 at 21:58:00 UTC, Walter Bright wrote:
Congrats! This is a great honor.
Thanks! I think this is a highly visible event. I am really glad to be part of
it.
And it is a great chance to spread word about D.
I think a