Re: SciD: the humble beginning

2009-12-15 Thread Lutger
Chad J wrote: dsimcha wrote: ... The other option is to make sure everything is loosely coupled to the GUI lib so it can be easily swapped for another one. The downside is that this has some tradeoffs in terms of simplicity and probably performance that I don't think I want to make and

Re: SciD: the humble beginning

2009-12-15 Thread Lutger
Lutger wrote: Chad J wrote: dsimcha wrote: ... The other option is to make sure everything is loosely coupled to the GUI lib so it can be easily swapped for another one. The downside is that this has some tradeoffs in terms of simplicity and probably performance that I don't think I

Re: SciD: the humble beginning

2009-12-15 Thread dsimcha
== Quote from Chad J (chadj...@__spam.is.bad__gmail.com)'s article dsimcha wrote: ... The other option is to make sure everything is loosely coupled to the GUI lib so it can be easily swapped for another one. The downside is that this has some tradeoffs in terms of simplicity

Re: SciD: the humble beginning

2009-12-15 Thread Michal Minich
Is it really that hard to have the GUI libs in question just give you some pixels in memory or an opengl context? Then you could use your own highly optimized plot drawing routines instead of relying on the GUI lib to do this. I figured this kind of thing would be unbeatable for performance,

Re: SciD: the humble beginning

2009-12-15 Thread Lukas Pinkowski
dsimcha wrote: Is it really that hard to have the GUI libs in question just give you some pixels in memory or an opengl context? Then you could use your own highly optimized plot drawing routines instead of relying on the GUI lib to do this. I figured this kind of thing would be unbeatable

Re: SciD: the humble beginning

2009-12-15 Thread Bill Baxter
On Tue, Dec 15, 2009 at 1:00 AM, Lutger lutger.blijdest...@gmail.com wrote: Chad J wrote: dsimcha wrote: ...  The other option is to make sure everything is loosely coupled to the GUI lib so it can be easily swapped for another one.  The downside is that this has some tradeoffs in terms of

Re: SciD: the humble beginning

2009-12-15 Thread Chad J
dsimcha wrote: == Quote from Chad J (chadj...@__spam.is.bad__gmail.com)'s article Is it really that hard to have the GUI libs in question just give you some pixels in memory or an opengl context? Then you could use your own highly optimized plot drawing routines instead of relying on the GUI

Re: SciD: the humble beginning

2009-12-15 Thread Jérôme M. Berger
dsimcha wrote: == Quote from Eldar Insafutdinov (e.insafutdi...@gmail.com)'s article dsimcha Wrote: Plotting. I've considered doing this a few times, but I've decided it needs to be put off until D2 is stable and the GUI toolkits for it are reasonably stable. One layer of instability (D2

Re: SciD: the humble beginning

2009-12-15 Thread Simen kjaeraas
Bill Baxter wbax...@gmail.com wrote: Biggest problem with OpenGL is that the quality is crap for 2D stuff, and quality really matters when you're trying to do something like draw 2000 little markers on a plot and each is only 5 pixels wide. Best you can do right now with GL without a lot of

Re: Getting there update of Code Poet

2009-12-15 Thread Chad J
Jeremie Pelletier wrote: Nick Sabalausky wrote: Jeremie Pelletier jerem...@gmail.com wrote in message news:hfsmgo$9b...@digitalmars.com... I just posted a progress update on the Code Poet web page along with screen shots of the revamped GUI. Let me know what you think!

Re: SciD: the humble beginning

2009-12-15 Thread Bill Baxter
On Tue, Dec 15, 2009 at 3:22 PM, Simen kjaeraas simen.kja...@gmail.com wrote: Bill Baxter wbax...@gmail.com wrote: Biggest problem with OpenGL is that the quality is crap for 2D stuff, and quality really matters when you're trying to do something like draw 2000 little markers on a plot and