Re: My first game done in my engine is finally running on Xbox Series!

2022-11-16 Thread Guillaume Piolat via Digitalmars-d-announce
On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote: If you wish to take a look into the current code development, here it is: https://github.com/MrcSnm/HipremeEngine Congrats! It was impressing to see you advance that quickly on difficult ground.

Re: My first game done in my engine is finally running on Xbox Series!

2022-11-16 Thread Kenny Shields via Digitalmars-d-announce
On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote: Firstly, I would like to thank specially here both Adam and Guillaume, as this would not be possible without their great projects such as `audioformats` and `arsd-official:image_files` and `arsd-official:ttf`, but this project still

Re: Release D 2.101.0

2022-11-16 Thread jmh530 via Digitalmars-d-announce
On Tuesday, 15 November 2022 at 20:54:03 UTC, Iain Buclaw wrote: Glad to announce D 2.101.0, ♥ to the 63 contributors. This release comes with shortened method syntax enabled by default, new bit-field support added as a preview feature, a new `std.typecons.SafeRefCounted` type that can be

Re: Release D 2.101.0

2022-11-16 Thread surlymoor via Digitalmars-d-announce
On Tuesday, 15 November 2022 at 20:54:03 UTC, Iain Buclaw wrote: a new `std.typecons.SafeRefCounted` type that can be used in `@safe` Nice! Thank you, dukc. Excited to see dirEntries finally be @safe with dip1000. God speed to the ones who figuring out the @safe inference issue with borrow.

Re: My first game done in my engine is finally running on Xbox Series!

2022-11-16 Thread Hipreme via Digitalmars-d-announce
On Wednesday, 16 November 2022 at 16:44:18 UTC, Kenny Shields wrote: On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote: Firstly, I would like to thank specially here both Adam and Guillaume, as this would not be possible without their great projects such as `audioformats` and

Re: Release D 2.101.0

2022-11-16 Thread jmh530 via Digitalmars-d-announce
On Thursday, 17 November 2022 at 00:25:19 UTC, Iain Buclaw wrote: On Wednesday, 16 November 2022 at 20:51:19 UTC, jmh530 wrote: Thanks again, but it doesn't look like the changelog is picking up everything. It really would help if you provide some bugzilla urls or PRs that you think

Re: Release D 2.101.0

2022-11-16 Thread Iain Buclaw via Digitalmars-d-announce
On Wednesday, 16 November 2022 at 20:51:19 UTC, jmh530 wrote: Thanks again, but it doesn't look like the changelog is picking up everything. It really would help if you provide some bugzilla urls or PRs that you think should have been picked up. Granted, I'm not sure exactly when the

Re: My first game done in my engine is finally running on Xbox Series!

2022-11-16 Thread zjh via Digitalmars-d-announce
On Tuesday, 15 November 2022 at 18:42:15 UTC, Hipreme wrote: https://github.com/MrcSnm/HipremeEngine Can we use it on Windows?

Re: Release D 2.101.0

2022-11-16 Thread Iain Buclaw via Digitalmars-d-announce
On Thursday, 17 November 2022 at 02:35:14 UTC, jmh530 wrote: I'm not sure what the typically gets picked up, but I had done the search at the link below: https://github.com/dlang/dmd/pulls?q=is%3Apr+is%3Amerged+ImportC+ and it didn't look like any of the recent bug fixes were listed on the