On 2012-01-07 21:39, Nick Sabalausky wrote:
Nick Sabalauskya@a.a wrote in message
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Jacob Carlborgd...@me.com wrote in message
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I would really like to do a complete rewrite of the tool, the internals.
Well
On Sat, Jan 7, 2012 at 8:41 AM, Rainer Schuetze r.sagita...@gmx.de wrote:
Hi,
I'd like to announce the release of a new version of Visual D.
Visual D is a Visual Studio package providing both project management and
language services for the D programming language. It works with Visual
Jacob Carlborg d...@me.com wrote in message
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Ideally it should come before other new features. I mean, the more stuff
we put in there the more mess it will be. The point of the refactoring is
of course to make it easier to add new features and to
Nick Sabalausky a@a.a wrote in message
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Something possibly releated I've been meaning to bring up: I've been
thinking that DVM's commands and options should work more like, say, git
or svn. By that I mean: Right now DVM has a set of commands, and a
On Fri 30-Dec 10:00, Stephan wrote:
On 29.12.2011 13:31, Trass3r wrote:
On Thursday, 29 December 2011 at 10:32:49 UTC, Extrawurst wrote:
nice work. why moved to github ?
I'm sick of having to switch from git to hg commands every time I work
on cl4d.
So I converted it to git, cleaned up the
I'm trying to use cl4d, but when I compile I get a stack overflow..
Sigh.
As I stated in the announcement you need a HEAD dmd.
Or use a cl4d revision prior to the mentioned bugfix.
On Sun 08-Jan 22:53, Trass3r wrote:
I'm trying to use cl4d, but when I compile I get a stack overflow..
Sigh.
As I stated in the announcement you need a HEAD dmd.
Or use a cl4d revision prior to the mentioned bugfix.
Oh I think I now get what you mean by HEAD dmd: the latest version on
About the 'mentioned bugfix', I assume you're referring to bug
6473 has been fixed = so let's fix that memory leak?
Yep, just git checkout the revision before that one.
On Mon 09-Jan 0:05, Trass3r wrote:
About the 'mentioned bugfix', I assume you're referring to bug 6473
has been fixed = so let's fix that memory leak?
Yep, just git checkout the revision before that one.
Ok, so when i try to compile it says
src\opencl\c\cl_d3d10.d(88): Error: undefined
Ok, so when i try to compile it says
src\opencl\c\cl_d3d10.d(88): Error: undefined identifier UINT
src\opencl\c\cl_d3d10.d(96): Error: undefined identifier UINT
and upon changing those to uint I get
src\opencl\c\cl_d3d11.d(77): Error: undefined identifier ID3D11Buffer
On 2012-01-08 21:34, Nick Sabalausky wrote:
Jacob Carlborgd...@me.com wrote in message
news:jec1j6$2rbu$1...@digitalmars.com...
Ideally it should come before other new features. I mean, the more stuff
we put in there the more mess it will be. The point of the refactoring is
of course to make
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