Chad J wrote:
dsimcha wrote:
... The other option is to make
sure everything is loosely coupled to the GUI lib so it can be easily
swapped for
another one. The downside is that this has some tradeoffs in terms of
simplicity and probably performance that I don't think I want to make and
Lutger wrote:
Chad J wrote:
dsimcha wrote:
... The other option is to make
sure everything is loosely coupled to the GUI lib so it can be easily
swapped for
another one. The downside is that this has some tradeoffs in terms of
simplicity and probably performance that I don't think I
== Quote from Chad J (chadj...@__spam.is.bad__gmail.com)'s article
dsimcha wrote:
... The other option is to make
sure everything is loosely coupled to the GUI lib so it can be easily
swapped for
another one. The downside is that this has some tradeoffs in terms of
simplicity
Is it really that hard to have the GUI libs in question just give you
some pixels in memory or an opengl context? Then you could use your
own highly optimized plot drawing routines instead of relying on the
GUI lib to do this. I figured this kind of thing would be unbeatable
for performance,
dsimcha wrote:
Is it really that hard to have the GUI libs in question just give you
some pixels in memory or an opengl context? Then you could use your own
highly optimized plot drawing routines instead of relying on the GUI lib
to do this. I figured this kind of thing would be unbeatable
On Tue, Dec 15, 2009 at 1:00 AM, Lutger lutger.blijdest...@gmail.com wrote:
Chad J wrote:
dsimcha wrote:
... The other option is to make
sure everything is loosely coupled to the GUI lib so it can be easily
swapped for
another one. The downside is that this has some tradeoffs in terms of
dsimcha wrote:
== Quote from Chad J (chadj...@__spam.is.bad__gmail.com)'s article
Is it really that hard to have the GUI libs in question just give you
some pixels in memory or an opengl context? Then you could use your own
highly optimized plot drawing routines instead of relying on the GUI
dsimcha wrote:
== Quote from Eldar Insafutdinov (e.insafutdi...@gmail.com)'s article
dsimcha Wrote:
Plotting. I've considered doing this a few times, but I've decided it needs to
be
put off until D2 is stable and the GUI toolkits for it are reasonably stable.
One
layer of instability (D2
Bill Baxter wbax...@gmail.com wrote:
Biggest problem with OpenGL is that the quality is crap for 2D stuff,
and quality really matters when you're trying to do something like
draw 2000 little markers on a plot and each is only 5 pixels wide.
Best you can do right now with GL without a lot of
Jeremie Pelletier wrote:
Nick Sabalausky wrote:
Jeremie Pelletier jerem...@gmail.com wrote in message
news:hfsmgo$9b...@digitalmars.com...
I just posted a progress update on the Code Poet web page along with
screen shots of the revamped GUI. Let me know what you think!
On Tue, Dec 15, 2009 at 3:22 PM, Simen kjaeraas simen.kja...@gmail.com wrote:
Bill Baxter wbax...@gmail.com wrote:
Biggest problem with OpenGL is that the quality is crap for 2D stuff,
and quality really matters when you're trying to do something like
draw 2000 little markers on a plot and
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