Re: Dynamic Bindings to libui (x-platform GUI)
On 09/01/2018 1:32 AM, helxi wrote: On Tuesday, 24 May 2016 at 20:52:54 UTC, extrawurst wrote: Hey folks, libui is a crossplatform GUI lib written in C. This makes it a perfect candidate to be used in D! What they say about libui on their site: "Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports." find libui on github: https://github.com/andlabs/libui So here are the inofficial Derelict Bindings to it: https://github.com/Extrawurst/DerelictLibui I tested them on both windows and mac osx so far. Any linux user is welcome to test it on there aswell. Let me know if you find any issues. -Stephan Hi, I'm on Arch Linux (64-bit). `dub --config=test` gives me the following error: (Please be noted that I have libui installed in my system already) $ dub --config=test Performing "debug" build using /usr/bin/dmd for x86_64. derelict-util 2.1.0: target for configuration "library" is up to date. derelict-libui 0.3.0+commit.2.g079a15e: target for configuration "test" is up to date. To force a rebuild of up-to-date targets, run again with --force. Running ./lib/DerelictLibui derelict.util.exception.SymbolLoadException@../../.dub/packages/derelict-util-2.1.0/derelict-util/source/derelict/util/sharedlib.d(177): Failed to load symbol uiControlVerifyDestroy from shared library libui.so.0 ??:? void* derelict.util.sharedlib.SharedLib.loadSymbol(immutable(char)[], bool) [0xd457b00a] ??:? void* derelict.util.loader.SharedLibLoader.loadSymbol(immutable(char)[], bool) [0xd45792aa] ??:? void derelict.util.loader.SharedLibLoader.bindFunc(void**, immutable(char)[], bool) [0xd4579300] ??:? void derelict.libui.libui.DerelictLibuiLoader.loadSymbols() [0xd4576983] ??:? void derelict.util.loader.SharedLibLoader.load(immutable(char)[][]) [0xd457912a] ??:? void derelict.util.loader.SharedLibLoader.load(immutable(char)[]) [0xd45790a4] ??:? void derelict.util.loader.SharedLibLoader.load() [0xd4578f87] ??:? _Dmain [0xd45783a4] Program exited with code 1 https://github.com/Extrawurst/DerelictLibui/issues/7
Re: Dynamic Bindings to libui (x-platform GUI)
On Tuesday, 24 May 2016 at 20:52:54 UTC, extrawurst wrote: Hey folks, libui is a crossplatform GUI lib written in C. This makes it a perfect candidate to be used in D! What they say about libui on their site: "Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports." find libui on github: https://github.com/andlabs/libui So here are the inofficial Derelict Bindings to it: https://github.com/Extrawurst/DerelictLibui I tested them on both windows and mac osx so far. Any linux user is welcome to test it on there aswell. Let me know if you find any issues. -Stephan Hi, I'm on Arch Linux (64-bit). `dub --config=test` gives me the following error: (Please be noted that I have libui installed in my system already) $ dub --config=test Performing "debug" build using /usr/bin/dmd for x86_64. derelict-util 2.1.0: target for configuration "library" is up to date. derelict-libui 0.3.0+commit.2.g079a15e: target for configuration "test" is up to date. To force a rebuild of up-to-date targets, run again with --force. Running ./lib/DerelictLibui derelict.util.exception.SymbolLoadException@../../.dub/packages/derelict-util-2.1.0/derelict-util/source/derelict/util/sharedlib.d(177): Failed to load symbol uiControlVerifyDestroy from shared library libui.so.0 ??:? void* derelict.util.sharedlib.SharedLib.loadSymbol(immutable(char)[], bool) [0xd457b00a] ??:? void* derelict.util.loader.SharedLibLoader.loadSymbol(immutable(char)[], bool) [0xd45792aa] ??:? void derelict.util.loader.SharedLibLoader.bindFunc(void**, immutable(char)[], bool) [0xd4579300] ??:? void derelict.libui.libui.DerelictLibuiLoader.loadSymbols() [0xd4576983] ??:? void derelict.util.loader.SharedLibLoader.load(immutable(char)[][]) [0xd457912a] ??:? void derelict.util.loader.SharedLibLoader.load(immutable(char)[]) [0xd45790a4] ??:? void derelict.util.loader.SharedLibLoader.load() [0xd4578f87] ??:? _Dmain [0xd45783a4] Program exited with code 1
Re: [howto] Serve ddox documentation on github.io deployed by Travis CI
On Monday, 8 January 2018 at 23:06:04 UTC, Seb wrote: On Monday, 8 January 2018 at 22:20:37 UTC, Bastiaan Veelo wrote: On Monday, 8 January 2018 at 22:12:17 UTC, Seb wrote: On Monday, 8 January 2018 at 22:06:44 UTC, Bastiaan Veelo wrote: Here's how: https://gist.github.com/veelo/f7668510bad2e8c9212ab66104541fcc FYI: You could reduce the size of the `travis.yml`. See e.g.: https://github.com/thaven/oauth/pull/12 That moves a simple section from `.travis.yml` to a more complicated script `travis.sh`. I was talking about e.g. `libssl-dev`, but I saw you already adjusted that. OK that's what I noticed from your reference :-) Note that with the next vibe.d release (0.8.3), you can also drop libevent-dev as vibe-core will become the default. You could already do this today with `dub build -b ddox --override-config="vibe-d:core/vibe-core"`, but Ddox that might require the latest vibe.d and vibe-core. dub is great! Anyways, great document - thanks a lot for sharing! My pleasure.
Re: Another take on decimal data types
Wow awesome, it would be nice if you could add it as a dub package ( http://code.dlang.org/publish) to dub repository (http://code.dlang.org) On Mon, Jan 8, 2018 at 11:16 PM, rumbu via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > This is my first D finalized project (+16k loc). > > I know that there are other two projects intended to provide a decimal > data type for D, but I consider mine the most complete and most compliant > to the standards (at least until now). > > There are two years of since I'm working on it (and learning D in the same > time), but I concentrated most of the efforts in the last two months. > > It was a nice exercise because I was happy to remember the math I learn > through my college years (trigonometry, logarithms, Taylor series, > derivatives, etc). Unfortunately I'm not using the same math during my > day-to day job. > > Maybe in another post I will share my struggles I encountered during the > development (plenty of). But a big thank you goes to Rainer Schuetze: > without Visual Studio and without the integrated debugger this project was > impossible to maintain. > > Now on topic: > > - fully IEEE-754-2008 compliant; > - one flat file; > - using Intel's binary decimal enconding; > - three decimal data types: decimal32, decimal64 and decimal128 > - all D operators supported for all numeric types (left and right side > integrals, floats, chars); > - conversion supported from/to integrals, floats, bools, chars > - conversion to/from other decimal formats (Microsoft Currency, Microsoft > Decimal, IBM Densely Packed Decimal) > - all std.math functions implemented (even logarithms and trigonometry); > - all format specifiers implemented (%f, %e, %g, %a); > - integrated with phobos format and conversion functions (to, format, > writef); > - thread local precision (from 1 to 34 decimal digits); > - new rounding mode - Europe's most used - tiesToAway; > - alternate exception handling (through flags); > - minimal dependencies (some traits and some floating point functions); > - comprehensive documentation; > > Source code: https://github.com/rumbu13/decimal/blob/master/src/decimal.d > > Documentation: http://rumbu13.github.io/decimal/doc/decimal.html > > The project is more than in an alpha state, all operations were tested but > not exhaustively. > > What's next: > - more tests; > - benchmarks; > > >
Re: [howto] Serve ddox documentation on github.io deployed by Travis CI
On Monday, 8 January 2018 at 22:20:37 UTC, Bastiaan Veelo wrote: On Monday, 8 January 2018 at 22:12:17 UTC, Seb wrote: On Monday, 8 January 2018 at 22:06:44 UTC, Bastiaan Veelo wrote: Here's how: https://gist.github.com/veelo/f7668510bad2e8c9212ab66104541fcc FYI: You could reduce the size of the `travis.yml`. See e.g.: https://github.com/thaven/oauth/pull/12 That moves a simple section from `.travis.yml` to a more complicated script `travis.sh`. I was talking about e.g. `libssl-dev`, but I saw you already adjusted that. Note that with the next vibe.d release (0.8.3), you can also drop libevent-dev as vibe-core will become the default. You could already do this today with `dub build -b ddox --override-config="vibe-d:core/vibe-core"`, but Ddox that might require the latest vibe.d and vibe-core. Anyways, great document - thanks a lot for sharing!
Re: Another take on decimal data types
Great job. 1) Assembly 2) That file needs to be split up. I can feel the lag as I scroll it.
Re: Release D 2.078.0
On 08.01.2018 08:56, Andre Pany wrote: On Wednesday, 3 January 2018 at 17:43:36 UTC, Martin Nowak wrote: Glad to announce D 2.078.0. This release comes with runtime detection of Visual Studio installation paths, an integral promotion transition for unary operations on byte and short sized integers, more -betterC features, and a couple of language and library tweaks. Thanks to everyone involved in this 👏 https://dlang.org/contributors.html. http://downloads.dlang.org/releases/2.x/2.078.0/ http://dlang.org/changelog/2.078.0.html - -Martin It seems vs-auto-detection does not work with the Visual Studio 2017 Community version: I executed "vcvars64.bat". After that environment variable PATH contains following entries: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\HostX64\x64; C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCPackages; C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\TestWindow; C:\Program Files (x86)\Microsoft Visual ... dmd app.d -m64 Error: can't run 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\\bin\link.exe', check PATH I checked the location and link.exe is available in the very first element of PATH environment variable: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\Hostx64\x64 Could you check? Kind regards André Unfortunately the corresponding installer PRs didn't make it into the release, so you still have to remove most options of section Environment64 from sc.ini yourself. This should be enough [Environment64] LIB=%@P%\..\lib64 DFLAGS=%DFLAGS% -L/OPT:NOICF When using the 7z dmd file, the most harmful setting is LINKCMD, that doesn't work for VS2017.
Re: [howto] Serve ddox documentation on github.io deployed by Travis CI
On Monday, 8 January 2018 at 22:12:17 UTC, Seb wrote: On Monday, 8 January 2018 at 22:06:44 UTC, Bastiaan Veelo wrote: Here's how: https://gist.github.com/veelo/f7668510bad2e8c9212ab66104541fcc FYI: You could reduce the size of the `travis.yml`. See e.g.: https://github.com/thaven/oauth/pull/12 That moves a simple section from `.travis.yml` to a more complicated script `travis.sh`.
Another take on decimal data types
This is my first D finalized project (+16k loc). I know that there are other two projects intended to provide a decimal data type for D, but I consider mine the most complete and most compliant to the standards (at least until now). There are two years of since I'm working on it (and learning D in the same time), but I concentrated most of the efforts in the last two months. It was a nice exercise because I was happy to remember the math I learn through my college years (trigonometry, logarithms, Taylor series, derivatives, etc). Unfortunately I'm not using the same math during my day-to day job. Maybe in another post I will share my struggles I encountered during the development (plenty of). But a big thank you goes to Rainer Schuetze: without Visual Studio and without the integrated debugger this project was impossible to maintain. Now on topic: - fully IEEE-754-2008 compliant; - one flat file; - using Intel's binary decimal enconding; - three decimal data types: decimal32, decimal64 and decimal128 - all D operators supported for all numeric types (left and right side integrals, floats, chars); - conversion supported from/to integrals, floats, bools, chars - conversion to/from other decimal formats (Microsoft Currency, Microsoft Decimal, IBM Densely Packed Decimal) - all std.math functions implemented (even logarithms and trigonometry); - all format specifiers implemented (%f, %e, %g, %a); - integrated with phobos format and conversion functions (to, format, writef); - thread local precision (from 1 to 34 decimal digits); - new rounding mode - Europe's most used - tiesToAway; - alternate exception handling (through flags); - minimal dependencies (some traits and some floating point functions); - comprehensive documentation; Source code: https://github.com/rumbu13/decimal/blob/master/src/decimal.d Documentation: http://rumbu13.github.io/decimal/doc/decimal.html The project is more than in an alpha state, all operations were tested but not exhaustively. What's next: - more tests; - benchmarks;
Re: [howto] Serve ddox documentation on github.io deployed by Travis CI
On Monday, 8 January 2018 at 22:06:44 UTC, Bastiaan Veelo wrote: I was looking for this, it wasn't there, so I wrote it myself. - You have a D poject on GitHub? - You want your documentation online? For free? - You think it should always be up to date without you lifting a finger? - You wonder how? Here's how: https://gist.github.com/veelo/f7668510bad2e8c9212ab66104541fcc I'm looking forward to see lots of well written documentation! Cheers, Bastiaan. (It turned out as a gist. I don't mind it being recycled on wiki's, blog's or elsewhere.) FYI: You could reduce the size of the `travis.yml`. See e.g.: https://github.com/thaven/oauth/pull/12
[howto] Serve ddox documentation on github.io deployed by Travis CI
I was looking for this, it wasn't there, so I wrote it myself. - You have a D poject on GitHub? - You want your documentation online? For free? - You think it should always be up to date without you lifting a finger? - You wonder how? Here's how: https://gist.github.com/veelo/f7668510bad2e8c9212ab66104541fcc I'm looking forward to see lots of well written documentation! Cheers, Bastiaan. (It turned out as a gist. I don't mind it being recycled on wiki's, blog's or elsewhere.)
Re: ArithEval v0.5.0 released
On Mon, 08 Jan 2018 09:53:22 +, Dechcaudron wrote: > I guess it would not hurt > to change the license to MIT. Would that encourage use by the community? Choosing the license really comes down to what you want to see with the code; if you want to maintain control and ensure that people modifying it make those changes available, the GPL is fine (but yes, it will reduce the number of people willing to use it). If you primarily just want to know that people who would find it useful might pick it up and use it, a more permissive license would help. But don't let anyone peer-pressure you into changing licenses. Figure out your goals and license your code accordingly.
Re: ArithEval v0.5.0 released
On Monday, 8 January 2018 at 06:02:35 UTC, thedeemon wrote: On Sunday, 7 January 2018 at 20:41:57 UTC, Dechcaudron wrote: It allows the runtime evaluation of simple math expressions like `1 + 2 * 3` or `1 ^ foo`, with foo being given values at run time. That's a nice exercise in using Pegged. Reminds me of another Pegged-based calculator with variables, more operations, more precision and more permissive license: http://code.dlang.org/packages/pc It hasn't been updated in 4 years but still can be built by Dub automatically, that's how stable D is these days! From what I can see (documentation appears to be scarce) pc strived to be more like a Matlab-style program. ArithEval is to be used as a library to help deal with user input. But the former definitely supports many more operations, you are right. I guess it would not hurt to change the license to MIT. Would that encourage use by the community?
Re: Release D 2.078.0
On Monday, 8 January 2018 at 07:56:18 UTC, Andre Pany wrote: On Wednesday, 3 January 2018 at 17:43:36 UTC, Martin Nowak wrote: Glad to announce D 2.078.0. This release comes with runtime detection of Visual Studio installation paths, an integral promotion transition for unary operations on byte and short sized integers, more -betterC features, and a couple of language and library tweaks. Thanks to everyone involved in this 👏 https://dlang.org/contributors.html. http://downloads.dlang.org/releases/2.x/2.078.0/ http://dlang.org/changelog/2.078.0.html - -Martin It seems vs-auto-detection does not work with the Visual Studio 2017 Community version: I executed "vcvars64.bat". After that environment variable PATH contains following entries: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\HostX64\x64; C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCPackages; C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\TestWindow; C:\Program Files (x86)\Microsoft Visual ... dmd app.d -m64 Error: can't run 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\\bin\link.exe', check PATH Note the double backslash, its getting confused.
Re: Release D 2.078.0
On Wednesday, 3 January 2018 at 17:43:36 UTC, Martin Nowak wrote: Glad to announce D 2.078.0. This release comes with runtime detection of Visual Studio installation paths, an integral promotion transition for unary operations on byte and short sized integers, more -betterC features, and a couple of language and library tweaks. Thanks to everyone involved in this 👏 https://dlang.org/contributors.html. http://downloads.dlang.org/releases/2.x/2.078.0/ http://dlang.org/changelog/2.078.0.html - -Martin It seems vs-auto-detection does not work with the Visual Studio 2017 Community version: I executed "vcvars64.bat". After that environment variable PATH contains following entries: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\HostX64\x64; C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCPackages; C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\TestWindow; C:\Program Files (x86)\Microsoft Visual ... dmd app.d -m64 Error: can't run 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\\bin\link.exe', check PATH I checked the location and link.exe is available in the very first element of PATH environment variable: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\bin\Hostx64\x64 Could you check? Kind regards André