I think your engine is very interesting! I'm myself working on
a game framework for D (with some kind of engine built in).
Would it be okey to port your code to my framework?
It's been a while since I pushed to my public repo but you can
maybe get an idea what I'm working on:
https://github.c
I suggest to compile with -g (or equivalent), to produce good
stack traces.
On Monday, 15 October 2012 at 20:50:09 UTC, BLM768 wrote:
I haven't posted a progress update on my game engine project,
DGE, for a while. I've managed to find the source of a major
bug that was holding back development, and I've been making
sporadic improvements ever since. It's still very inco
On Thursday, 18 October 2012 at 06:18:02 UTC, Jacob Carlborg
wrote:
On 2012-10-17 23:32, Damian wrote:
Although that would be great, it also means everybody who
wants to use
D2 and have COFF support would also have to get VS. That seems
like the
wrong direction to go in. Be much nicer if D2 ca
On Monday, 15 October 2012 at 18:33:28 UTC, Andrei Alexandrescu
wrote:
Hello all,
Please join me in congratulating Alex Rønne Petersen for
joining the phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly
druntime. We hope his prolific particip
On Monday, 15 October 2012 at 18:33:28 UTC, Andrei Alexandrescu
wrote:
Hello all,
Please join me in congratulating Alex Rønne Petersen for
joining the phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly
druntime. We hope his prolific particip
On 15/10/12 19:33, Andrei Alexandrescu wrote:
Hello all,
Please join me in congratulating Alex Rønne Petersen for joining the
phobos and druntime committers on github.
Alex has been a very active contributor to D, particularly druntime. We
hope his prolific participation to continue and be enh